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mutter-performance-source/src/wayland/meta-cursor-sprite-wayland.c
Jonas Ådahl 42c78bd41f cursor-renderer/native: Fetch instead of pass wl_buffer when realizing
This is the next step in centralizing the cursor sprite hw sprite
realization paths.

https://gitlab.gnome.org/GNOME/mutter/issues/77
2018-06-15 19:09:53 +00:00

75 lines
2 KiB
C

/*
* Copyright 2015, 2018 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
*/
#include "config.h"
#include "wayland/meta-cursor-sprite-wayland.h"
struct _MetaCursorSpriteWayland
{
MetaCursorSprite parent;
MetaWaylandSurface *surface;
};
G_DEFINE_TYPE (MetaCursorSpriteWayland,
meta_cursor_sprite_wayland,
META_TYPE_CURSOR_SPRITE)
static void
meta_cursor_sprite_wayland_realize_texture (MetaCursorSprite *sprite)
{
}
static gboolean
meta_cursor_sprite_wayland_is_animated (MetaCursorSprite *sprite)
{
return FALSE;
}
MetaCursorSpriteWayland *
meta_cursor_sprite_wayland_new (MetaWaylandSurface *surface)
{
MetaCursorSpriteWayland *sprite_wayland;
sprite_wayland = g_object_new (META_TYPE_CURSOR_SPRITE_WAYLAND, NULL);
sprite_wayland->surface = surface;
return sprite_wayland;
}
MetaWaylandBuffer *
meta_cursor_sprite_wayland_get_buffer (MetaCursorSpriteWayland *sprite_wayland)
{
return meta_wayland_surface_get_buffer (sprite_wayland->surface);
}
static void
meta_cursor_sprite_wayland_init (MetaCursorSpriteWayland *sprite_wayland)
{
}
static void
meta_cursor_sprite_wayland_class_init (MetaCursorSpriteWaylandClass *klass)
{
MetaCursorSpriteClass *cursor_sprite_class = META_CURSOR_SPRITE_CLASS (klass);
cursor_sprite_class->realize_texture =
meta_cursor_sprite_wayland_realize_texture;
cursor_sprite_class->is_animated = meta_cursor_sprite_wayland_is_animated;
}