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mutter-performance-source/cogl/cogl-pipeline-state.c
Robert Bragg df21e20f65 Adds CoglError api
Although we use GLib internally in Cogl we would rather not leak GLib
api through Cogl's own api, except through explicitly namespaced
cogl_glib_ / cogl_gtype_ feature apis.

One of the benefits we see to not leaking GLib through Cogl's public API
is that documentation for Cogl won't need to first introduce the Glib
API to newcomers, thus hopefully lowering the barrier to learning Cogl.

This patch provides a Cogl specific typedef for reporting runtime errors
which by no coincidence matches the typedef for GError exactly.  If Cogl
is built with --enable-glib (default) then developers can even safely
assume that a CoglError is a GError under the hood.

This patch also enforces a consistent policy for when NULL is passed as
an error argument and an error is thrown. In this case we log the error
and abort the application, instead of silently ignoring it. In common
cases where nothing has been implemented to handle a particular error
and/or where applications are just printing the error and aborting
themselves then this saves some typing. This also seems more consistent
with language based exceptions which usually cause a program to abort if
they are not explicitly caught (which passing a non-NULL error signifies
in this case)

Since this policy for NULL error pointers is stricter than the standard
GError convention, there is a clear note in the documentation to warn
developers that are used to using the GError api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit b068d5ea09ab32c37e8c965fc8582c85d1b2db46)

Note: Since we can't change the Cogl 1.x api the patch was changed to
not rename _error_quark() functions to be _error_domain() functions and
although it's a bit ugly, instead of providing our own CoglError type
that's compatible with GError we simply #define CoglError to GError
unless Cogl is built with glib disabled.

Note: this patch does technically introduce an API break since it drops
the cogl_error_get_type() symbol generated by glib-mkenum (Since the
CoglError enum was replaced by a CoglSystemError enum) but for now we
are assuming that this will not affect anyone currently using the Cogl
API. If this does turn out to be a problem in practice then we would be
able to fix this my manually copying an implementation of
cogl_error_get_type() generated by glib-mkenum into a compatibility
source file and we could also define the original COGL_ERROR_ enums for
compatibility too.

Note: another minor concern with cherry-picking this patch to the 1.14
branch is that an api scanner would be lead to believe that some APIs
have changed, and for example the gobject-introspection parser which
understands the semantics of GError will not understand the semantics of
CoglError. We expect most people that have tried to use
gobject-introspection with Cogl already understand though that it is not
well suited to generating bindings of the Cogl api anyway and we aren't
aware or anyone depending on such bindings for apis involving GErrors.
(GnomeShell only makes very-very minimal use of Cogl via the gjs
bindings for the cogl_rectangle and cogl_color apis.)

The main reason we have cherry-picked this patch to the 1.14 branch
even given the above concerns is that without it it would become very
awkward for us to cherry-pick other beneficial patches from master.
2013-01-22 17:47:39 +00:00

1992 lines
64 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2008,2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-context-private.h"
#include "cogl-color-private.h"
#include "cogl-blend-string.h"
#include "cogl-util.h"
#include "cogl-depth-state-private.h"
#include "cogl-pipeline-state-private.h"
#include "cogl-snippet-private.h"
#include "cogl-error-private.h"
#include "string.h"
#ifndef GL_FUNC_ADD
#define GL_FUNC_ADD 0x8006
#endif
CoglPipeline *
_cogl_pipeline_get_user_program (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), NULL);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_USER_SHADER);
return authority->big_state->user_program;
}
CoglBool
_cogl_pipeline_color_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return cogl_color_equal (&authority0->color, &authority1->color);
}
CoglBool
_cogl_pipeline_lighting_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineLightingState *state0 = &authority0->big_state->lighting_state;
CoglPipelineLightingState *state1 = &authority1->big_state->lighting_state;
if (memcmp (state0->ambient, state1->ambient, sizeof (float) * 4) != 0)
return FALSE;
if (memcmp (state0->diffuse, state1->diffuse, sizeof (float) * 4) != 0)
return FALSE;
if (memcmp (state0->specular, state1->specular, sizeof (float) * 4) != 0)
return FALSE;
if (memcmp (state0->emission, state1->emission, sizeof (float) * 4) != 0)
return FALSE;
if (state0->shininess != state1->shininess)
return FALSE;
return TRUE;
}
CoglBool
_cogl_pipeline_alpha_func_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineAlphaFuncState *alpha_state0 =
&authority0->big_state->alpha_state;
CoglPipelineAlphaFuncState *alpha_state1 =
&authority1->big_state->alpha_state;
return alpha_state0->alpha_func == alpha_state1->alpha_func;
}
CoglBool
_cogl_pipeline_alpha_func_reference_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineAlphaFuncState *alpha_state0 =
&authority0->big_state->alpha_state;
CoglPipelineAlphaFuncState *alpha_state1 =
&authority1->big_state->alpha_state;
return (alpha_state0->alpha_func_reference ==
alpha_state1->alpha_func_reference);
}
CoglBool
_cogl_pipeline_blend_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineBlendState *blend_state0 = &authority0->big_state->blend_state;
CoglPipelineBlendState *blend_state1 = &authority1->big_state->blend_state;
_COGL_GET_CONTEXT (ctx, FALSE);
