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mutter-performance-source/src/core/constraints.c
Jonas Dreßler 256bdba309 constraints: Remove unnecessary if-check
One of those two must be TRUE because we're already inside exactly this
condition.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2873>
2023-03-01 09:48:14 +00:00

1929 lines
73 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/* Mutter size/position constraints */
/*
* Copyright (C) 2002, 2003 Red Hat, Inc.
* Copyright (C) 2003, 2004 Rob Adams
* Copyright (C) 2005, 2006 Elijah Newren
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include "config.h"
#include "core/constraints.h"
#include <stdlib.h>
#include <math.h>
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "backends/meta-monitor-manager-private.h"
#include "compositor/compositor-private.h"
#include "core/boxes-private.h"
#include "core/meta-workspace-manager-private.h"
#include "core/place.h"
#include "core/workspace-private.h"
#include "meta/prefs.h"
#if 0
// This is the short and sweet version of how to hack on this file; see
// doc/how-constraints-works.txt for the gory details. The basics of
// understanding this file can be shown by the steps needed to add a new
// constraint, which are:
// 1) Add a new entry in the ConstraintPriority enum; higher values
// have higher priority
// 2) Write a new function following the format of the example below,
// "constrain_whatever".
// 3) Add your function to the all_constraints and all_constraint_names
// arrays (the latter of which is for debugging purposes)
//
// An example constraint function, constrain_whatever:
//
// /* constrain_whatever does the following:
// * Quits (returning true) if priority is higher than PRIORITY_WHATEVER
// * If check_only is TRUE
// * Returns whether the constraint is satisfied or not
// * otherwise
// * Enforces the constraint
// * Note that the value of PRIORITY_WHATEVER is centralized with the
// * priorities of other constraints in the definition of ConstrainPriority
// * for easier maintenance and shuffling of priorities.
// */
// static gboolean
// constrain_whatever (MetaWindow *window,
// ConstraintInfo *info,
// ConstraintPriority priority,
// gboolean check_only)
// {
// if (priority > PRIORITY_WHATEVER)
// return TRUE;
//
// /* Determine whether constraint applies; note that if the constraint
// * cannot possibly be satisfied, constraint_applies should be set to
// * false. If we don't do this, all constraints with a lesser priority
// * will be dropped along with this one, and we'd rather apply as many as
// * possible.
// */
// if (!constraint_applies)
// return TRUE;
//
// /* Determine whether constraint is already satisfied; if we're only
// * checking the status of whether the constraint is satisfied, we end
// * here.
// */
// if (check_only || constraint_already_satisfied)
// return constraint_already_satisfied;
//
// /* Enforce constraints */
// return TRUE; /* Note that we exited early if check_only is FALSE; also,
// * we know we can return TRUE here because we exited early
// * if the constraint could not be satisfied; not that the
// * return value is heeded in this case...
// */
// }
#endif
typedef enum
{
PRIORITY_MINIMUM = 0, /* Dummy value used for loop start = min(all priorities) */
PRIORITY_ASPECT_RATIO = 0,
PRIORITY_ENTIRELY_VISIBLE_ON_SINGLE_MONITOR = 0,
PRIORITY_ENTIRELY_VISIBLE_ON_WORKAREA = 1,
PRIORITY_SIZE_HINTS_INCREMENTS = 1,
PRIORITY_MAXIMIZATION = 2,
PRIORITY_TILING = 2,
PRIORITY_FULLSCREEN = 2,
PRIORITY_SIZE_HINTS_LIMITS = 3,
PRIORITY_TITLEBAR_VISIBLE = 4,
PRIORITY_PARTIALLY_VISIBLE_ON_WORKAREA = 4,
PRIORITY_CUSTOM_RULE = 4,
PRIORITY_MAXIMUM = 4 /* Dummy value used for loop end = max(all priorities) */
} ConstraintPriority;
typedef enum
{
ACTION_MOVE,
ACTION_RESIZE,
ACTION_MOVE_AND_RESIZE
} ActionType;
typedef struct
{
MetaBackend *backend;
MetaRectangle orig;
MetaRectangle current;
MetaRectangle temporary;
int rel_x;
int rel_y;
ActionType action_type;
gboolean is_user_action;
/* I know that these two things probably look similar at first, but they
* have much different uses. See doc/how-constraints-works.txt for for
* explanation of the differences and similarity between resize_gravity
* and fixed_directions
*/
MetaGravity resize_gravity;
FixedDirections fixed_directions;
/* work_area_monitor - current monitor region minus struts
* entire_monitor - current monitor, including strut regions
*/
MetaRectangle work_area_monitor;
MetaRectangle entire_monitor;
/* Spanning rectangles for the non-covered (by struts) region of the
* screen and also for just the current monitor
*/
GList *usable_screen_region;
GList *usable_monitor_region;
MetaMoveResizeFlags flags;
} ConstraintInfo;
static gboolean do_screen_and_monitor_relative_constraints (MetaWindow *window,
GList *region_spanning_rectangles,
ConstraintInfo *info,
gboolean check_only);
static gboolean constrain_custom_rule (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_modal_dialog (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_maximization (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_tiling (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_fullscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_size_increments (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_size_limits (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_aspect_ratio (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_to_single_monitor (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_fully_onscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_titlebar_visible (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static gboolean constrain_partially_onscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
static void setup_constraint_info (MetaBackend *backend,
ConstraintInfo *info,
MetaWindow *window,
MetaMoveResizeFlags flags,
MetaGravity resize_gravity,
const MetaRectangle *orig,
MetaRectangle *new);
static void place_window_if_needed (MetaWindow *window,
ConstraintInfo *info);
static void update_onscreen_requirements (MetaWindow *window,
ConstraintInfo *info);
typedef gboolean (* ConstraintFunc) (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only);
typedef struct {
ConstraintFunc func;
const char* name;
} Constraint;
static const Constraint all_constraints[] = {
{constrain_custom_rule, "constrain_custom_rule"},
{constrain_modal_dialog, "constrain_modal_dialog"},
{constrain_maximization, "constrain_maximization"},
{constrain_tiling, "constrain_tiling"},
{constrain_fullscreen, "constrain_fullscreen"},
{constrain_size_increments, "constrain_size_increments"},
{constrain_size_limits, "constrain_size_limits"},
{constrain_aspect_ratio, "constrain_aspect_ratio"},
{constrain_to_single_monitor, "constrain_to_single_monitor"},
{constrain_fully_onscreen, "constrain_fully_onscreen"},
{constrain_titlebar_visible, "constrain_titlebar_visible"},
{constrain_partially_onscreen, "constrain_partially_onscreen"},
{NULL, NULL}
};
static gboolean
do_all_constraints (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
const Constraint *constraint;
gboolean satisfied;
constraint = &all_constraints[0];
satisfied = TRUE;
while (constraint->func != NULL)
{
satisfied = satisfied &&
(*constraint->func) (window, info, priority, check_only);
if (!check_only)
{
/* Log how the constraint modified the position */
meta_topic (META_DEBUG_GEOMETRY,
"info->current is %d,%d +%d,%d after %s",
info->current.x, info->current.y,
info->current.width, info->current.height,
constraint->name);
}
else if (!satisfied)
{
/* Log which constraint was not satisfied */
meta_topic (META_DEBUG_GEOMETRY,
"constraint %s not satisfied.",
constraint->name);
return FALSE;
}
++constraint;
}
return TRUE;
}
void
meta_window_constrain (MetaWindow *window,
MetaMoveResizeFlags flags,
MetaGravity resize_gravity,
const MetaRectangle *orig,
MetaRectangle *new,
MetaRectangle *temporary,
int *rel_x,
int *rel_y)
{
MetaDisplay *display = meta_window_get_display (window);
MetaContext *context = meta_display_get_context (display);
MetaBackend *backend = meta_context_get_backend (context);
ConstraintInfo info;
ConstraintPriority priority = PRIORITY_MINIMUM;
gboolean satisfied = FALSE;
meta_topic (META_DEBUG_GEOMETRY,
"Constraining %s in move from %d,%d %dx%d to %d,%d %dx%d",
window->desc,
orig->x, orig->y, orig->width, orig->height,
new->x, new->y, new->width, new->height);
setup_constraint_info (backend,
&info,
window,
flags,
resize_gravity,
orig,
new);
place_window_if_needed (window, &info);
while (!satisfied && priority <= PRIORITY_MAXIMUM) {
gboolean check_only = TRUE;
/* Individually enforce all the high-enough priority constraints */
do_all_constraints (window, &info, priority, !check_only);
/* Check if all high-enough priority constraints are simultaneously
* satisfied
*/
satisfied = do_all_constraints (window, &info, priority, check_only);
/* Drop the least important constraints if we can't satisfy them all */
priority++;
}
/* Make sure we use the constrained position */
*new = info.current;
*temporary = info.temporary;
*rel_x = info.rel_x;
*rel_y = info.rel_y;
/* We may need to update window->require_fully_onscreen,
* window->require_on_single_monitor, and perhaps other quantities
* if this was a user move or user move-and-resize operation.
