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mutter-performance-source/clutter/clutter-bin-layout.h
Emmanuele Bassi 9cccff504a [layout] Add layers to BinLayout
Each actor managed by a BinLayout policy should reside inside its
own "layer", with horizontal and vertical alignment. The :x-align
and :y-align properties of the BinLayout are the default alignment
policies, which are copied to each new "layer" when it is created.

The set_alignment() and get_alignment() methods of BinLayout can
be changed to operate on a specific "layer".

The whole machinery uses the new ChildMeta support inside the
LayoutManager base abstract class.
2009-10-14 11:27:29 +01:00

96 lines
3.7 KiB
C

#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BIN_LAYOUT_H__
#define __CLUTTER_BIN_LAYOUT_H__
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BIN_LAYOUT (clutter_bin_layout_get_type ())
#define CLUTTER_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayout))
#define CLUTTER_IS_BIN_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BIN_LAYOUT))
#define CLUTTER_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass))
#define CLUTTER_IS_BIN_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BIN_LAYOUT))
#define CLUTTER_BIN_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BIN_LAYOUT, ClutterBinLayoutClass))
typedef struct _ClutterBinLayout ClutterBinLayout;
typedef struct _ClutterBinLayoutPrivate ClutterBinLayoutPrivate;
typedef struct _ClutterBinLayoutClass ClutterBinLayoutClass;
/**
* ClutterBinAlignment:
* @CLUTTER_BIN_ALIGNMENT_FIXED: Fixed position alignment; the
* #ClutterBinLayout will honour the fixed position provided
* by the actors themselves when allocating them
* @CLUTTER_BIN_ALIGNMENT_FILL: Fill the allocation size
* @CLUTTER_BIN_ALIGNMENT_START: Position the actors at the top
* or left side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_END: Position the actors at the bottom
* or right side of the container, depending on the axis
* @CLUTTER_BIN_ALIGNMENT_CENTER: Position the actors at the
* center of the container, depending on the axis
*
* The alignment policies available on each axis for #ClutterBinLayout
*
* Since: 1.2
*/
typedef enum {
CLUTTER_BIN_ALIGNMENT_FIXED,
CLUTTER_BIN_ALIGNMENT_FILL,
CLUTTER_BIN_ALIGNMENT_START,
CLUTTER_BIN_ALIGNMENT_END,
CLUTTER_BIN_ALIGNMENT_CENTER
} ClutterBinAlignment;
/**
* ClutterBinLayout:
*
* The #ClutterBinLayout structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBinLayout
{
/*< private >*/
ClutterLayoutManager parent_instance;
ClutterBinLayoutPrivate *priv;
};
/**
* ClutterBinLayoutClass:
*
* The #ClutterBinLayoutClass structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBinLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
GType clutter_bin_layout_get_type (void) G_GNUC_CONST;
ClutterLayoutManager *clutter_bin_layout_new (ClutterBinAlignment align_x,
ClutterBinAlignment align_y);
void clutter_bin_layout_set_alignment (ClutterBinLayout *self,
ClutterContainer *container,
ClutterActor *child,
ClutterBinAlignment x_align,
ClutterBinAlignment y_align);
void clutter_bin_layout_get_alignment (ClutterBinLayout *self,
ClutterContainer *container,
ClutterActor *child,
ClutterBinAlignment *x_align,
ClutterBinAlignment *y_align);
G_END_DECLS
#endif /* __CLUTTER_BIN_LAYOUT_H__ */