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
if (ctx->driver != COGL_DRIVER_GLES1)
{
if (blend_state0->blend_equation_rgb != blend_state1->blend_equation_rgb)
return FALSE;
if (blend_state0->blend_equation_alpha !=
blend_state1->blend_equation_alpha)
return FALSE;
if (blend_state0->blend_src_factor_alpha !=
blend_state1->blend_src_factor_alpha)
return FALSE;
if (blend_state0->blend_dst_factor_alpha !=
blend_state1->blend_dst_factor_alpha)
return FALSE;
}
#endif
if (blend_state0->blend_src_factor_rgb !=
blend_state1->blend_src_factor_rgb)
return FALSE;
if (blend_state0->blend_dst_factor_rgb !=
blend_state1->blend_dst_factor_rgb)
return FALSE;
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
if (ctx->driver != COGL_DRIVER_GLES1 &&
(blend_state0->blend_src_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
blend_state0->blend_src_factor_rgb == GL_CONSTANT_COLOR ||
blend_state0->blend_dst_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
blend_state0->blend_dst_factor_rgb == GL_CONSTANT_COLOR))
{
if (!cogl_color_equal (&blend_state0->blend_constant,
&blend_state1->blend_constant))
return FALSE;
}
#endif
return TRUE;
}
CoglBool
_cogl_pipeline_depth_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
if (authority0->big_state->depth_state.test_enabled == FALSE &&
authority1->big_state->depth_state.test_enabled == FALSE)
return TRUE;
else
{
CoglDepthState *s0 = &authority0->big_state->depth_state;
CoglDepthState *s1 = &authority1->big_state->depth_state;
return s0->test_enabled == s1->test_enabled &&
s0->test_function == s1->test_function &&
s0->write_enabled == s1->write_enabled &&
s0->range_near == s1->range_near &&
s0->range_far == s1->range_far;
}
}
CoglBool
_cogl_pipeline_fog_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineFogState *fog_state0 = &authority0->big_state->fog_state;
CoglPipelineFogState *fog_state1 = &authority1->big_state->fog_state;
if (fog_state0->enabled == fog_state1->enabled &&
cogl_color_equal (&fog_state0->color, &fog_state1->color) &&
fog_state0->mode == fog_state1->mode &&
fog_state0->density == fog_state1->density &&
fog_state0->z_near == fog_state1->z_near &&
fog_state0->z_far == fog_state1->z_far)
return TRUE;
else
return FALSE;
}
CoglBool
_cogl_pipeline_point_size_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return authority0->big_state->point_size == authority1->big_state->point_size;
}
CoglBool
_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineLogicOpsState *logic_ops_state0 = &authority0->big_state->logic_ops_state;
CoglPipelineLogicOpsState *logic_ops_state1 = &authority1->big_state->logic_ops_state;
return logic_ops_state0->color_mask == logic_ops_state1->color_mask;
}
CoglBool
_cogl_pipeline_cull_face_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineCullFaceState *cull_face_state0
= &authority0->big_state->cull_face_state;
CoglPipelineCullFaceState *cull_face_state1
= &authority1->big_state->cull_face_state;
/* The cull face state is considered equal if two pipelines are both
set to no culling. If the front winding property is ever used for
anything else or the comparison is used not just for drawing then
this would have to change */
if (cull_face_state0->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE)
return cull_face_state1->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE;
return (cull_face_state0->mode == cull_face_state1->mode &&
cull_face_state0->front_winding == cull_face_state1->front_winding);
}
CoglBool
_cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return (authority0->big_state->user_program ==
authority1->big_state->user_program);
}
typedef struct
{
const CoglBoxedValue **dst_values;
const CoglBoxedValue *src_values;
int override_count;
} GetUniformsClosure;
static CoglBool
get_uniforms_cb (int uniform_num, void *user_data)
{
GetUniformsClosure *data = user_data;
if (data->dst_values[uniform_num] == NULL)
data->dst_values[uniform_num] = data->src_values + data->override_count;
data->override_count++;
return TRUE;
}
static void
_cogl_pipeline_get_all_uniform_values (CoglPipeline *pipeline,
const CoglBoxedValue **values)
{
GetUniformsClosure data;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
memset (values, 0,
sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
data.dst_values = values;
do
{
if ((pipeline->differences & COGL_PIPELINE_STATE_UNIFORMS))
{
const CoglPipelineUniformsState *uniforms_state =
&pipeline->big_state->uniforms_state;
data.override_count = 0;
data.src_values = uniforms_state->override_values;
_cogl_bitmask_foreach (&uniforms_state->override_mask,
get_uniforms_cb,
&data);
}
pipeline = _cogl_pipeline_get_parent (pipeline);
}
while (pipeline);
}
CoglBool
_cogl_pipeline_uniforms_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
unsigned long *differences;
const CoglBoxedValue **values0, **values1;
int n_longs;
int i;
_COGL_GET_CONTEXT (ctx, FALSE);
if (authority0 == authority1)
return TRUE;
values0 = g_alloca (sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
values1 = g_alloca (sizeof (const CoglBoxedValue *) * ctx->n_uniform_names);
n_longs = COGL_FLAGS_N_LONGS_FOR_SIZE (ctx->n_uniform_names);
differences = g_alloca (n_longs * sizeof (unsigned long));
memset (differences, 0, sizeof (unsigned long) * n_longs);
_cogl_pipeline_compare_uniform_differences (differences,
authority0,
authority1);
_cogl_pipeline_get_all_uniform_values (authority0, values0);
_cogl_pipeline_get_all_uniform_values (authority1, values1);
COGL_FLAGS_FOREACH_START (differences, n_longs, i)
{
const CoglBoxedValue *value0 = values0[i];
const CoglBoxedValue *value1 = values1[i];
if (value0 == NULL)
{
if (value1 != NULL && value1->type != COGL_BOXED_NONE)
return FALSE;
}
else if (value1 == NULL)
{
if (value0 != NULL && value0->type != COGL_BOXED_NONE)
return FALSE;
}
else if (!_cogl_boxed_value_equal (value0, value1))
return FALSE;
}
COGL_FLAGS_FOREACH_END;
return TRUE;