*/
update_onscreen_requirements (window, &info);
}
static void
setup_constraint_info (MetaBackend *backend,
ConstraintInfo *info,
MetaWindow *window,
MetaMoveResizeFlags flags,
MetaGravity resize_gravity,
const MetaRectangle *orig,
MetaRectangle *new)
{
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (backend);
MetaLogicalMonitor *logical_monitor;
MetaWorkspace *cur_workspace;
MetaPlacementRule *placement_rule;
info->backend = backend;
info->orig = *orig;
info->current = *new;
info->temporary = *orig;
info->rel_x = 0;
info->rel_y = 0;
info->flags = flags;
if (info->current.width < 1)
info->current.width = 1;
if (info->current.height < 1)
info->current.height = 1;
if (flags & META_MOVE_RESIZE_MOVE_ACTION && flags & META_MOVE_RESIZE_RESIZE_ACTION)
info->action_type = ACTION_MOVE_AND_RESIZE;
else if (flags & META_MOVE_RESIZE_RESIZE_ACTION)
info->action_type = ACTION_RESIZE;
else if (flags & META_MOVE_RESIZE_MOVE_ACTION)
info->action_type = ACTION_MOVE;
else if (flags & META_MOVE_RESIZE_WAYLAND_FINISH_MOVE_RESIZE)
info->action_type = ACTION_MOVE;
else
g_assert_not_reached ();
info->is_user_action = (flags & META_MOVE_RESIZE_USER_ACTION);
info->resize_gravity = resize_gravity;
/* FIXME: fixed_directions might be more sane if we (a) made it
* depend on the grab_op type instead of current amount of movement
* (thus implying that it only has effect when user_action is true,
* and (b) ignored it for aspect ratio windows -- at least in those
* cases where both directions do actually change size.
*/
info->fixed_directions = FIXED_DIRECTION_NONE;
/* If x directions don't change but either y direction does */
if ( orig->x == new->x && orig->x + orig->width == new->x + new->width &&
(orig->y != new->y || orig->y + orig->height != new->y + new->height))
{
info->fixed_directions = FIXED_DIRECTION_X;
}
/* If y directions don't change but either x direction does */
if ( orig->y == new->y && orig->y + orig->height == new->y + new->height &&
(orig->x != new->x || orig->x + orig->width != new->x + new->width ))
{
info->fixed_directions = FIXED_DIRECTION_Y;
}
/* The point of fixed directions is just that "move to nearest valid
* position" is sometimes a poorer choice than "move to nearest
* valid position but only change this coordinate" for windows the
* user is explicitly moving. This isn't ever true for things that
* aren't explicit user interaction, though, so just clear it out.
*/
if (!info->is_user_action)
info->fixed_directions = FIXED_DIRECTION_NONE;
placement_rule = meta_window_get_placement_rule (window);
if (placement_rule)
{
MetaRectangle rect;
MetaRectangle parent_rect;
rect = placement_rule->anchor_rect;
parent_rect = placement_rule->parent_rect;
rect.x += parent_rect.x;
rect.y += parent_rect.y;
logical_monitor =
meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager,
&rect);
if (!logical_monitor)
{
logical_monitor =
meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager,
&parent_rect);
}
}
else
{
logical_monitor =
meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager,
&info->current);
}
if (!logical_monitor)
{
g_warning ("No sensible logical monitor could be used for constraining");
logical_monitor =
meta_monitor_manager_get_primary_logical_monitor (monitor_manager);
}
meta_window_get_work_area_for_logical_monitor (window,
logical_monitor,
&info->work_area_monitor);
if (window->fullscreen && meta_window_has_fullscreen_monitors (window))
{
info->entire_monitor = window->fullscreen_monitors.top->rect;
meta_rectangle_union (&info->entire_monitor,
&window->fullscreen_monitors.bottom->rect,
&info->entire_monitor);
meta_rectangle_union (&info->entire_monitor,
&window->fullscreen_monitors.left->rect,
&info->entire_monitor);
meta_rectangle_union (&info->entire_monitor,
&window->fullscreen_monitors.right->rect,
&info->entire_monitor);
if (window->fullscreen_monitors.top == logical_monitor &&
window->fullscreen_monitors.bottom == logical_monitor &&
window->fullscreen_monitors.left == logical_monitor &&
window->fullscreen_monitors.right == logical_monitor)
meta_window_adjust_fullscreen_monitor_rect (window, &info->entire_monitor);
}
else
{
info->entire_monitor = logical_monitor->rect;
if (window->fullscreen)
meta_window_adjust_fullscreen_monitor_rect (window, &info->entire_monitor);
}
cur_workspace = window->display->workspace_manager->active_workspace;
info->usable_screen_region =
meta_workspace_get_onscreen_region (cur_workspace);
info->usable_monitor_region =
meta_workspace_get_onmonitor_region (cur_workspace, logical_monitor);
/* Log all this information for debugging */
meta_topic (META_DEBUG_GEOMETRY,
"Setting up constraint info:\n"
" orig: %d,%d +%d,%d\n"
" new : %d,%d +%d,%d\n"
" action_type : %s\n"
" is_user_action : %s\n"
" resize_gravity : %s\n"
" fixed_directions: %s\n"
" work_area_monitor: %d,%d +%d,%d\n"
" entire_monitor : %d,%d +%d,%d",
info->orig.x, info->orig.y, info->orig.width, info->orig.height,
info->current.x, info->current.y,
info->current.width, info->current.height,
(info->action_type == ACTION_MOVE) ? "Move" :
(info->action_type == ACTION_RESIZE) ? "Resize" :
(info->action_type == ACTION_MOVE_AND_RESIZE) ? "Move&Resize" :
"Freakin' Invalid Stupid",
(info->is_user_action) ? "true" : "false",
meta_gravity_to_string (info->resize_gravity),
(info->fixed_directions == FIXED_DIRECTION_NONE) ? "None" :
(info->fixed_directions == FIXED_DIRECTION_X) ? "X fixed" :
(info->fixed_directions == FIXED_DIRECTION_Y) ? "Y fixed" :
"Freakin' Invalid Stupid",
info->work_area_monitor.x, info->work_area_monitor.y,
info->work_area_monitor.width,
info->work_area_monitor.height,
info->entire_monitor.x, info->entire_monitor.y,
info->entire_monitor.width, info->entire_monitor.height);
}
static MetaRectangle *
get_start_rect_for_resize (MetaWindow *window,
ConstraintInfo *info)
{
if (!info->is_user_action && info->action_type == ACTION_MOVE_AND_RESIZE)
return &info->current;
else
return &info->orig;
}
static void
place_window_if_needed(MetaWindow *window,
ConstraintInfo *info)
{
gboolean did_placement;
/* Do placement if any, so we go ahead and apply position
* constraints in a move-only context. Don't place
* maximized/minimized/fullscreen windows until they are
* unmaximized, unminimized and unfullscreened.
