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mutter-performance-source/cogl-debug.h
Robert Bragg f2f4f5f06f [cogl journal] Perform software modelview transform on logged quads.
Since most Clutter actors aren't much more than textured quads; flushing the
journal typically involves lots of 'change modelview; draw quad' sequences.

The amount of overhead involved in uploading a new modelview and queuing
that primitive is huge in comparison to simply transforming 4 vertices by
the current modelview when logging quads.  (Note if your GPU supports HW
vertex transform, then it still does the projective and viewport transforms)

At the same time a --cogl-debug=disable-software-transform option has been
added for comparison and debugging.

This change allows typical pick scenes to be batched into a single draw call
and I'm seeing test-pick run over 200% faster with this.  (i965 + Mesa
7.6-devel)
2009-06-30 17:13:36 +01:00

79 lines
2.5 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __COGL_DEBUG_H__
#define __COGL_DEBUG_H__
#include <glib.h>
G_BEGIN_DECLS
typedef enum {
COGL_DEBUG_MISC = 1 << 0,
COGL_DEBUG_TEXTURE = 1 << 1,
COGL_DEBUG_MATERIAL = 1 << 2,
COGL_DEBUG_SHADER = 1 << 3,
COGL_DEBUG_OFFSCREEN = 1 << 4,
COGL_DEBUG_DRAW = 1 << 5,
COGL_DEBUG_PANGO = 1 << 6,
COGL_DEBUG_RECTANGLES = 1 << 7,
COGL_DEBUG_HANDLE = 1 << 8,
COGL_DEBUG_BLEND_STRINGS = 1 << 9,
COGL_DEBUG_DISABLE_BATCHING = 1 << 10,
COGL_DEBUG_FORCE_CLIENT_SIDE_MATRICES = 1 << 11,
COGL_DEBUG_DISABLE_VBOS = 1 << 12,
COGL_DEBUG_JOURNAL = 1 << 13,
COGL_DEBUG_BATCHING = 1 << 14,
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM = 1 << 15
} CoglDebugFlags;
#ifdef COGL_ENABLE_DEBUG
#ifdef __GNUC__
#define COGL_NOTE(type,x,a...) G_STMT_START { \
if (cogl_debug_flags & COGL_DEBUG_##type) { \
g_message ("[" #type "] " G_STRLOC ": " x, ##a); \
} } G_STMT_END
#else
#define COGL_NOTE(type,...) G_STMT_START { \
if (cogl_debug_flags & COGL_DEBUG_##type) { \
gchar *_fmt = g_strdup_printf (__VA_ARGS__); \
g_message ("[" #type "] " G_STRLOC ": %s", _fmt); \
g_free (_fmt); \
} } G_STMT_END
#endif /* __GNUC__ */
#else /* !COGL_ENABLE_DEBUG */
#define COGL_NOTE(type,...)
#endif /* COGL_ENABLE_DEBUG */
extern guint cogl_debug_flags;
G_END_DECLS
#endif /* __COGL_DEBUG_H__ */