}
CoglBool
_cogl_pipeline_vertex_snippets_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return _cogl_pipeline_snippet_list_equal (&authority0->big_state->
vertex_snippets,
&authority1->big_state->
vertex_snippets);
}
CoglBool
_cogl_pipeline_fragment_snippets_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return _cogl_pipeline_snippet_list_equal (&authority0->big_state->
fragment_snippets,
&authority1->big_state->
fragment_snippets);
}
void
cogl_pipeline_get_color (CoglPipeline *pipeline,
CoglColor *color)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_COLOR);
*color = authority->color;
}
/* This is used heavily by the cogl journal when logging quads */
void
_cogl_pipeline_get_colorubv (CoglPipeline *pipeline,
uint8_t *color)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_COLOR);
_cogl_color_get_rgba_4ubv (&authority->color, color);
}
void
cogl_pipeline_set_color (CoglPipeline *pipeline,
const CoglColor *color)
{
CoglPipelineState state = COGL_PIPELINE_STATE_COLOR;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
if (cogl_color_equal (color, &authority->color))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, color, FALSE);
pipeline->color = *color;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_color_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
void
cogl_pipeline_set_color4ub (CoglPipeline *pipeline,
uint8_t red,
uint8_t green,
uint8_t blue,
uint8_t alpha)
{
CoglColor color;
cogl_color_init_from_4ub (&color, red, green, blue, alpha);
cogl_pipeline_set_color (pipeline, &color);
}
void
cogl_pipeline_set_color4f (CoglPipeline *pipeline,
float red,
float green,
float blue,
float alpha)
{
CoglColor color;
cogl_color_init_from_4f (&color, red, green, blue, alpha);
cogl_pipeline_set_color (pipeline, &color);
}
CoglPipelineBlendEnable
_cogl_pipeline_get_blend_enabled (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_BLEND_ENABLE);
return authority->blend_enable;
}
static CoglBool
_cogl_pipeline_blend_enable_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
return authority0->blend_enable == authority1->blend_enable ? TRUE : FALSE;
}
void
_cogl_pipeline_set_blend_enabled (CoglPipeline *pipeline,
CoglPipelineBlendEnable enable)
{
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND_ENABLE;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
_COGL_RETURN_IF_FAIL (enable > 1 &&
"don't pass TRUE or FALSE to _set_blend_enabled!");
authority = _cogl_pipeline_get_authority (pipeline, state);
if (authority->blend_enable == enable)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->blend_enable = enable;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_blend_enable_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
void
cogl_pipeline_get_ambient (CoglPipeline *pipeline,
CoglColor *ambient)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (ambient,
authority->big_state->lighting_state.ambient);
}
void
cogl_pipeline_set_ambient (CoglPipeline *pipeline,
const CoglColor *ambient)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (ambient, &lighting_state->ambient))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->ambient[0] = cogl_color_get_red_float (ambient);
lighting_state->ambient[1] = cogl_color_get_green_float (ambient);
lighting_state->ambient[2] = cogl_color_get_blue_float (ambient);
lighting_state->ambient[3] = cogl_color_get_alpha_float (ambient);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
void
cogl_pipeline_get_diffuse (CoglPipeline *pipeline,
CoglColor *diffuse)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (diffuse,
authority->big_state->lighting_state.diffuse);
}
void
cogl_pipeline_set_diffuse (CoglPipeline *pipeline,
const CoglColor *diffuse)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipeline *authority;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (diffuse, &lighting_state->diffuse))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->diffuse[0] = cogl_color_get_red_float (diffuse);
lighting_state->diffuse[1] = cogl_color_get_green_float (diffuse);
lighting_state->diffuse[2] = cogl_color_get_blue_float (diffuse);
lighting_state->diffuse[3] = cogl_color_get_alpha_float (diffuse);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
void
cogl_pipeline_set_ambient_and_diffuse (CoglPipeline *pipeline,
const CoglColor *color)
{
cogl_pipeline_set_ambient (pipeline, color);
cogl_pipeline_set_diffuse (pipeline, color);
}
void
cogl_pipeline_get_specular (CoglPipeline *pipeline,
CoglColor *specular)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (specular,
authority->big_state->lighting_state.specular);
}
void
cogl_pipeline_set_specular (CoglPipeline *pipeline, const CoglColor *specular)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (specular, &lighting_state->specular))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->specular[0] = cogl_color_get_red_float (specular);
lighting_state->specular[1] = cogl_color_get_green_float (specular);
lighting_state->specular[2] = cogl_color_get_blue_float (specular);
lighting_state->specular[3] = cogl_color_get_alpha_float (specular);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
float
cogl_pipeline_get_shininess (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
return authority->big_state->lighting_state.shininess;
}
void
cogl_pipeline_set_shininess (CoglPipeline *pipeline,
float shininess)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
if (shininess < 0.0)
{
g_warning ("Out of range shininess %f supplied for pipeline\n",
shininess);
return;
}
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (lighting_state->shininess == shininess)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->shininess = shininess;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
}
void
cogl_pipeline_get_emission (CoglPipeline *pipeline,
CoglColor *emission)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LIGHTING);
