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mutter-performance-source/clutter/clutter-behaviour-opacity.c
Neil Roberts 8d51617979 Conditionally use g_object_notify_by_pspec
This adds a wrapper macro to clutter-private that will use
g_object_notify_by_pspec if it's compiled against a version of GLib
that is sufficiently new. Otherwise it will notify by the property
name as before by extracting the name from the pspec. The objects can
then store a static array of GParamSpecs and notify using those as
suggested in the documentation for g_object_notify_by_pspec.

Note that the name of the variable used for storing the array of
GParamSpecs is obj_props instead of properties as used in the
documentation because some places in Clutter uses 'properties' as the
name of a local variable.

Mose of the classes in Clutter have been converted using the script in
the bug report. Some classes have not been modified even though the
script picked them up as described here:

json-generator:

 We probably don't want to modify the internal copy of JSON

behaviour-depth:
rectangle:
score:
stage-manager:

 These aren't using the separate GParamSpec* variable style.

blur-effect:
win32/device-manager:

 Don't actually define any properties even though it has the enum.

box-layout:
flow-layout:

  Have some per-child properties that don't work automatically with
  the script.

clutter-model:

  The script gets confused with ClutterModelIter

stage:

  Script gets confused because PROP_USER_RESIZE doesn't match
  "user-resizable"

test-layout:

  Don't really want to modify the tests

http://bugzilla.clutter-project.org/show_bug.cgi?id=2150
2010-08-10 17:12:06 +01:00

