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mutter-performance-source/src/compositor/meta-window-actor-wayland.c
Robert Mader 77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00

161 lines
4.9 KiB
C

/*
* Copyright (C) 2018 Endless, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* Written by:
* Georges Basile Stavracas Neto <gbsneto@gnome.org>
*/
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "meta/meta-window-actor.h"
#include "wayland/meta-wayland-surface.h"
struct _MetaWindowActorWayland
{
MetaWindowActor parent;
};
G_DEFINE_TYPE (MetaWindowActorWayland, meta_window_actor_wayland, META_TYPE_WINDOW_ACTOR)
static gboolean
remove_surface_actor_from_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
ClutterActor *parent;
parent = clutter_actor_get_parent (CLUTTER_ACTOR (surface_actor));
if (!parent)
return FALSE;
g_return_val_if_fail (parent == CLUTTER_ACTOR (window_actor), FALSE);
clutter_actor_remove_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
static gboolean
add_surface_actor_to_children (GNode *node,
gpointer data)
{
MetaWaylandSurface *surface = node->data;
MetaSurfaceActor *surface_actor = meta_wayland_surface_get_actor (surface);
MetaWindowActor *window_actor = data;
clutter_actor_add_child (CLUTTER_ACTOR (window_actor),
CLUTTER_ACTOR (surface_actor));
return FALSE;
}
void
meta_window_actor_wayland_rebuild_surface_tree (MetaWindowActor *actor)
{
MetaSurfaceActor *surface_actor =
meta_window_actor_get_surface (actor);
MetaWaylandSurface *surface = meta_surface_actor_wayland_get_surface (
META_SURFACE_ACTOR_WAYLAND (surface_actor));
GNode *root_node = surface->subsurface_branch_node;
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
remove_surface_actor_from_children,
actor);
g_node_traverse (root_node,
G_IN_ORDER,
G_TRAVERSE_LEAVES,
-1,
add_surface_actor_to_children,
actor);
}
MetaWindowActor *
meta_window_actor_wayland_from_surface (MetaWaylandSurface *surface)
{
if (surface->window)
return meta_window_actor_from_window (surface->window);
else if (surface->sub.parent)
return meta_window_actor_wayland_from_surface (surface->sub.parent);
else
return NULL;
}
static void
meta_window_actor_wayland_assign_surface_actor (MetaWindowActor *actor,
MetaSurfaceActor *surface_actor)
{
MetaWindowActorClass *parent_class =
META_WINDOW_ACTOR_CLASS (meta_window_actor_wayland_parent_class);
parent_class->assign_surface_actor (actor, surface_actor);
meta_window_actor_wayland_rebuild_surface_tree (actor);
}
static void
meta_window_actor_wayland_frame_complete (MetaWindowActor *actor,
ClutterFrameInfo *frame_info,
int64_t presentation_time)
{
}
static void
meta_window_actor_wayland_queue_frame_drawn (MetaWindowActor *actor,
gboolean skip_sync_delay)
{
}
static void
meta_window_actor_wayland_pre_paint (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_post_paint (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_queue_destroy (MetaWindowActor *actor)
{
}
static void
meta_window_actor_wayland_class_init (MetaWindowActorWaylandClass *klass)
{
MetaWindowActorClass *window_actor_class = META_WINDOW_ACTOR_CLASS (klass);
window_actor_class->assign_surface_actor = meta_window_actor_wayland_assign_surface_actor;
window_actor_class->frame_complete = meta_window_actor_wayland_frame_complete;
window_actor_class->queue_frame_drawn = meta_window_actor_wayland_queue_frame_drawn;
window_actor_class->pre_paint = meta_window_actor_wayland_pre_paint;
window_actor_class->post_paint = meta_window_actor_wayland_post_paint;
window_actor_class->queue_destroy = meta_window_actor_wayland_queue_destroy;
}
static void
meta_window_actor_wayland_init (MetaWindowActorWayland *self)
{
}