cogl_color_init_from_4fv (emission,
authority->big_state->lighting_state.emission);
}
void
cogl_pipeline_set_emission (CoglPipeline *pipeline, const CoglColor *emission)
{
CoglPipeline *authority;
CoglPipelineState state = COGL_PIPELINE_STATE_LIGHTING;
CoglPipelineLightingState *lighting_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
lighting_state = &authority->big_state->lighting_state;
if (cogl_color_equal (emission, &lighting_state->emission))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
lighting_state = &pipeline->big_state->lighting_state;
lighting_state->emission[0] = cogl_color_get_red_float (emission);
lighting_state->emission[1] = cogl_color_get_green_float (emission);
lighting_state->emission[2] = cogl_color_get_blue_float (emission);
lighting_state->emission[3] = cogl_color_get_alpha_float (emission);
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_lighting_state_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
static void
_cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
CoglPipelineAlphaFunc alpha_func)
{
CoglPipelineState state = COGL_PIPELINE_STATE_ALPHA_FUNC;
CoglPipeline *authority;
CoglPipelineAlphaFuncState *alpha_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
alpha_state = &authority->big_state->alpha_state;
if (alpha_state->alpha_func == alpha_func)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
alpha_state = &pipeline->big_state->alpha_state;
alpha_state->alpha_func = alpha_func;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_alpha_func_state_equal);
}
static void
_cogl_pipeline_set_alpha_test_function_reference (CoglPipeline *pipeline,
float alpha_reference)
{
CoglPipelineState state = COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE;
CoglPipeline *authority;
CoglPipelineAlphaFuncState *alpha_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
alpha_state = &authority->big_state->alpha_state;
if (alpha_state->alpha_func_reference == alpha_reference)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
alpha_state = &pipeline->big_state->alpha_state;
alpha_state->alpha_func_reference = alpha_reference;
_cogl_pipeline_update_authority
(pipeline, authority, state,
_cogl_pipeline_alpha_func_reference_state_equal);
}
void
cogl_pipeline_set_alpha_test_function (CoglPipeline *pipeline,
CoglPipelineAlphaFunc alpha_func,
float alpha_reference)
{
_cogl_pipeline_set_alpha_test_function (pipeline, alpha_func);
_cogl_pipeline_set_alpha_test_function_reference (pipeline, alpha_reference);
}
CoglPipelineAlphaFunc
cogl_pipeline_get_alpha_test_function (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_ALPHA_FUNC);
return authority->big_state->alpha_state.alpha_func;
}
float
cogl_pipeline_get_alpha_test_reference (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0.0f);
authority =
_cogl_pipeline_get_authority (pipeline,
COGL_PIPELINE_STATE_ALPHA_FUNC_REFERENCE);
return authority->big_state->alpha_state.alpha_func_reference;
}
static GLenum
arg_to_gl_blend_factor (CoglBlendStringArgument *arg)
{
if (arg->source.is_zero)
return GL_ZERO;
if (arg->factor.is_one)
return GL_ONE;
else if (arg->factor.is_src_alpha_saturate)
return GL_SRC_ALPHA_SATURATE;
else if (arg->factor.source.info->type ==
COGL_BLEND_STRING_COLOR_SOURCE_SRC_COLOR)
{
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_SRC_COLOR;
else
return GL_SRC_COLOR;
}
else
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_SRC_ALPHA;
else
return GL_SRC_ALPHA;
}
}
else if (arg->factor.source.info->type ==
COGL_BLEND_STRING_COLOR_SOURCE_DST_COLOR)
{
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_DST_COLOR;
else
return GL_DST_COLOR;
}
else
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_DST_ALPHA;
else
return GL_DST_ALPHA;
}
}
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
else if (arg->factor.source.info->type ==
COGL_BLEND_STRING_COLOR_SOURCE_CONSTANT)
{
if (arg->factor.source.mask != COGL_BLEND_STRING_CHANNEL_MASK_ALPHA)
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_CONSTANT_COLOR;
else
return GL_CONSTANT_COLOR;
}
else
{
if (arg->factor.source.one_minus)
return GL_ONE_MINUS_CONSTANT_ALPHA;
else
return GL_CONSTANT_ALPHA;
}
}
#endif
g_warning ("Unable to determine valid blend factor from blend string\n");
return GL_ONE;
}
static void
setup_blend_state (CoglBlendStringStatement *statement,
GLenum *blend_equation,
GLint *blend_src_factor,
GLint *blend_dst_factor)
{
switch (statement->function->type)
{
case COGL_BLEND_STRING_FUNCTION_ADD:
*blend_equation = GL_FUNC_ADD;
break;
/* TODO - add more */
default:
g_warning ("Unsupported blend function given");
*blend_equation = GL_FUNC_ADD;
}
*blend_src_factor = arg_to_gl_blend_factor (&statement->args[0]);
*blend_dst_factor = arg_to_gl_blend_factor (&statement->args[1]);
}
CoglBool
cogl_pipeline_set_blend (CoglPipeline *pipeline,
const char *blend_description,
CoglError **error)
{
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
CoglPipeline *authority;
CoglBlendStringStatement statements[2];
CoglBlendStringStatement *rgb;
CoglBlendStringStatement *a;
int count;
CoglPipelineBlendState *blend_state;
_COGL_GET_CONTEXT (ctx, FALSE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
count =
_cogl_blend_string_compile (blend_description,
COGL_BLEND_STRING_CONTEXT_BLENDING,
statements,
error);
if (!count)
return FALSE;
if (count == 1)
rgb = a = statements;
else
{
rgb = &statements[0];
a = &statements[1];
}
authority =
_cogl_pipeline_get_authority (pipeline, state);
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
blend_state = &pipeline->big_state->blend_state;
#if defined (HAVE_COGL_GL) || defined (HAVE_COGL_GLES2)
if (ctx->driver != COGL_DRIVER_GLES1)
{
setup_blend_state (rgb,
&blend_state->blend_equation_rgb,
&blend_state->blend_src_factor_rgb,
&blend_state->blend_dst_factor_rgb);
setup_blend_state (a,
&blend_state->blend_equation_alpha,
&blend_state->blend_src_factor_alpha,