*/
did_placement = FALSE;
if (!window->placed &&
window->calc_placement &&
!(window->maximized_horizontally ||
window->maximized_vertically) &&
!window->minimized &&
!window->fullscreen)
{
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (info->backend);
MetaRectangle orig_rect;
MetaRectangle placed_rect;
MetaWorkspace *cur_workspace;
MetaLogicalMonitor *logical_monitor;
placed_rect = (MetaRectangle) {
.x = window->rect.x,
.y = window->rect.y,
.width = info->current.width,
.height = info->current.height
};
orig_rect = info->orig;
if (window->placement.rule)
{
meta_window_process_placement (window,
window->placement.rule,
&info->rel_x, &info->rel_y);
placed_rect.x = window->placement.rule->parent_rect.x + info->rel_x;
placed_rect.y = window->placement.rule->parent_rect.y + info->rel_y;
}
else
{
meta_window_place (window, orig_rect.x, orig_rect.y,
&placed_rect.x, &placed_rect.y);
/* placing the window may have changed the monitor. Find the
* new monitor and update the ConstraintInfo
*/
logical_monitor =
meta_monitor_manager_get_logical_monitor_from_rect (monitor_manager,
&placed_rect);
info->entire_monitor = logical_monitor->rect;
meta_window_get_work_area_for_logical_monitor (window,
logical_monitor,
&info->work_area_monitor);
cur_workspace = window->display->workspace_manager->active_workspace;
info->usable_monitor_region =
meta_workspace_get_onmonitor_region (cur_workspace, logical_monitor);
}
did_placement = TRUE;
info->current.x = placed_rect.x;
info->current.y = placed_rect.y;
/* Since we just barely placed the window, there's no reason to
* consider any of the directions fixed.
*/
info->fixed_directions = FIXED_DIRECTION_NONE;
}
if (window->placed || did_placement)
{
if (window->maximize_horizontally_after_placement ||
window->maximize_vertically_after_placement)
{
/* define a sane saved_rect so that the user can unmaximize to
* something reasonable.
*/
if (info->current.width >= info->work_area_monitor.width)
{
info->current.width = .75 * info->work_area_monitor.width;
info->current.x = info->work_area_monitor.x +
.125 * info->work_area_monitor.width;
}
if (info->current.height >= info->work_area_monitor.height)
{
info->current.height = .75 * info->work_area_monitor.height;
info->current.y = info->work_area_monitor.y +
.083 * info->work_area_monitor.height;
}
/* idle_move_resize() uses the unconstrained_rect, so make sure it
* uses the placed coordinates (bug #556696).
*/
window->unconstrained_rect = info->current;
meta_window_maximize_internal (window,
(window->maximize_horizontally_after_placement ?
META_MAXIMIZE_HORIZONTAL : 0) |
(window->maximize_vertically_after_placement ?
META_MAXIMIZE_VERTICAL : 0),
&info->current);
window->maximize_horizontally_after_placement = FALSE;
window->maximize_vertically_after_placement = FALSE;
}
if (window->minimize_after_placement)
{
meta_window_minimize (window);
window->minimize_after_placement = FALSE;
}
}
}
static void
update_onscreen_requirements (MetaWindow *window,
ConstraintInfo *info)
{
gboolean old;
/* We only apply the various onscreen requirements to normal windows */
if (window->type == META_WINDOW_DESKTOP ||
window->type == META_WINDOW_DOCK)
return;
/* We don't want to update the requirements for fullscreen windows;
* fullscreen windows are specially handled anyway, and it updating
* the requirements when windows enter fullscreen mode mess up the
* handling of the window when it leaves that mode (especially when
* the application sends a bunch of configurerequest events). See
* #353699.
*/
if (window->fullscreen)
return;
/* USABILITY NOTE: Naturally, I only want the require_fully_onscreen,
* require_on_single_monitor, and require_titlebar_visible flags to
* *become false* due to user interactions (which is allowed since
* certain constraints are ignored for user interactions regardless of
* the setting of these flags). However, whether to make these flags
* *become true* due to just an application interaction is a little
* trickier. It's possible that users may find not doing that strange
* since two application interactions that resize in opposite ways don't
* necessarily end up cancelling--but it may also be strange for the user
* to have an application resize the window so that it's onscreen, the
* user forgets about it, and then later the app is able to resize itself
* off the screen. Anyway, for now, I think the latter is the more
* problematic case but this may need to be revisited.
*/
/* Update whether we want future constraint runs to require the
* window to be on fully onscreen.
*/
old = window->require_fully_onscreen;
window->require_fully_onscreen =
meta_rectangle_contained_in_region (info->usable_screen_region,
&info->current);
if (old != window->require_fully_onscreen)
meta_topic (META_DEBUG_GEOMETRY,
"require_fully_onscreen for %s toggled to %s",
window->desc,
window->require_fully_onscreen ? "TRUE" : "FALSE");
/* Update whether we want future constraint runs to require the
* window to be on a single monitor.
*/
old = window->require_on_single_monitor;
window->require_on_single_monitor =
meta_rectangle_contained_in_region (info->usable_monitor_region,
&info->current);
if (old != window->require_on_single_monitor)
meta_topic (META_DEBUG_GEOMETRY,
"require_on_single_monitor for %s toggled to %s",
window->desc,
window->require_on_single_monitor ? "TRUE" : "FALSE");
/* Update whether we want future constraint runs to require the
* titlebar to be visible.
