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mutter-performance-source/clutter/clutter.h
Emmanuele Bassi 991562f536 2007-10-08 Emmanuele Bassi <ebassi@openedhand.com>
Initial implementation of the UI definition files. (#424)

	* clutter/json/Makefile.am:
	* clutter/json/*.[ch]: In-tree copy of JSON-GLib, a GLib-based
	JSON parser/generator library. We use it in-tree because we might
	need to change the API. Ideally, we'd depend on it.

	* clutter/clutter.h:
	* clutter/clutter-script-private.h:
	* clutter/clutter-script.[ch]: ClutterScript, the scenegraph
	generator class. It parses JSON streams in form of buffers and
	files and builds the scene.

	* clutter/clutter-debug.h:
	* clutter/clutter-main.c: Add a "script" debug flag

	* clutter/Makefile.am: Build glue.

	* tests/Makefile.am:
	* tests/test-script.c: Add a test case for the ClutterScript.

	* configure.ac: Depend on GLib 2.14, so we can use the
	g_hash_table_get_key() and g_hash_table_get_values() functions
	for the time being; we can probably reimplement those, but we
	are going to need 2.14 anyway if we are going to implement a
	list model using GSequence.
2007-10-08 15:03:22 +00:00

70 lines
2.1 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_H
#define _HAVE_CLUTTER_H
#include "clutter-actor.h"
#include "clutter-alpha.h"
#include "clutter-backend.h"
#include "clutter-color.h"
#include "clutter-container.h"
#include "clutter-behaviour.h"
#include "clutter-behaviour-bspline.h"
#include "clutter-behaviour-depth.h"
#include "clutter-behaviour-ellipse.h"
#include "clutter-behaviour-opacity.h"
#include "clutter-behaviour-path.h"
#include "clutter-behaviour-rotate.h"
#include "clutter-behaviour-scale.h"
#include "clutter-box.h"
#include "clutter-clone-texture.h"
#include "clutter-effect.h"
#include "clutter-entry.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-rectangle.h"
#include "clutter-group.h"
#include "clutter-hbox.h"
#include "clutter-keysyms.h"
#include "clutter-label.h"
#include "clutter-layout.h"
#include "clutter-main.h"
#include "clutter-media.h"
#include "clutter-stage.h"
#include "clutter-texture.h"
#include "clutter-timeout-pool.h"
#include "clutter-timeline.h"
#include "clutter-score.h"
#include "clutter-script.h"
#include "clutter-types.h"
#include "clutter-units.h"
#include "clutter-util.h"
#include "clutter-vbox.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
#endif