&blend_state->blend_dst_factor_alpha);
}
else
#endif
{
setup_blend_state (rgb,
NULL,
&blend_state->blend_src_factor_rgb,
&blend_state->blend_dst_factor_rgb);
}
/* If we are the current authority see if we can revert to one of our
* ancestors being the authority */
if (pipeline == authority &&
_cogl_pipeline_get_parent (authority) != NULL)
{
CoglPipeline *parent = _cogl_pipeline_get_parent (authority);
CoglPipeline *old_authority =
_cogl_pipeline_get_authority (parent, state);
if (_cogl_pipeline_blend_state_equal (authority, old_authority))
pipeline->differences &= ~state;
}
/* If we weren't previously the authority on this state then we need
* to extended our differences mask and so it's possible that some
* of our ancestry will now become redundant, so we aim to reparent
* ourselves if that's true... */
if (pipeline != authority)
{
pipeline->differences |= state;
_cogl_pipeline_prune_redundant_ancestry (pipeline);
}
_cogl_pipeline_update_blend_enable (pipeline, state);
return TRUE;
}
void
cogl_pipeline_set_blend_constant (CoglPipeline *pipeline,
const CoglColor *constant_color)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
if (ctx->driver == COGL_DRIVER_GLES1)
return;
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
{
CoglPipelineState state = COGL_PIPELINE_STATE_BLEND;
CoglPipeline *authority;
CoglPipelineBlendState *blend_state;
authority = _cogl_pipeline_get_authority (pipeline, state);
blend_state = &authority->big_state->blend_state;
if (cogl_color_equal (constant_color, &blend_state->blend_constant))
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
blend_state = &pipeline->big_state->blend_state;
blend_state->blend_constant = *constant_color;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_blend_state_equal);
_cogl_pipeline_update_blend_enable (pipeline, state);
}
#endif
}
CoglHandle
cogl_pipeline_get_user_program (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), COGL_INVALID_HANDLE);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_USER_SHADER);
return authority->big_state->user_program;
}
/* XXX: for now we don't mind if the program has vertex shaders
* attached but if we ever make a similar API public we should only
* allow attaching of programs containing fragment shaders. Eventually
* we will have a CoglPipeline abstraction to also cover vertex
* processing.
*/
void
cogl_pipeline_set_user_program (CoglPipeline *pipeline,
CoglHandle program)
{
CoglPipelineState state = COGL_PIPELINE_STATE_USER_SHADER;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
if (authority->big_state->user_program == program)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
if (program != COGL_INVALID_HANDLE)
{
_cogl_pipeline_set_fragend (pipeline, COGL_PIPELINE_FRAGEND_DEFAULT);
_cogl_pipeline_set_vertend (pipeline, COGL_PIPELINE_VERTEND_DEFAULT);
}
/* If we are the current authority see if we can revert to one of our
* ancestors being the authority */
if (pipeline == authority &&
_cogl_pipeline_get_parent (authority) != NULL)
{
CoglPipeline *parent = _cogl_pipeline_get_parent (authority);
CoglPipeline *old_authority =
_cogl_pipeline_get_authority (parent, state);
if (old_authority->big_state->user_program == program)
pipeline->differences &= ~state;
}
else if (pipeline != authority)
{
/* If we weren't previously the authority on this state then we
* need to extended our differences mask and so it's possible
* that some of our ancestry will now become redundant, so we
* aim to reparent ourselves if that's true... */
pipeline->differences |= state;
_cogl_pipeline_prune_redundant_ancestry (pipeline);
}
if (program != COGL_INVALID_HANDLE)
cogl_handle_ref (program);
if (authority == pipeline &&
pipeline->big_state->user_program != COGL_INVALID_HANDLE)
cogl_handle_unref (pipeline->big_state->user_program);
pipeline->big_state->user_program = program;
_cogl_pipeline_update_blend_enable (pipeline, state);
}
CoglBool
cogl_pipeline_set_depth_state (CoglPipeline *pipeline,
const CoglDepthState *depth_state,
CoglError **error)
{
CoglPipelineState state = COGL_PIPELINE_STATE_DEPTH;
CoglPipeline *authority;
CoglDepthState *orig_state;
_COGL_GET_CONTEXT (ctx, FALSE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
_COGL_RETURN_VAL_IF_FAIL (depth_state->magic == COGL_DEPTH_STATE_MAGIC, FALSE);
authority = _cogl_pipeline_get_authority (pipeline, state);
orig_state = &authority->big_state->depth_state;
if (orig_state->test_enabled == depth_state->test_enabled &&
orig_state->write_enabled == depth_state->write_enabled &&
orig_state->test_function == depth_state->test_function &&
orig_state->range_near == depth_state->range_near &&
orig_state->range_far == depth_state->range_far)
return TRUE;
if (ctx->driver == COGL_DRIVER_GLES1 &&
(depth_state->range_near != 0 ||
depth_state->range_far != 1))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"glDepthRange not available on GLES 1");
return FALSE;
}
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->big_state->depth_state = *depth_state;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_depth_state_equal);
return TRUE;
}
void
cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
CoglDepthState *state)
{
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_DEPTH);
*state = authority->big_state->depth_state;
}
CoglColorMask
cogl_pipeline_get_color_mask (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
return authority->big_state->logic_ops_state.color_mask;
}
void
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
CoglColorMask color_mask)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LOGIC_OPS;
CoglPipeline *authority;
CoglPipelineLogicOpsState *logic_ops_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
logic_ops_state = &authority->big_state->logic_ops_state;
if (logic_ops_state->color_mask == color_mask)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