*/
if (window->frame && window->decorated)
{
MetaRectangle titlebar_rect, frame_rect;
meta_window_get_titlebar_rect (window, &titlebar_rect);
meta_window_get_frame_rect (window, &frame_rect);
/* translate into screen coordinates */
titlebar_rect.x = frame_rect.x;
titlebar_rect.y = frame_rect.y;
old = window->require_titlebar_visible;
window->require_titlebar_visible =
meta_rectangle_overlaps_with_region (info->usable_screen_region,
&titlebar_rect);
if (old != window->require_titlebar_visible)
meta_topic (META_DEBUG_GEOMETRY,
"require_titlebar_visible for %s toggled to %s",
window->desc,
window->require_titlebar_visible ? "TRUE" : "FALSE");
}
}
static inline void
get_size_limits (MetaWindow *window,
MetaRectangle *min_size,
MetaRectangle *max_size)
{
/* We pack the results into MetaRectangle structs just for convenience; we
* don't actually use the position of those rects.
*/
min_size->x = min_size->y = max_size->x = max_size->y = 0;
min_size->width = window->size_hints.min_width;
min_size->height = window->size_hints.min_height;
max_size->width = window->size_hints.max_width;
max_size->height = window->size_hints.max_height;
meta_window_client_rect_to_frame_rect (window, min_size, min_size);
meta_window_client_rect_to_frame_rect (window, max_size, max_size);
}
static void
placement_rule_flip_horizontally (MetaPlacementRule *placement_rule)
{
if (placement_rule->anchor & META_PLACEMENT_ANCHOR_LEFT)
{
placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_LEFT;
placement_rule->anchor |= META_PLACEMENT_ANCHOR_RIGHT;
}
else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_RIGHT)
{
placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_RIGHT;
placement_rule->anchor |= META_PLACEMENT_ANCHOR_LEFT;
}
if (placement_rule->gravity & META_PLACEMENT_GRAVITY_LEFT)
{
placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_LEFT;
placement_rule->gravity |= META_PLACEMENT_GRAVITY_RIGHT;
}
else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_RIGHT)
{
placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_RIGHT;
placement_rule->gravity |= META_PLACEMENT_GRAVITY_LEFT;
}
}
static void
placement_rule_flip_vertically (MetaPlacementRule *placement_rule)
{
if (placement_rule->anchor & META_PLACEMENT_ANCHOR_TOP)
{
placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_TOP;
placement_rule->anchor |= META_PLACEMENT_ANCHOR_BOTTOM;
}
else if (placement_rule->anchor & META_PLACEMENT_ANCHOR_BOTTOM)
{
placement_rule->anchor &= ~META_PLACEMENT_ANCHOR_BOTTOM;
placement_rule->anchor |= META_PLACEMENT_ANCHOR_TOP;
}
if (placement_rule->gravity & META_PLACEMENT_GRAVITY_TOP)
{
placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_TOP;
placement_rule->gravity |= META_PLACEMENT_GRAVITY_BOTTOM;
}
else if (placement_rule->gravity & META_PLACEMENT_GRAVITY_BOTTOM)
{
placement_rule->gravity &= ~META_PLACEMENT_GRAVITY_BOTTOM;
placement_rule->gravity |= META_PLACEMENT_GRAVITY_TOP;
}
}
static void
try_flip_window_position (MetaWindow *window,
ConstraintInfo *info,
MetaPlacementRule *placement_rule,
MetaPlacementConstraintAdjustment constraint_adjustment,
int parent_x,
int parent_y,
MetaRectangle *rect,
int *rel_x,
int *rel_y,
MetaRectangle *intersection)
{
MetaPlacementRule flipped_rule = *placement_rule;
MetaRectangle flipped_rect;
MetaRectangle flipped_intersection;
int flipped_rel_x;
int flipped_rel_y;
switch (constraint_adjustment)
{
case META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X:
placement_rule_flip_horizontally (&flipped_rule);
break;
case META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y:
placement_rule_flip_vertically (&flipped_rule);
break;
default:
g_assert_not_reached ();
}
flipped_rect = info->current;
meta_window_process_placement (window, &flipped_rule,
&flipped_rel_x, &flipped_rel_y);
flipped_rect.x = parent_x + flipped_rel_x;
flipped_rect.y = parent_y + flipped_rel_y;
meta_rectangle_intersect (&flipped_rect, &info->work_area_monitor,
&flipped_intersection);
if ((constraint_adjustment == META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X &&
flipped_intersection.width == flipped_rect.width) ||
(constraint_adjustment == META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y &&
flipped_intersection.height == flipped_rect.height))
{
*placement_rule = flipped_rule;
*rect = flipped_rect;
*rel_x = flipped_rel_x;
*rel_y = flipped_rel_y;
*intersection = flipped_intersection;
}
}
static gboolean
is_custom_rule_satisfied (MetaRectangle *rect,
MetaPlacementRule *placement_rule,
MetaRectangle *intersection)
{
uint32_t x_constrain_actions, y_constrain_actions;
x_constrain_actions = (META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_X |
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X);
y_constrain_actions = (META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_Y |
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y);
if ((placement_rule->constraint_adjustment & x_constrain_actions &&
rect->width != intersection->width) ||
(placement_rule->constraint_adjustment & y_constrain_actions &&
rect->height != intersection->height))
return FALSE;
else
return TRUE;
}
static gboolean
constrain_custom_rule (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaPlacementRule *placement_rule;
MetaRectangle intersection;
gboolean constraint_satisfied;
MetaRectangle temporary_rect;
MetaRectangle adjusted_unconstrained;
int adjusted_rel_x;
int adjusted_rel_y;
MetaPlacementRule current_rule;
MetaWindow *parent;
int parent_x, parent_y;
if (priority > PRIORITY_CUSTOM_RULE)
return TRUE;
placement_rule = meta_window_get_placement_rule (window);
if (!placement_rule)
return TRUE;
parent = meta_window_get_transient_for (window);
if (window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_FINISHED)
{
placement_rule->parent_rect.x = parent->rect.x;
placement_rule->parent_rect.y = parent->rect.y;
}
parent_x = placement_rule->parent_rect.x;
parent_y = placement_rule->parent_rect.y;
/*
* Calculate the temporary position, meaning a position that will be
* applied if the new constrained position requires asynchronous
* configuration of the window. This happens for example when the parent
* moves, causing this window to change relative position, meaning it can
* only have its newly constrained position applied when the configuration is
* acknowledged.
*/
switch (window->placement.state)
{
case META_PLACEMENT_STATE_UNCONSTRAINED:
temporary_rect = info->current;
break;
case META_PLACEMENT_STATE_CONSTRAINED_CONFIGURED:
case META_PLACEMENT_STATE_CONSTRAINED_PENDING:
case META_PLACEMENT_STATE_CONSTRAINED_FINISHED:
case META_PLACEMENT_STATE_INVALIDATED:
temporary_rect = (MetaRectangle) {
.x = parent->rect.x + window->placement.current.rel_x,
.y = parent->rect.y + window->placement.current.rel_y,
.width = info->current.width,
.height = info->current.height,
};
break;
}
/*
* Calculate an adjusted current position. Depending on the rule
* configuration and placement state, this may result in window being
* reconstrained.
