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mutter-performance-source/tests/conform/actor-invariants.c
Emmanuele Bassi 7ec337f26f conformance: Add actor tests
Port the ClutterActor tests to the test API, and ensure they run under
the new TAP harness.
2013-12-12 18:51:11 +00:00

370 lines
10 KiB
C

#include <stdlib.h>
#include <string.h>
#include <clutter/clutter.h>
static void
actor_initial_state (void)
{
ClutterActor *actor;
actor = clutter_actor_new ();
g_object_ref_sink (actor);
g_object_add_weak_pointer (G_OBJECT (actor), (gpointer *) &actor);
if (g_test_verbose ())
g_print ("initial state - visible: %s, realized: %s, mapped: %s\n",
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_destroy (actor);
g_assert (actor == NULL);
}
static void
actor_shown_not_parented (void)
{
ClutterActor *actor;
actor = clutter_actor_new ();
g_object_ref_sink (actor);
g_object_add_weak_pointer (G_OBJECT (actor), (gpointer *) &actor);
clutter_actor_show (actor);
if (g_test_verbose ())
g_print ("show without a parent - visible: %s, realized: %s, mapped: %s\n",
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
clutter_actor_destroy (actor);
g_assert (actor == NULL);
}
static void
actor_realized (void)
{
ClutterActor *actor;
ClutterActor *stage;
stage = clutter_test_get_stage ();
actor = clutter_actor_new ();
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
clutter_actor_hide (actor); /* don't show, so won't map */
clutter_actor_add_child (stage, actor);
clutter_actor_realize (actor);
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
}
static void
actor_mapped (void)
{
ClutterActor *actor;
ClutterActor *stage;
stage = clutter_test_get_stage ();
clutter_actor_show (stage);
actor = clutter_actor_new ();
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
clutter_actor_add_child (stage, actor);
if (g_test_verbose ())
g_print ("adding to a container should map - "
"visible: %s, realized: %s, mapped: %s\n",
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
clutter_actor_hide (actor);
if (g_test_verbose ())
g_print ("hiding should unmap - "
"visible: %s, realized: %s, mapped: %s\n",
CLUTTER_ACTOR_IS_VISIBLE (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_REALIZED (actor) ? "yes" : "no",
CLUTTER_ACTOR_IS_MAPPED (actor) ? "yes" : "no");
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
}
static void
actor_visibility_not_recursive (void)
{
ClutterActor *actor, *group;
ClutterActor *stage;
stage = clutter_test_get_stage ();
group = clutter_actor_new ();
actor = clutter_actor_new ();
clutter_actor_hide (group); /* don't show, so won't map */
clutter_actor_hide (actor); /* don't show, so won't map */
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (stage)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_add_child (stage, group);
clutter_actor_add_child (group, actor);
clutter_actor_show (actor);
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (stage));
clutter_actor_show (stage);
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (group));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (stage));
clutter_actor_hide (actor);
clutter_actor_hide (group);
clutter_actor_hide (stage);
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
clutter_actor_show (stage);
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
}
static void
actor_realize_not_recursive (void)
{
ClutterActor *actor, *group;
ClutterActor *stage;
stage = clutter_test_get_stage ();
clutter_actor_show (stage);
group = clutter_actor_new ();
actor = clutter_actor_new ();
clutter_actor_hide (group); /* don't show, so won't map */
clutter_actor_hide (actor); /* don't show, so won't map */
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
clutter_actor_add_child (stage, group);
clutter_actor_add_child (group, actor);
clutter_actor_realize (group);
g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
/* realizing group did not realize the child */
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
}
static void
actor_map_recursive (void)
{
ClutterActor *actor, *group;
ClutterActor *stage;
stage = clutter_test_get_stage ();
clutter_actor_show (stage);
group = clutter_actor_new ();
actor = clutter_actor_new ();
clutter_actor_hide (group); /* hide at first */
clutter_actor_show (actor); /* show at first */
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
clutter_actor_add_child (stage, group);
clutter_actor_add_child (group, actor);
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (group)));
g_assert (!(CLUTTER_ACTOR_IS_REALIZED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
g_assert ((CLUTTER_ACTOR_IS_VISIBLE (actor)));
/* show group, which should map and realize both
* group and child.