logic_ops_state = &pipeline->big_state->logic_ops_state;
logic_ops_state->color_mask = color_mask;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_logic_ops_state_equal);
}
void
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
const CoglPipelineFogState *fog_state)
{
CoglPipelineState state = COGL_PIPELINE_STATE_FOG;
CoglPipeline *authority;
CoglPipelineFogState *current_fog_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
current_fog_state = &authority->big_state->fog_state;
if (current_fog_state->enabled == fog_state->enabled &&
cogl_color_equal (&current_fog_state->color, &fog_state->color) &&
current_fog_state->mode == fog_state->mode &&
current_fog_state->density == fog_state->density &&
current_fog_state->z_near == fog_state->z_near &&
current_fog_state->z_far == fog_state->z_far)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->big_state->fog_state = *fog_state;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_fog_state_equal);
}
void
cogl_pipeline_set_cull_face_mode (CoglPipeline *pipeline,
CoglPipelineCullFaceMode cull_face_mode)
{
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
CoglPipeline *authority;
CoglPipelineCullFaceState *cull_face_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
cull_face_state = &authority->big_state->cull_face_state;
if (cull_face_state->mode == cull_face_mode)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->big_state->cull_face_state.mode = cull_face_mode;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_cull_face_state_equal);
}
void
cogl_pipeline_set_front_face_winding (CoglPipeline *pipeline,
CoglWinding front_winding)
{
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
CoglPipeline *authority;
CoglPipelineCullFaceState *cull_face_state;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
cull_face_state = &authority->big_state->cull_face_state;
if (cull_face_state->front_winding == front_winding)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->big_state->cull_face_state.front_winding = front_winding;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_cull_face_state_equal);
}
CoglPipelineCullFaceMode
cogl_pipeline_get_cull_face_mode (CoglPipeline *pipeline)
{
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline),
COGL_PIPELINE_CULL_FACE_MODE_NONE);
authority = _cogl_pipeline_get_authority (pipeline, state);
return authority->big_state->cull_face_state.mode;
}
CoglWinding
cogl_pipeline_get_front_face_winding (CoglPipeline *pipeline)
{
CoglPipelineState state = COGL_PIPELINE_STATE_CULL_FACE;
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline),
COGL_PIPELINE_CULL_FACE_MODE_NONE);
authority = _cogl_pipeline_get_authority (pipeline, state);
return authority->big_state->cull_face_state.front_winding;
}
float
cogl_pipeline_get_point_size (CoglPipeline *pipeline)
{
CoglPipeline *authority;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_pipeline (pipeline), FALSE);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_POINT_SIZE);
return authority->big_state->point_size;
}
void
cogl_pipeline_set_point_size (CoglPipeline *pipeline,
float point_size)
{
CoglPipelineState state = COGL_PIPELINE_STATE_POINT_SIZE;
CoglPipeline *authority;
_COGL_RETURN_IF_FAIL (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
if (authority->big_state->point_size == point_size)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
pipeline->big_state->point_size = point_size;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_point_size_equal);
}
static CoglBoxedValue *
_cogl_pipeline_override_uniform (CoglPipeline *pipeline,
int location)
{
CoglPipelineState state = COGL_PIPELINE_STATE_UNIFORMS;
CoglPipelineUniformsState *uniforms_state;
int override_index;
_COGL_GET_CONTEXT (ctx, NULL);
g_return_val_if_fail (cogl_is_pipeline (pipeline), NULL);
g_return_val_if_fail (location >= 0, NULL);
g_return_val_if_fail (location < ctx->n_uniform_names, NULL);
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
uniforms_state = &pipeline->big_state->uniforms_state;
/* Count the number of bits that are set below this location. That
should give us the position where our new value should lie */
override_index = _cogl_bitmask_popcount_upto (&uniforms_state->override_mask,
location);
_cogl_bitmask_set (&uniforms_state->changed_mask, location, TRUE);
/* If this pipeline already has an override for this value then we
can just use it directly */
if (_cogl_bitmask_get (&uniforms_state->override_mask, location))
return uniforms_state->override_values + override_index;
/* We need to create a new override value in the right position
within the array. This is pretty inefficient but the hope is that
it will be much more common to modify an existing uniform rather
than modify a new one so it is more important to optimise the
former case. */
if (uniforms_state->override_values == NULL)
{
g_assert (override_index == 0);
uniforms_state->override_values = g_new (CoglBoxedValue, 1);
}
else
{
/* We need to grow the array and copy in the old values */
CoglBoxedValue *old_values = uniforms_state->override_values;
int old_size = _cogl_bitmask_popcount (&uniforms_state->override_mask);
uniforms_state->override_values = g_new (CoglBoxedValue, old_size + 1);
/* Copy in the old values leaving a gap for the new value */
memcpy (uniforms_state->override_values,
old_values,
sizeof (CoglBoxedValue) * override_index);
memcpy (uniforms_state->override_values + override_index + 1,
old_values + override_index,
sizeof (CoglBoxedValue) * (old_size - override_index));
g_free (old_values);
}
_cogl_boxed_value_init (uniforms_state->override_values + override_index);
_cogl_bitmask_set (&uniforms_state->override_mask, location, TRUE);
return uniforms_state->override_values + override_index;
}
void
cogl_pipeline_set_uniform_1f (CoglPipeline *pipeline,
int uniform_location,
float value)
{
CoglBoxedValue *boxed_value;