*/
adjusted_unconstrained = temporary_rect;
if (window->placement.state == META_PLACEMENT_STATE_INVALIDATED ||
window->placement.state == META_PLACEMENT_STATE_UNCONSTRAINED ||
(window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_FINISHED &&
placement_rule->is_reactive))
{
meta_window_process_placement (window, placement_rule,
&adjusted_rel_x,
&adjusted_rel_y);
adjusted_unconstrained.x = parent_x + adjusted_rel_x;
adjusted_unconstrained.y = parent_y + adjusted_rel_y;
}
else if (window->placement.state == META_PLACEMENT_STATE_CONSTRAINED_PENDING)
{
adjusted_rel_x = window->placement.pending.rel_x;
adjusted_rel_y = window->placement.pending.rel_y;
adjusted_unconstrained.x = window->placement.pending.x;
adjusted_unconstrained.y = window->placement.pending.y;
}
else
{
adjusted_rel_x = window->placement.current.rel_x;
adjusted_rel_y = window->placement.current.rel_y;
}
meta_rectangle_intersect (&adjusted_unconstrained, &info->work_area_monitor,
&intersection);
constraint_satisfied = (meta_rectangle_equal (&info->current,
&adjusted_unconstrained) &&
is_custom_rule_satisfied (&adjusted_unconstrained,
placement_rule,
&intersection));
if (check_only)
return constraint_satisfied;
info->current = adjusted_unconstrained;
info->rel_x = adjusted_rel_x;
info->rel_y = adjusted_rel_y;
info->temporary = temporary_rect;
switch (window->placement.state)
{
case META_PLACEMENT_STATE_CONSTRAINED_FINISHED:
if (!placement_rule->is_reactive)
return TRUE;
break;
case META_PLACEMENT_STATE_CONSTRAINED_PENDING:
case META_PLACEMENT_STATE_CONSTRAINED_CONFIGURED:
return TRUE;
case META_PLACEMENT_STATE_UNCONSTRAINED:
case META_PLACEMENT_STATE_INVALIDATED:
break;
}
if (constraint_satisfied)
goto done;
/*
* Process the placement rule in order either until constraints are
* satisfied, or there are no more rules to process.
*/
current_rule = *placement_rule;
if (info->current.width != intersection.width &&
(current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X))
{
try_flip_window_position (window, info, &current_rule,
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_X,
parent_x,
parent_y,
&info->current,
&info->rel_x,
&info->rel_y,
&intersection);
}
if (info->current.height != intersection.height &&
(current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y))
{
try_flip_window_position (window, info, &current_rule,
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_FLIP_Y,
parent_x,
parent_y,
&info->current,
&info->rel_x,
&info->rel_y,
&intersection);
}
meta_rectangle_intersect (&info->current, &info->work_area_monitor,
&intersection);
constraint_satisfied = is_custom_rule_satisfied (&info->current,
placement_rule,
&intersection);
if (constraint_satisfied)
goto done;
if (current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_X)
{
int current_x2;
int work_area_monitor_x2;
int new_x;
current_x2 = info->current.x + info->current.width;
work_area_monitor_x2 = (info->work_area_monitor.x +
info->work_area_monitor.width);
if (current_x2 > work_area_monitor_x2)
{
new_x = MAX (info->work_area_monitor.x,
work_area_monitor_x2 - info->current.width);
}
else if (info->current.x < info->work_area_monitor.x)
{
new_x = info->work_area_monitor.x;
}
else
{
new_x = info->current.x;
}
info->rel_x += new_x - info->current.x;
info->current.x = new_x;
}
if (current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_SLIDE_Y)
{
int current_y2;
int work_area_monitor_y2;
int new_y;
current_y2 = info->current.y + info->current.height;
work_area_monitor_y2 = (info->work_area_monitor.y +
info->work_area_monitor.height);
if (current_y2 > work_area_monitor_y2)
{
new_y = MAX (info->work_area_monitor.y,
work_area_monitor_y2 - info->current.height);
}
else if (info->current.y < info->work_area_monitor.y)
{
new_y = info->work_area_monitor.y;
}
else
{
new_y = info->current.y;
}
info->rel_y += new_y - info->current.y;
info->current.y = new_y;
}
meta_rectangle_intersect (&info->current, &info->work_area_monitor,
&intersection);
constraint_satisfied = is_custom_rule_satisfied (&info->current,
placement_rule,
&intersection);
if (constraint_satisfied)
goto done;
if (current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_RESIZE_X)
{
int new_x;
new_x = intersection.x;
info->current.width = intersection.width;
info->rel_x += new_x - info->current.x;
info->current.x = new_x;
}
if (current_rule.constraint_adjustment &
META_PLACEMENT_CONSTRAINT_ADJUSTMENT_RESIZE_Y)
{
int new_y;
new_y = intersection.y;
info->current.height = intersection.height;
info->rel_y += new_y - info->current.y;
info->current.y = new_y;
}
done:
window->placement.state = META_PLACEMENT_STATE_CONSTRAINED_PENDING;
window->placement.pending.rel_x = info->rel_x;
window->placement.pending.rel_y = info->rel_y;
window->placement.pending.x = info->current.x;
window->placement.pending.y = info->current.y;
return TRUE;
}
static gboolean
constrain_modal_dialog (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
int x, y;
MetaWindow *parent = meta_window_get_transient_for (window);
MetaRectangle child_rect, parent_rect;
gboolean constraint_already_satisfied;
if (!parent ||
!meta_window_is_attached_dialog (window) ||
meta_window_get_placement_rule (window))
return TRUE;
/* We want to center the dialog on the parent, including the decorations
for both of them. info->current is in client X window coordinates, so we need
to convert them to frame coordinates, apply the centering and then
convert back to client.
*/
child_rect = info->current;
meta_window_get_frame_rect (parent, &parent_rect);
child_rect.x = parent_rect.x + (parent_rect.width / 2 - child_rect.width / 2);
child_rect.y = parent_rect.y + (parent_rect.height / 2 - child_rect.height / 2);
x = child_rect.x;
y = child_rect.y;
constraint_already_satisfied = (x == info->current.x) && (y == info->current.y);
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
info->current.y = y;
info->current.x = x;
/* The calculated position above may need adjustment to make sure the
* dialog does not end up partially off-screen */
return do_screen_and_monitor_relative_constraints (window,
info->usable_screen_region,
info,
check_only);
}
static gboolean
constrain_maximization (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaWorkspaceManager *workspace_manager = window->display->workspace_manager;
MetaRectangle target_size;
MetaRectangle min_size, max_size;
gboolean hminbad, vminbad;
gboolean horiz_equal, vert_equal;
gboolean constraint_already_satisfied;
if (priority > PRIORITY_MAXIMIZATION)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't */
if ((!window->maximized_horizontally && !window->maximized_vertically) ||
META_WINDOW_TILED_SIDE_BY_SIDE (window))
return TRUE;
/* Calculate target_size = maximized size of (window + frame) */
if (META_WINDOW_TILED_MAXIMIZED (window))
{
meta_window_get_tile_area (window, window->tile_mode, &target_size);
}
else if (META_WINDOW_MAXIMIZED (window))
{
target_size = info->work_area_monitor;
}
else
{
/* Amount of maximization possible in a single direction depends
* on which struts could occlude the window given its current
* position. For example, a vertical partial strut on the right
* is only relevant for a horizontally maximized window when the
* window is at a vertical position where it could be occluded
* by that partial strut.
