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mutter-performance-source/tests/test-devices.c
Matthew Allum be160d971a 2008-07-01 Matthew Allum <mallum@openedhand.com>
* clutter/glx/clutter-stage-glx.c:
        * clutter/x11/clutter-backend-x11.c:
        * clutter/x11/clutter-backend-x11.h:
        * clutter/x11/clutter-event-x11.c:
        * clutter/x11/clutter-x11.h:
        * tests/test-devices.c:
        Disable use of XInput and add an explicit clutter_x11_enable_xinput
        to enable it.
        Also fix up the x11 pre-init calls to not need g_type_init.
2008-07-01 13:41:23 +00:00

82 lines
2 KiB
C

#include <clutter/clutter.h>
#include <clutter/x11/clutter-x11.h>
typedef struct {
GHashTable *devices;
} TestDevicesApp;
static gboolean
stage_motion_event_cb (ClutterActor *actor,
ClutterEvent *event,
gpointer userdata)
{
TestDevicesApp *app = (TestDevicesApp *)userdata;
ClutterActor *hand = NULL;
ClutterMotionEvent *mev = (ClutterMotionEvent *)event;
hand = g_hash_table_lookup (app->devices, mev->device);
clutter_actor_set_position (hand, mev->x, mev->y);
return FALSE;
}
int
main (int argc, char **argv)
{
ClutterActor *stage = NULL;
GSList *stage_devices = NULL;
TestDevicesApp *app = NULL;
ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff };
clutter_x11_enable_xinput ();
clutter_init (&argc, &argv);
app = g_new0 (TestDevicesApp, 1);
app->devices = g_hash_table_new (g_direct_hash, g_direct_equal) ;
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
//clutter_stage_fullscreen (CLUTTER_STAGE (stage));
g_signal_connect (stage,
"motion-event",
G_CALLBACK(stage_motion_event_cb),
app);
clutter_actor_show_all (stage);
stage_devices = clutter_x11_get_input_devices ();
if (stage_devices == NULL)
g_error ("No extended input devices found.");
do
{
if (stage_devices)
{
ClutterX11XInputDevice *device = NULL;
ClutterActor *hand = NULL;
device = (ClutterX11XInputDevice *)stage_devices->data;
if (clutter_x11_get_input_device_type (device)
== CLUTTER_X11_XINPUT_POINTER_DEVICE)
{
g_debug("got a pointer device...\n");
hand = clutter_texture_new_from_file ("redhand.png", NULL);
g_hash_table_insert (app->devices, device, hand);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand);
}
}
} while ((stage_devices = stage_devices->next) != NULL);
clutter_main ();
return 0;
}