c57ae7fc9c
It's not needed for anything, and we can get rid of the dependency we just added. Also remove the installation step from Dockerfile.
53 lines
2.2 KiB
C
53 lines
2.2 KiB
C
/*
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* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
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* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to
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* http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Except as contained in this notice, the name of Silicon Graphics, Inc.
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* shall not be used in advertising or otherwise to promote the sale, use or
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* other dealings in this Software without prior written authorization from
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* Silicon Graphics, Inc.
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*/
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/*
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** Author: Eric Veach, July 1994.
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**
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*/
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#ifndef __render_h_
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#define __render_h_
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#include "mesh.h"
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#include "tesselator.h"
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/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
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* fans, strips, and separate triangles. A substantial effort is made
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* to use as few rendering primitives as possible (ie. to make the fans
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* and strips as large as possible).
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*
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* The rendering output is provided as callbacks (see the api).
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*/
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void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
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void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
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GLboolean __gl_renderCache( GLUtesselator *tess );
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#endif
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