1
0
Fork 0
mutter-performance-source/tests/conform/test-conform-main.c
Emmanuele Bassi db2fda9c43 [tests] Add RGB<->HLS roundtrip test unit
The ClutterColor conformance test should have a unit for verifying
the RGB<->HLS conversion code, especially the ability to roundtrip
between the two colorspaces.
2009-07-27 12:04:24 +01:00

163 lines
6.5 KiB
C

#include "config.h"
#include <clutter/clutter.h>
#include <glib.h>
#include <stdlib.h>
#include "test-conform-common.h"
static void
test_conform_skip_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* void */
}
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* *code* between tests. (see test-conform-common.c)
* - It passes in a shared *data* pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-conform-common.h)
*/
#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *fixture, gconstpointer data); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
FUNC, \
test_conform_simple_fixture_teardown); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skip" namespace and execute a dummy function that will always
* pass.
*/
#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (CONDITION) { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); \
} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); } G_STMT_END
int
main (int argc, char **argv)
{
TestConformSharedState *shared_state = g_new0 (TestConformSharedState, 1);
#ifdef HAVE_CLUTTER_GLX
/* on X11 we need a display connection to run the test suite */
const gchar *display = g_getenv ("DISPLAY");
if (!display || *display == '\0')
{
g_print ("No DISPLAY found. Unable to run the conformance "
"test suite without a display.");
return EXIT_SUCCESS;
}
#endif
/* Turning of sync-to-vblank removes a dependency on the specifics of the
* test environment. It also means that the timeline-only tests are
* throttled to a reasonable frame rate rather than running in tight
* infinite loop.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (&argc, &argv, NULL);
g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state->argc_addr = &argc;
shared_state->argv_addr = &argv;
g_assert (clutter_init (shared_state->argc_addr, shared_state->argv_addr)
== CLUTTER_INIT_SUCCESS);
TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_interpolate);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", test_timeline_rewind);
TEST_CONFORM_SIMPLE ("/picking", test_pick);
/* ClutterText */
TEST_CONFORM_SIMPLE ("/text", test_text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", test_text_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_empty);
TEST_CONFORM_SIMPLE ("/text", test_text_set_text);
TEST_CONFORM_SIMPLE ("/text", test_text_append_some);
TEST_CONFORM_SIMPLE ("/text", test_text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", test_text_insert);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_delete_text);
TEST_CONFORM_SIMPLE ("/text", test_text_cursor);
TEST_CONFORM_SIMPLE ("/text", test_text_event);
TEST_CONFORM_SIMPLE ("/text", test_text_get_chars);
TEST_CONFORM_SIMPLE ("/text", test_text_cache);
TEST_CONFORM_SIMPLE ("/text", test_text_password_char);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
TEST_CONFORM_SIMPLE ("/fixed", test_fixed_constants);
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
TEST_CONFORM_SIMPLE ("/invariants", test_realized);
TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_interleved);
TEST_CONFORM_SIMPLE ("/vertex-buffer", test_vertex_buffer_mutability);
TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
TEST_CONFORM_SIMPLE ("/texture", test_backface_culling);
TEST_CONFORM_SIMPLE ("/texture", test_npot_texture);
TEST_CONFORM_SIMPLE ("/texture", test_premult);
TEST_CONFORM_SIMPLE ("/path", test_path);
TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
TEST_CONFORM_SIMPLE ("/actor", test_anchors);
TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
TEST_CONFORM_SIMPLE ("/material", test_materials);
TEST_CONFORM_SIMPLE ("/material", test_blend_strings);
TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
TEST_CONFORM_SIMPLE ("/units", test_units_string);
return g_test_run ();
}