*/
MetaDirection direction;
GSList *active_workspace_struts;
if (window->maximized_horizontally)
direction = META_DIRECTION_HORIZONTAL;
else
direction = META_DIRECTION_VERTICAL;
active_workspace_struts = workspace_manager->active_workspace->all_struts;
target_size = info->current;
meta_rectangle_expand_to_avoiding_struts (&target_size,
&info->entire_monitor,
direction,
active_workspace_struts);
}
/* Check min size constraints; max size constraints are ignored for maximized
* windows, as per bug 327543.
*/
get_size_limits (window, &min_size, &max_size);
hminbad = target_size.width < min_size.width && window->maximized_horizontally;
vminbad = target_size.height < min_size.height && window->maximized_vertically;
if (hminbad || vminbad)
return TRUE;
/* Determine whether constraint is already satisfied; exit if it is */
horiz_equal = target_size.x == info->current.x &&
target_size.width == info->current.width;
vert_equal = target_size.y == info->current.y &&
target_size.height == info->current.height;
constraint_already_satisfied =
(horiz_equal || !window->maximized_horizontally) &&
(vert_equal || !window->maximized_vertically);
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
if (window->maximized_horizontally)
{
info->current.x = target_size.x;
info->current.width = target_size.width;
}
if (window->maximized_vertically)
{
info->current.y = target_size.y;
info->current.height = target_size.height;
}
return TRUE;
}
static gboolean
constrain_tiling (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaRectangle target_size;
MetaRectangle min_size, max_size;
gboolean hminbad, vminbad;
gboolean horiz_equal, vert_equal;
gboolean constraint_already_satisfied;
if (priority > PRIORITY_TILING)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't */
if (!META_WINDOW_TILED_SIDE_BY_SIDE (window))
return TRUE;
/* Calculate target_size - as the tile previews need this as well, we
* use an external function for the actual calculation
*/
meta_window_get_tile_area (window, window->tile_mode, &target_size);
/* Check min size constraints; max size constraints are ignored as for
* maximized windows.
*/
get_size_limits (window, &min_size, &max_size);
hminbad = target_size.width < min_size.width;
vminbad = target_size.height < min_size.height;
if (hminbad || vminbad)
return TRUE;
/* Determine whether constraint is already satisfied; exit if it is */
horiz_equal = target_size.x == info->current.x &&
target_size.width == info->current.width;
vert_equal = target_size.y == info->current.y &&
target_size.height == info->current.height;
constraint_already_satisfied = horiz_equal && vert_equal;
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
info->current.x = target_size.x;
info->current.width = target_size.width;
info->current.y = target_size.y;
info->current.height = target_size.height;
return TRUE;
}
static gboolean
constrain_fullscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaRectangle min_size, max_size, monitor;
gboolean too_big, too_small, constraint_already_satisfied;
if (priority > PRIORITY_FULLSCREEN)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't */
if (!window->fullscreen)
return TRUE;
monitor = info->entire_monitor;
get_size_limits (window, &min_size, &max_size);
too_big = !meta_rectangle_could_fit_rect (&monitor, &min_size);
too_small = !meta_rectangle_could_fit_rect (&max_size, &monitor);
if (too_big || too_small)
return TRUE;
/* Determine whether constraint is already satisfied; exit if it is */
constraint_already_satisfied =
meta_rectangle_equal (&info->current, &monitor);
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
info->current = monitor;
return TRUE;
}
static gboolean
constrain_size_increments (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
int bh, hi, bw, wi, extra_height, extra_width;
int new_width, new_height;
gboolean constraint_already_satisfied;
MetaRectangle *start_rect;
MetaRectangle client_rect;
if (priority > PRIORITY_SIZE_HINTS_INCREMENTS)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't */
if (META_WINDOW_MAXIMIZED (window) || window->fullscreen ||
META_WINDOW_TILED_SIDE_BY_SIDE (window) ||
info->action_type == ACTION_MOVE)
return TRUE;
meta_window_frame_rect_to_client_rect (window, &info->current, &client_rect);
/* Determine whether constraint is already satisfied; exit if it is */
bh = window->size_hints.base_height;
hi = window->size_hints.height_inc;
bw = window->size_hints.base_width;
wi = window->size_hints.width_inc;
extra_height = (client_rect.height - bh) % hi;
extra_width = (client_rect.width - bw) % wi;
/* ignore size increments for maximized windows */
if (window->maximized_horizontally)
extra_width *= 0;
if (window->maximized_vertically)
extra_height *= 0;
/* constraint is satisfied iff there is no extra height or width */
constraint_already_satisfied =
(extra_height == 0 && extra_width == 0);
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
new_width = client_rect.width - extra_width;
new_height = client_rect.height - extra_height;
/* Adjusting down instead of up (as done in the above two lines) may
* violate minimum size constraints; fix the adjustment if this
* happens.
*/
if (new_width < window->size_hints.min_width)
new_width += ((window->size_hints.min_width - new_width)/wi + 1)*wi;
if (new_height < window->size_hints.min_height)
new_height += ((window->size_hints.min_height - new_height)/hi + 1)*hi;
{
client_rect.width = new_width;
client_rect.height = new_height;
meta_window_client_rect_to_frame_rect (window, &client_rect, &client_rect);
new_width = client_rect.width;
new_height = client_rect.height;
}
start_rect = get_start_rect_for_resize (window, info);
/* Resize to the new size */
meta_rectangle_resize_with_gravity (start_rect,
&info->current,
info->resize_gravity,
new_width,
new_height);
return TRUE;
}
static gboolean
constrain_size_limits (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaRectangle min_size, max_size;
gboolean too_big, too_small, constraint_already_satisfied;
int new_width, new_height;
MetaRectangle *start_rect;
if (priority > PRIORITY_SIZE_HINTS_LIMITS)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't.
*
* Note: The old code didn't apply this constraint for fullscreen or
* maximized windows--but that seems odd to me. *shrug*
*/
if (info->action_type == ACTION_MOVE)
return TRUE;
/* Determine whether constraint is already satisfied; exit if it is */
get_size_limits (window, &min_size, &max_size);
/* We ignore max-size limits for maximized windows; see #327543 */
if (window->maximized_horizontally)
max_size.width = MAX (max_size.width, info->current.width);
if (window->maximized_vertically)
max_size.height = MAX (max_size.height, info->current.height);
too_small = !meta_rectangle_could_fit_rect (&info->current, &min_size);
too_big = !meta_rectangle_could_fit_rect (&max_size, &info->current);
constraint_already_satisfied = !too_big && !too_small;
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
new_width = CLAMP (info->current.width, min_size.width, max_size.width);
new_height = CLAMP (info->current.height, min_size.height, max_size.height);
start_rect = get_start_rect_for_resize (window, info);
meta_rectangle_resize_with_gravity (start_rect,
&info->current,
info->resize_gravity,
new_width,
new_height);
return TRUE;
}
static gboolean
constrain_aspect_ratio (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
double minr, maxr;
gboolean constraints_are_inconsistent, constraint_already_satisfied;
int fudge, new_width, new_height;
double best_width, best_height;
double alt_width, alt_height;
MetaRectangle *start_rect;
MetaRectangle client_rect;
if (priority > PRIORITY_ASPECT_RATIO)
return TRUE;
/* Determine whether constraint applies; exit if it doesn't. */
minr = window->size_hints.min_aspect.x /
(double)window->size_hints.min_aspect.y;
maxr = window->size_hints.max_aspect.x /
(double)window->size_hints.max_aspect.y;
constraints_are_inconsistent = minr > maxr;
if (constraints_are_inconsistent ||
META_WINDOW_MAXIMIZED (window) || window->fullscreen ||
META_WINDOW_TILED_SIDE_BY_SIDE (window) ||
info->action_type == ACTION_MOVE)
return TRUE;
/* Determine whether constraint is already satisfied; exit if it is. We
* need the following to hold:
*
* width
* minr <= ------ <= maxr
* height
*
* But we need to allow for some slight fudging since width and height
* are integers instead of floating point numbers (this is particularly
* important when minr == maxr), so we allow width and height to be off
* a little bit from strictly satisfying these equations. For just one
* sided resizing, we have to make the fudge factor a little bigger
* because of how meta_rectangle_resize_with_gravity treats those as
* being a resize increment (FIXME: I should handle real resize
* increments better here...)