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
_cogl_boxed_value_set_1f (boxed_value, value);
}
void
cogl_pipeline_set_uniform_1i (CoglPipeline *pipeline,
int uniform_location,
int value)
{
CoglBoxedValue *boxed_value;
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
_cogl_boxed_value_set_1i (boxed_value, value);
}
void
cogl_pipeline_set_uniform_float (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const float *value)
{
CoglBoxedValue *boxed_value;
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
_cogl_boxed_value_set_float (boxed_value, n_components, count, value);
}
void
cogl_pipeline_set_uniform_int (CoglPipeline *pipeline,
int uniform_location,
int n_components,
int count,
const int *value)
{
CoglBoxedValue *boxed_value;
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
_cogl_boxed_value_set_int (boxed_value, n_components, count, value);
}
void
cogl_pipeline_set_uniform_matrix (CoglPipeline *pipeline,
int uniform_location,
int dimensions,
int count,
CoglBool transpose,
const float *value)
{
CoglBoxedValue *boxed_value;
boxed_value = _cogl_pipeline_override_uniform (pipeline, uniform_location);
_cogl_boxed_value_set_matrix (boxed_value,
dimensions,
count,
transpose,
value);
}
static void
_cogl_pipeline_add_vertex_snippet (CoglPipeline *pipeline,
CoglSnippet *snippet)
{
CoglPipelineState state = COGL_PIPELINE_STATE_VERTEX_SNIPPETS;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
_cogl_pipeline_snippet_list_add (&pipeline->big_state->vertex_snippets,
snippet);
}
static void
_cogl_pipeline_add_fragment_snippet (CoglPipeline *pipeline,
CoglSnippet *snippet)
{
CoglPipelineState state = COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
_cogl_pipeline_snippet_list_add (&pipeline->big_state->fragment_snippets,
snippet);
}
void
cogl_pipeline_add_snippet (CoglPipeline *pipeline,
CoglSnippet *snippet)
{
g_return_if_fail (cogl_is_pipeline (pipeline));
g_return_if_fail (cogl_is_snippet (snippet));
g_return_if_fail (snippet->hook < COGL_SNIPPET_FIRST_LAYER_HOOK);
if (snippet->hook < COGL_SNIPPET_FIRST_PIPELINE_FRAGMENT_HOOK)
_cogl_pipeline_add_vertex_snippet (pipeline, snippet);
else
_cogl_pipeline_add_fragment_snippet (pipeline, snippet);
}
CoglBool
_cogl_pipeline_has_non_layer_vertex_snippets (CoglPipeline *pipeline)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline,
COGL_PIPELINE_STATE_VERTEX_SNIPPETS);
return !COGL_LIST_EMPTY (&authority->big_state->vertex_snippets);
}
static CoglBool
check_layer_has_vertex_snippet (CoglPipelineLayer *layer,
void *user_data)
{
unsigned long state = COGL_PIPELINE_LAYER_STATE_VERTEX_SNIPPETS;
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, state);
CoglBool *found_vertex_snippet = user_data;
if (!COGL_LIST_EMPTY (&authority->big_state->vertex_snippets))
{
*found_vertex_snippet = TRUE;
return FALSE;
}
return TRUE;
}
CoglBool
_cogl_pipeline_has_vertex_snippets (CoglPipeline *pipeline)
{
CoglBool found_vertex_snippet = FALSE;
if (_cogl_pipeline_has_non_layer_vertex_snippets (pipeline))
return TRUE;
_cogl_pipeline_foreach_layer_internal (pipeline,
check_layer_has_vertex_snippet,
&found_vertex_snippet);
return found_vertex_snippet;
}
CoglBool
_cogl_pipeline_has_non_layer_fragment_snippets (CoglPipeline *pipeline)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline,
COGL_PIPELINE_STATE_FRAGMENT_SNIPPETS);
return !COGL_LIST_EMPTY (&authority->big_state->fragment_snippets);
}
static CoglBool
check_layer_has_fragment_snippet (CoglPipelineLayer *layer,
void *user_data)
{
unsigned long state = COGL_PIPELINE_LAYER_STATE_FRAGMENT_SNIPPETS;
CoglPipelineLayer *authority =
_cogl_pipeline_layer_get_authority (layer, state);
CoglBool *found_fragment_snippet = user_data;
if (!COGL_LIST_EMPTY (&authority->big_state->fragment_snippets))
{
*found_fragment_snippet = TRUE;
return FALSE;
}
return TRUE;
}
CoglBool
_cogl_pipeline_has_fragment_snippets (CoglPipeline *pipeline)
{
CoglBool found_fragment_snippet = FALSE;
if (_cogl_pipeline_has_non_layer_fragment_snippets (pipeline))
return TRUE;
_cogl_pipeline_foreach_layer_internal (pipeline,
check_layer_has_fragment_snippet,
&found_fragment_snippet);
return found_fragment_snippet;
}
void
_cogl_pipeline_hash_color_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &authority->color,
_COGL_COLOR_DATA_SIZE);
}
void
_cogl_pipeline_hash_blend_enable_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
uint8_t blend_enable = authority->blend_enable;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &blend_enable, 1);
}
void
_cogl_pipeline_hash_lighting_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineLightingState *lighting_state =
&authority->big_state->lighting_state;
state->hash =
_cogl_util_one_at_a_time_hash (state->hash, lighting_state,
sizeof (CoglPipelineLightingState));
}
void
_cogl_pipeline_hash_alpha_func_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
state->hash =
_cogl_util_one_at_a_time_hash (state->hash, &alpha_state->alpha_func,
sizeof (alpha_state->alpha_func));
}
void
_cogl_pipeline_hash_alpha_func_reference_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineAlphaFuncState *alpha_state = &authority->big_state->alpha_state;
float ref = alpha_state->alpha_func_reference;
state->hash =
_cogl_util_one_at_a_time_hash (state->hash, &ref, sizeof (float));
}
void
_cogl_pipeline_hash_blend_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineBlendState *blend_state = &authority->big_state->blend_state;
unsigned int hash;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
if (!authority->real_blend_enable)
return;
hash = state->hash;
#if defined(HAVE_COGL_GLES2) || defined(HAVE_COGL_GL)
if (ctx->driver != COGL_DRIVER_GLES1)
{
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_rgb,
sizeof (blend_state->blend_equation_rgb));
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_equation_alpha,
sizeof (blend_state->blend_equation_alpha));