310 lines
8.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-behaviour-opacity
* @short_description: A behaviour controlling opacity
*
* #ClutterBehaviourPath interpolates actors opacity between two values.
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "clutter-actor.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-enum-types.h"
#include "clutter-main.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include <math.h>
/**
* SECTION:clutter-behaviour-opacity
* @short_description: Behaviour controlling the opacity
*
* #ClutterBehaviourOpacity controls the opacity of a set of actors.
*
* Since: 0.2
*/
G_DEFINE_TYPE (ClutterBehaviourOpacity,
clutter_behaviour_opacity,
CLUTTER_TYPE_BEHAVIOUR);
struct _ClutterBehaviourOpacityPrivate
{
guint8 opacity_start;
guint8 opacity_end;
};
#define CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), \
CLUTTER_TYPE_BEHAVIOUR_OPACITY, \
ClutterBehaviourOpacityPrivate))
enum
{
PROP_0,
PROP_OPACITY_START,
PROP_OPACITY_END,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
static void
alpha_notify_foreach (ClutterBehaviour *behaviour,
ClutterActor *actor,
gpointer data)
{
clutter_actor_set_opacity (actor, GPOINTER_TO_UINT(data));
}
static void
clutter_behaviour_alpha_notify (ClutterBehaviour *behave,
gdouble alpha_value)
{
ClutterBehaviourOpacityPrivate *priv;
guint8 opacity;
priv = CLUTTER_BEHAVIOUR_OPACITY (behave)->priv;
opacity = alpha_value
* (priv->opacity_end - priv->opacity_start)
+ priv->opacity_start;
CLUTTER_NOTE (BEHAVIOUR, "alpha: %.4f, opacity: %u",
alpha_value,
opacity);
clutter_behaviour_actors_foreach (behave,
alpha_notify_foreach,
GUINT_TO_POINTER ((guint) opacity));
}
static void
clutter_behaviour_opacity_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY (gobject);
switch (prop_id)
{
case PROP_OPACITY_START:
clutter_behaviour_opacity_set_bounds (self,
g_value_get_uint (value),
self->priv->opacity_end);
break;
case PROP_OPACITY_END:
clutter_behaviour_opacity_set_bounds (self,
self->priv->opacity_start,
g_value_get_uint (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_opacity_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterBehaviourOpacity *self = CLUTTER_BEHAVIOUR_OPACITY (gobject);
switch (prop_id)
{
case PROP_OPACITY_START:
g_value_set_uint (value, self->priv->opacity_start);
break;
case PROP_OPACITY_END:
g_value_set_uint (value, self->priv->opacity_end);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_behaviour_opacity_class_init (ClutterBehaviourOpacityClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterBehaviourClass *behave_class = CLUTTER_BEHAVIOUR_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (ClutterBehaviourOpacityPrivate));
gobject_class->set_property = clutter_behaviour_opacity_set_property;
gobject_class->get_property = clutter_behaviour_opacity_get_property;
/**
* ClutterBehaviourOpacity:opacity-start:
*
* Initial opacity level of the behaviour.
*
* Since: 0.2
*/
pspec = g_param_spec_uint ("opacity-start",
P_("Opacity Start"),
P_("Initial opacity level"),
0, 255,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_OPACITY_START] = pspec;
g_object_class_install_property (gobject_class, PROP_OPACITY_START, pspec);
/**
* ClutterBehaviourOpacity:opacity-end:
*
* Final opacity level of the behaviour.
*
* Since: 0.2
*/
pspec = g_param_spec_uint ("opacity-end",
P_("Opacity End"),
P_("Final opacity level"),
0, 255,
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_OPACITY_END] = pspec;
g_object_class_install_property (gobject_class, PROP_OPACITY_END, pspec);
behave_class->alpha_notify = clutter_behaviour_alpha_notify;
}
static void
clutter_behaviour_opacity_init (ClutterBehaviourOpacity *self)
{
self->priv = CLUTTER_BEHAVIOUR_OPACITY_GET_PRIVATE (self);
self->priv->opacity_start = 0;
self->priv->opacity_end = 0;
}
/**
* clutter_behaviour_opacity_new:
* @alpha: a #ClutterAlpha instance, or %NULL
* @opacity_start: minimum level of opacity
* @opacity_end: maximum level of opacity
*
* Creates a new #ClutterBehaviourOpacity object, driven by @alpha
* which controls the opacity property of every actor, making it
* change in the interval between @opacity_start and @opacity_end.
*
* Return value: the newly created #ClutterBehaviourOpacity
*
* Since: 0.2
*/
ClutterBehaviour *
clutter_behaviour_opacity_new (ClutterAlpha *alpha,
guint8 opacity_start,
guint8 opacity_end)
{
return g_object_new (CLUTTER_TYPE_BEHAVIOUR_OPACITY,
"alpha", alpha,
"opacity-start", opacity_start,
"opacity-end", opacity_end,
NULL);
}
/**
* clutter_behaviour_opacity_set_bounds:
* @behaviour: a #ClutterBehaviourOpacity
* @opacity_start: minimum level of opacity
* @opacity_end: maximum level of opacity
*
* Sets the initial and final levels of the opacity applied by @behaviour
* on each actor it controls.
*
* Since: 0.6
*/
void
clutter_behaviour_opacity_set_bounds (ClutterBehaviourOpacity *behaviour,
guint8 opacity_start,
guint8 opacity_end)
{
ClutterBehaviourOpacityPrivate *priv;
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_OPACITY (behaviour));
priv = behaviour->priv;
g_object_freeze_notify (G_OBJECT (behaviour));
if (priv->opacity_start != opacity_start)
{
priv->opacity_start = opacity_start;
_clutter_notify_by_pspec (G_OBJECT (behaviour), obj_props[PROP_OPACITY_START]);
}
if (priv->opacity_end != opacity_end)
{
priv->opacity_end = opacity_end;
_clutter_notify_by_pspec (G_OBJECT (behaviour), obj_props[PROP_OPACITY_END]);
}
g_object_thaw_notify (G_OBJECT (behaviour));
}
/**
* clutter_behaviour_opacity_get_bounds:
* @behaviour: a #ClutterBehaviourOpacity
* @opacity_start: return location for the minimum level of opacity, or %NULL
* @opacity_end: return location for the maximum level of opacity, or %NULL
*
* Gets the initial and final levels of the opacity applied by @behaviour
* on each actor it controls.
*
* Since: 0.6
*/
void
clutter_behaviour_opacity_get_bounds (ClutterBehaviourOpacity *behaviour,
guint8 *opacity_start,
guint8 *opacity_end)
{
g_return_if_fail (CLUTTER_IS_BEHAVIOUR_OPACITY (behaviour));
if (opacity_start)
*opacity_start = behaviour->priv->opacity_start;
if (opacity_end)
*opacity_end = behaviour->priv->opacity_end;
}