*/
switch (info->resize_gravity)
{
case META_GRAVITY_WEST:
case META_GRAVITY_NORTH:
case META_GRAVITY_SOUTH:
case META_GRAVITY_EAST:
fudge = 2;
break;
case META_GRAVITY_NORTH_WEST:
case META_GRAVITY_SOUTH_WEST:
case META_GRAVITY_CENTER:
case META_GRAVITY_NORTH_EAST:
case META_GRAVITY_SOUTH_EAST:
case META_GRAVITY_STATIC:
default:
fudge = 1;
break;
}
meta_window_frame_rect_to_client_rect (window, &info->current, &client_rect);
constraint_already_satisfied =
client_rect.width - (client_rect.height * minr ) > -minr*fudge &&
client_rect.width - (client_rect.height * maxr ) < maxr*fudge;
if (check_only || constraint_already_satisfied)
return constraint_already_satisfied;
/*** Enforce constraint ***/
new_width = client_rect.width;
new_height = client_rect.height;
switch (info->resize_gravity)
{
case META_GRAVITY_WEST:
case META_GRAVITY_EAST:
/* Yeah, I suck for doing implicit rounding -- sue me */
new_height = CLAMP (new_height, new_width / maxr, new_width / minr);
break;
case META_GRAVITY_NORTH:
case META_GRAVITY_SOUTH:
/* Yeah, I suck for doing implicit rounding -- sue me */
new_width = CLAMP (new_width, new_height * minr, new_height * maxr);
break;
case META_GRAVITY_NORTH_WEST:
case META_GRAVITY_SOUTH_WEST:
case META_GRAVITY_CENTER:
case META_GRAVITY_NORTH_EAST:
case META_GRAVITY_SOUTH_EAST:
case META_GRAVITY_STATIC:
default:
/* Find what width would correspond to new_height, and what height would
* correspond to new_width */
alt_width = CLAMP (new_width, new_height * minr, new_height * maxr);
alt_height = CLAMP (new_height, new_width / maxr, new_width / minr);
/* The line connecting the points (alt_width, new_height) and
* (new_width, alt_height) provide a range of
* valid-for-the-aspect-ratio-constraint sizes. We want the
* size in that range closest to the value requested, i.e. the
* point on the line which is closest to the point (new_width,
* new_height)
*/
meta_rectangle_find_linepoint_closest_to_point (alt_width, new_height,
new_width, alt_height,
new_width, new_height,
&best_width, &best_height);
/* Yeah, I suck for doing implicit rounding -- sue me */
new_width = best_width;
new_height = best_height;
break;
}
{
client_rect.width = new_width;
client_rect.height = new_height;
meta_window_client_rect_to_frame_rect (window, &client_rect, &client_rect);
new_width = client_rect.width;
new_height = client_rect.height;
}
start_rect = get_start_rect_for_resize (window, info);
meta_rectangle_resize_with_gravity (start_rect,
&info->current,
info->resize_gravity,
new_width,
new_height);
return TRUE;
}
static gboolean
do_screen_and_monitor_relative_constraints (
MetaWindow *window,
GList *region_spanning_rectangles,
ConstraintInfo *info,
gboolean check_only)
{
gboolean exit_early = FALSE, constraint_satisfied;
MetaRectangle how_far_it_can_be_smushed, min_size, max_size;
#ifdef WITH_VERBOSE_MODE
if (meta_is_verbose ())
{
/* First, log some debugging information */
char spanning_region[1 + 28 * g_list_length (region_spanning_rectangles)];
meta_topic (META_DEBUG_GEOMETRY,
"screen/monitor constraint; region_spanning_rectangles: %s",
meta_rectangle_region_to_string (region_spanning_rectangles, ", ",
spanning_region));
}
#endif
/* Determine whether constraint applies; exit if it doesn't */
how_far_it_can_be_smushed = info->current;
get_size_limits (window, &min_size, &max_size);
if (info->action_type != ACTION_MOVE)
{
if (!(info->fixed_directions & FIXED_DIRECTION_X))
how_far_it_can_be_smushed.width = min_size.width;
if (!(info->fixed_directions & FIXED_DIRECTION_Y))
how_far_it_can_be_smushed.height = min_size.height;
}
if (!meta_rectangle_could_fit_in_region (region_spanning_rectangles,
&how_far_it_can_be_smushed))
exit_early = TRUE;
/* Determine whether constraint is already satisfied; exit if it is */
constraint_satisfied =
meta_rectangle_contained_in_region (region_spanning_rectangles,
&info->current);
if (exit_early || constraint_satisfied || check_only)
return constraint_satisfied;
/* Enforce constraint */
/* Clamp rectangle size for resize or move+resize actions */
if (info->action_type != ACTION_MOVE)
meta_rectangle_clamp_to_fit_into_region (region_spanning_rectangles,
info->fixed_directions,
&info->current,
&min_size);
if (info->is_user_action && info->action_type == ACTION_RESIZE)
/* For user resize, clip to the relevant region */
meta_rectangle_clip_to_region (region_spanning_rectangles,
info->fixed_directions,
&info->current);
else
/* For everything else, shove the rectangle into the relevant region */
meta_rectangle_shove_into_region (region_spanning_rectangles,
info->fixed_directions,
&info->current);
return TRUE;
}
static gboolean
constrain_to_single_monitor (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
MetaMonitorManager *monitor_manager =
meta_backend_get_monitor_manager (info->backend);
if (priority > PRIORITY_ENTIRELY_VISIBLE_ON_SINGLE_MONITOR)
return TRUE;
/* Exit early if we know the constraint won't apply--note that this constraint
* is only meant for normal windows (e.g. we don't want docks to be shoved
* "onscreen" by their own strut) and we can't apply it to frameless windows
* or else users will be unable to move windows such as XMMS across monitors.