*/
clutter_actor_show (group);
g_assert (CLUTTER_ACTOR_IS_REALIZED (group));
g_assert (CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (CLUTTER_ACTOR_IS_MAPPED (group));
g_assert (CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (group));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
}
static void
actor_show_on_set_parent (void)
{
ClutterActor *actor, *group;
gboolean show_on_set_parent;
ClutterActor *stage;
stage = clutter_test_get_stage ();
group = clutter_actor_new ();
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (group)));
clutter_actor_add_child (stage, group);
actor = clutter_actor_new ();
g_object_get (actor,
"show-on-set-parent", &show_on_set_parent,
NULL);
g_assert (!(CLUTTER_ACTOR_IS_VISIBLE (actor)));
g_assert (show_on_set_parent);
clutter_actor_add_child (group, actor);
g_object_get (actor,
"show-on-set-parent", &show_on_set_parent,
NULL);
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (show_on_set_parent);
g_object_ref (actor);
clutter_actor_remove_child (group, actor);
g_object_get (actor,
"show-on-set-parent", &show_on_set_parent,
NULL);
g_assert (!CLUTTER_ACTOR_IS_REALIZED (actor));
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (show_on_set_parent);
clutter_actor_destroy (actor);
clutter_actor_destroy (group);
actor = clutter_actor_new ();
clutter_actor_add_child (stage, actor);
clutter_actor_hide (actor);
g_object_get (actor,
"show-on-set-parent", &show_on_set_parent,
NULL);
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (show_on_set_parent);
clutter_actor_destroy (actor);
actor = clutter_actor_new ();
clutter_actor_hide (actor);
clutter_actor_add_child (stage, actor);
g_object_get (actor,
"show-on-set-parent", &show_on_set_parent,
NULL);
g_assert (!CLUTTER_ACTOR_IS_VISIBLE (actor));
g_assert (!CLUTTER_ACTOR_IS_MAPPED (actor));
g_assert (!show_on_set_parent);
clutter_actor_destroy (actor);
}
static void
clone_no_map (void)
{
ClutterActor *stage;
ClutterActor *group;
ClutterActor *actor;
ClutterActor *clone;
stage = clutter_test_get_stage ();
clutter_actor_show (stage);
group = clutter_actor_new ();
actor = clutter_actor_new ();
clutter_actor_hide (group);
clutter_actor_add_child (group, actor);
clutter_actor_add_child (stage, group);
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
clone = clutter_clone_new (group);
clutter_actor_add_child (stage, clone);
g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));
clutter_actor_destroy (CLUTTER_ACTOR (clone));
clutter_actor_destroy (CLUTTER_ACTOR (group));
}
G_GNUC_BEGIN_IGNORE_DEPRECATIONS
static void
default_stage (void)
{
ClutterActor *stage, *def_stage;
stage = clutter_test_get_stage ();
def_stage = clutter_stage_get_default ();
if (clutter_feature_available (CLUTTER_FEATURE_STAGE_MULTIPLE))
g_assert (stage != def_stage);
else
g_assert (stage == def_stage);
g_assert (CLUTTER_ACTOR_IS_REALIZED (def_stage));
}
G_GNUC_END_IGNORE_DEPRECATIONS
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/actor/invariants/initial-state", actor_initial_state)
CLUTTER_TEST_UNIT ("/actor/invariants/show-not-parented", actor_shown_not_parented)
CLUTTER_TEST_UNIT ("/actor/invariants/realized", actor_realized)
CLUTTER_TEST_UNIT ("/actor/invariants/mapped", actor_mapped)
CLUTTER_TEST_UNIT ("/actor/invariants/visibility-not-recursive", actor_visibility_not_recursive)
CLUTTER_TEST_UNIT ("/actor/invariants/realize-not-recursive", actor_realize_not_recursive)
CLUTTER_TEST_UNIT ("/actor/invariants/map-recursive", actor_map_recursive)
CLUTTER_TEST_UNIT ("/actor/invariants/show-on-set-parent", actor_show_on_set_parent)
CLUTTER_TEST_UNIT ("/actor/invariants/clone-no-map", clone_no_map)
CLUTTER_TEST_UNIT ("/actor/invariants/default-stage", default_stage)
)