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_alpha,
sizeof (blend_state->blend_src_factor_alpha));
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_alpha,
sizeof (blend_state->blend_dst_factor_alpha));
if (blend_state->blend_src_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
blend_state->blend_src_factor_rgb == GL_CONSTANT_COLOR ||
blend_state->blend_dst_factor_rgb == GL_ONE_MINUS_CONSTANT_COLOR ||
blend_state->blend_dst_factor_rgb == GL_CONSTANT_COLOR)
{
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_constant,
sizeof (blend_state->blend_constant));
}
}
#endif
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_src_factor_rgb,
sizeof (blend_state->blend_src_factor_rgb));
hash =
_cogl_util_one_at_a_time_hash (hash, &blend_state->blend_dst_factor_rgb,
sizeof (blend_state->blend_dst_factor_rgb));
state->hash = hash;
}
void
_cogl_pipeline_hash_user_shader_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglHandle user_program = authority->big_state->user_program;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &user_program,
sizeof (user_program));
}
void
_cogl_pipeline_hash_depth_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglDepthState *depth_state = &authority->big_state->depth_state;
unsigned int hash = state->hash;
if (depth_state->test_enabled)
{
uint8_t enabled = depth_state->test_enabled;
CoglDepthTestFunction function = depth_state->test_function;
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
hash = _cogl_util_one_at_a_time_hash (hash, &function, sizeof (function));
}
if (depth_state->write_enabled)
{
uint8_t enabled = depth_state->write_enabled;
float near_val = depth_state->range_near;
float far_val = depth_state->range_far;
hash = _cogl_util_one_at_a_time_hash (hash, &enabled, sizeof (enabled));
hash = _cogl_util_one_at_a_time_hash (hash, &near_val, sizeof (near_val));
hash = _cogl_util_one_at_a_time_hash (hash, &far_val, sizeof (far_val));
}
state->hash = hash;
}
void
_cogl_pipeline_hash_fog_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineFogState *fog_state = &authority->big_state->fog_state;
unsigned long hash = state->hash;
if (!fog_state->enabled)
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state->enabled,
sizeof (fog_state->enabled));
else
hash = _cogl_util_one_at_a_time_hash (hash, &fog_state,
sizeof (CoglPipelineFogState));
state->hash = hash;
}
void
_cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
float point_size = authority->big_state->point_size;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &point_size,
sizeof (point_size));
}
void
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &logic_ops_state->color_mask,
sizeof (CoglColorMask));
}
void
_cogl_pipeline_hash_cull_face_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
CoglPipelineCullFaceState *cull_face_state
= &authority->big_state->cull_face_state;
/* The cull face state is considered equal if two pipelines are both
set to no culling. If the front winding property is ever used for
anything else or the hashing is used not just for drawing then
this would have to change */
if (cull_face_state->mode == COGL_PIPELINE_CULL_FACE_MODE_NONE)
state->hash =
_cogl_util_one_at_a_time_hash (state->hash,
&cull_face_state->mode,
sizeof (CoglPipelineCullFaceMode));
else
state->hash =
_cogl_util_one_at_a_time_hash (state->hash,
cull_face_state,
sizeof (CoglPipelineCullFaceState));
}
void
_cogl_pipeline_hash_uniforms_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
/* This isn't used anywhere yet because the uniform state doesn't
affect program generation. It's quite a hassle to implement so
let's just leave it until something actually needs it */
g_warn_if_reached ();
}
void
_cogl_pipeline_compare_uniform_differences (unsigned long *differences,
CoglPipeline *pipeline0,
CoglPipeline *pipeline1)
{
GSList *head0 = NULL;
GSList *head1 = NULL;
CoglPipeline *node0;
CoglPipeline *node1;
int len0 = 0;
int len1 = 0;
int count;
GSList *common_ancestor0;
GSList *common_ancestor1;
/* This algorithm is copied from
_cogl_pipeline_compare_differences(). It might be nice to share
the code more */
for (node0 = pipeline0; node0; node0 = _cogl_pipeline_get_parent (node0))
{
GSList *link = alloca (sizeof (GSList));
link->next = head0;
link->data = node0;
head0 = link;
len0++;
}
for (node1 = pipeline1; node1; node1 = _cogl_pipeline_get_parent (node1))
{
GSList *link = alloca (sizeof (GSList));
link->next = head1;
link->data = node1;
head1 = link;
len1++;
}
/* NB: There's no point looking at the head entries since we know both
* pipelines must have the same default pipeline as their root node. */
common_ancestor0 = head0;
common_ancestor1 = head1;
head0 = head0->next;
head1 = head1->next;
count = MIN (len0, len1) - 1;
while (count--)
{
if (head0->data != head1->data)
break;
common_ancestor0 = head0;
common_ancestor1 = head1;
head0 = head0->next;
head1 = head1->next;
}
for (head0 = common_ancestor0->next; head0; head0 = head0->next)
{
node0 = head0->data;
if ((node0->differences & COGL_PIPELINE_STATE_UNIFORMS))
{
const CoglPipelineUniformsState *uniforms_state =
&node0->big_state->uniforms_state;
_cogl_bitmask_set_flags (&uniforms_state->override_mask,
differences);
}
}
for (head1 = common_ancestor1->next; head1; head1 = head1->next)
{
node1 = head1->data;
if ((node1->differences & COGL_PIPELINE_STATE_UNIFORMS))
{
const CoglPipelineUniformsState *uniforms_state =
&node1->big_state->uniforms_state;
_cogl_bitmask_set_flags (&uniforms_state->override_mask,
differences);
}
}
}
void
_cogl_pipeline_hash_vertex_snippets_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
_cogl_pipeline_snippet_list_hash (&authority->big_state->vertex_snippets,
&state->hash);
}
void
_cogl_pipeline_hash_fragment_snippets_state (CoglPipeline *authority,
CoglPipelineHashState *state)
{
_cogl_pipeline_snippet_list_hash (&authority->big_state->fragment_snippets,
&state->hash);
}