*/
if (window->type == META_WINDOW_DESKTOP ||
window->type == META_WINDOW_DOCK ||
meta_monitor_manager_get_num_logical_monitors (monitor_manager) == 1 ||
!window->require_on_single_monitor ||
!window->frame ||
info->is_user_action ||
meta_window_get_placement_rule (window))
return TRUE;
/* Have a helper function handle the constraint for us */
return do_screen_and_monitor_relative_constraints (window,
info->usable_monitor_region,
info,
check_only);
}
static gboolean
constrain_fully_onscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
if (priority > PRIORITY_ENTIRELY_VISIBLE_ON_WORKAREA)
return TRUE;
/* Exit early if we know the constraint won't apply--note that this constraint
* is only meant for normal windows (e.g. we don't want docks to be shoved
* "onscreen" by their own strut).
*/
if (window->type == META_WINDOW_DESKTOP ||
window->type == META_WINDOW_DOCK ||
window->fullscreen ||
!window->require_fully_onscreen ||
info->is_user_action ||
meta_window_get_placement_rule (window))
return TRUE;
/* Have a helper function handle the constraint for us */
return do_screen_and_monitor_relative_constraints (window,
info->usable_screen_region,
info,
check_only);
}
static gboolean
constrain_titlebar_visible (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
gboolean unconstrained_user_action;
gboolean retval;
int bottom_amount;
int horiz_amount_offscreen, vert_amount_offscreen;
int horiz_amount_onscreen, vert_amount_onscreen;
MetaWindowDrag *window_drag;
if (priority > PRIORITY_TITLEBAR_VISIBLE)
return TRUE;
window_drag = meta_compositor_get_current_window_drag (window->display->compositor);
/* Allow the titlebar beyond the top of the screen only if the user wasn't
* clicking on the frame to start the move.
*/
unconstrained_user_action =
info->is_user_action &&
window_drag &&
(meta_window_drag_get_grab_op (window_drag) &
META_GRAB_OP_WINDOW_FLAG_UNCONSTRAINED) != 0;
/* Exit early if we know the constraint won't apply--note that this constraint
* is only meant for normal windows (e.g. we don't want docks to be shoved
* "onscreen" by their own strut).
*/
if (window->type == META_WINDOW_DESKTOP ||
window->type == META_WINDOW_DOCK ||
window->fullscreen ||
!window->require_titlebar_visible ||
unconstrained_user_action ||
meta_window_get_placement_rule (window))
return TRUE;
/* Determine how much offscreen things are allowed. We first need to
* figure out how much must remain on the screen. For that, we use 25%
* window width/height but clamp to the range of (10,75) pixels. This is
* somewhat of a seat of my pants random guess at what might look good.
* Then, the amount that is allowed off is just the window size minus
* this amount (but no less than 0 for tiny windows).
*/
horiz_amount_onscreen = info->current.width / 4;
vert_amount_onscreen = info->current.height / 4;
horiz_amount_onscreen = CLAMP (horiz_amount_onscreen, 10, 75);
vert_amount_onscreen = CLAMP (vert_amount_onscreen, 10, 75);
horiz_amount_offscreen = info->current.width - horiz_amount_onscreen;
vert_amount_offscreen = info->current.height - vert_amount_onscreen;
horiz_amount_offscreen = MAX (horiz_amount_offscreen, 0);
vert_amount_offscreen = MAX (vert_amount_offscreen, 0);
/* Allow the titlebar to touch the bottom panel; If there is no titlebar,
* require vert_amount to remain on the screen.
*/
if (window->frame)
{
MetaFrameBorders borders;
meta_frame_calc_borders (window->frame, &borders);
bottom_amount = info->current.height - borders.visible.top;
vert_amount_onscreen = borders.visible.top;
}
else
bottom_amount = vert_amount_offscreen;
/* Extend the region, have a helper function handle the constraint,
* then return the region to its original size.
*/
meta_rectangle_expand_region_conditionally (info->usable_screen_region,
horiz_amount_offscreen,
horiz_amount_offscreen,
0, /* Don't let titlebar off */
bottom_amount,
horiz_amount_onscreen,
vert_amount_onscreen);
retval =
do_screen_and_monitor_relative_constraints (window,
info->usable_screen_region,
info,
check_only);
meta_rectangle_expand_region_conditionally (info->usable_screen_region,
-horiz_amount_offscreen,
-horiz_amount_offscreen,
0, /* Don't let titlebar off */
-bottom_amount,
horiz_amount_onscreen,
vert_amount_onscreen);
return retval;
}
static gboolean
constrain_partially_onscreen (MetaWindow *window,
ConstraintInfo *info,
ConstraintPriority priority,
gboolean check_only)
{
gboolean retval;
int top_amount, bottom_amount;
int horiz_amount_offscreen, vert_amount_offscreen;
int horiz_amount_onscreen, vert_amount_onscreen;
if (priority > PRIORITY_PARTIALLY_VISIBLE_ON_WORKAREA)
return TRUE;
/* Exit early if we know the constraint won't apply--note that this constraint
* is only meant for normal windows (e.g. we don't want docks to be shoved
* "onscreen" by their own strut).
*/
if (window->type == META_WINDOW_DESKTOP ||
window->type == META_WINDOW_DOCK ||
meta_window_get_placement_rule (window))
return TRUE;
/* Determine how much offscreen things are allowed. We first need to
* figure out how much must remain on the screen. For that, we use 25%
* window width/height but clamp to the range of (10,75) pixels. This is
* somewhat of a seat of my pants random guess at what might look good.
* Then, the amount that is allowed off is just the window size minus
* this amount (but no less than 0 for tiny windows).
*/
horiz_amount_onscreen = info->current.width / 4;
vert_amount_onscreen = info->current.height / 4;
horiz_amount_onscreen = CLAMP (horiz_amount_onscreen, 10, 75);
vert_amount_onscreen = CLAMP (vert_amount_onscreen, 10, 75);
horiz_amount_offscreen = info->current.width - horiz_amount_onscreen;
vert_amount_offscreen = info->current.height - vert_amount_onscreen;
horiz_amount_offscreen = MAX (horiz_amount_offscreen, 0);
vert_amount_offscreen = MAX (vert_amount_offscreen, 0);
top_amount = vert_amount_offscreen;
/* Allow the titlebar to touch the bottom panel; If there is no titlebar,
* require vert_amount to remain on the screen.
*/
if (window->frame)
{
MetaFrameBorders borders;
meta_frame_calc_borders (window->frame, &borders);
bottom_amount = info->current.height - borders.visible.top;
vert_amount_onscreen = borders.visible.top;
}
else
bottom_amount = vert_amount_offscreen;
/* Extend the region, have a helper function handle the constraint,
* then return the region to its original size.
*/
meta_rectangle_expand_region_conditionally (info->usable_screen_region,
horiz_amount_offscreen,
horiz_amount_offscreen,
top_amount,
bottom_amount,
horiz_amount_onscreen,
vert_amount_onscreen);
retval =
do_screen_and_monitor_relative_constraints (window,
info->usable_screen_region,
info,
check_only);
meta_rectangle_expand_region_conditionally (info->usable_screen_region,
-horiz_amount_offscreen,
-horiz_amount_offscreen,
-top_amount,
-bottom_amount,
horiz_amount_onscreen,
vert_amount_onscreen);
return retval;
}