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mutter-performance-source/cogl-color.h
Robert Bragg b69d49e43c Removes cogl_color_set_from_4d as it may mislead people.
Someone not sure which cogl_color_set_from_* version is "best" may use
set_from_4d because taking doubles implies higher precision. Currently
it doesn't have any advantage.
2009-01-28 17:20:15 +00:00

284 lines
7.5 KiB
C

/* cogl-color.h: Color type for COGL
* This file is part of Clutter
*
* Copyright (C) 2008 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_COLOR_H__
#define __COGL_COLOR_H__
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
CoglColor *cogl_color_new (void);
CoglColor *cogl_color_copy (const CoglColor *color);
void cogl_color_free (CoglColor *color);
/**
* cogl_color_set_from_4ub:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and 255
* @green: value of the green channel, between 0 and 255
* @blue: value of the blue channel, between 0 and 255
* @alpha: value of the alpha channel, between 0 and 255
*
* Sets the values of the passed channels into a #CoglColor.
*
* Since: 1.0
*/
void cogl_color_set_from_4ub (CoglColor *dest,
guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
/**
* cogl_color_set_from_4f:
* @dest: return location for a #CoglColor
* @red: value of the red channel, between 0 and %1.0
* @green: value of the green channel, between 0 and %1.0
* @blue: value of the blue channel, between 0 and %1.0
* @alpha: value of the alpha channel, between 0 and %1.0
*
* Sets the values of the passed channels into a #CoglColor
*
* Since: 1.0
*/
void cogl_color_set_from_4f (CoglColor *dest,
float red,
float green,
float blue,
float alpha);
/**
* cogl_color_get_red_byte:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a byte value
* between 0 and 255
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_red_byte (const CoglColor *color);
/**
* cogl_color_get_green_byte:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a byte value
* between 0 and 255
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_green_byte (const CoglColor *color);
/**
* cogl_color_get_blue_byte:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a byte value
* between 0 and 255
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_blue_byte (const CoglColor *color);
/**
* cogl_color_get_alpha_byte:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a byte value
* between 0 and 255
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
unsigned char cogl_color_get_alpha_byte (const CoglColor *color);
/**
* cogl_color_get_red_float:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_red_float (const CoglColor *color);
/**
* cogl_color_get_green_float:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_green_float (const CoglColor *color);
/**
* cogl_color_get_blue_float:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_blue_float (const CoglColor *color);
/**
* cogl_color_get_alpha_float:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a floating point
* value between 0.0 and 1.0
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_alpha_float (const CoglColor *color);
/**
* cogl_color_get_red:
* @color: a #CoglColor
*
* Retrieves the red channel of @color as a fixed point
* value between 0 and %1.0.
*
* Return value: the red channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_red (const CoglColor *color);
/**
* cogl_color_get_green:
* @color: a #CoglColor
*
* Retrieves the green channel of @color as a fixed point
* value between 0 and %1.0.
*
* Return value: the green channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_green (const CoglColor *color);
/**
* cogl_color_get_blue:
* @color: a #CoglColor
*
* Retrieves the blue channel of @color as a fixed point
* value between 0 and %1.0.
*
* Return value: the blue channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_blue (const CoglColor *color);
/**
* cogl_color_get_alpha:
* @color: a #CoglColor
*
* Retrieves the alpha channel of @color as a fixed point
* value between 0 and %1.0.
*
* Return value: the alpha channel of the passed color
*
* Since: 1.0
*/
float cogl_color_get_alpha (const CoglColor *color);
/**
* cogl_set_source_color:
* @color: a #CoglColor
*
* Sets the source color using normalized values for each component.
* This color will be used for any subsequent drawing operation.
*
* See also cogl_set_source_color4ub() and cogl_set_source_color4f()
* if you already have the color components.
*
* Since: 1.0
*/
void cogl_set_source_color (const CoglColor *color);
/**
* cogl_set_source_color4ub:
* @red: value of the red channel, between 0 and 255
* @green: value of the green channel, between 0 and 255
* @blue: value of the blue channel, between 0 and 255
* @alpha: value of the alpha channel, between 0 and 255
*
* Sets the source color using unsigned bytes for each component. This
* color will be used for any subsequent drawing operation.
*
* The value for each component is an unsigned byte in the range
* between 0 and 255.
*
* Since: 1.0
*/
void cogl_set_source_color4ub (guint8 red,
guint8 green,
guint8 blue,
guint8 alpha);
/**
* cogl_set_source_color4f:
* @red: value of the red channel, between 0 and %1.0
* @green: value of the green channel, between 0 and %1.0
* @blue: value of the blue channel, between 0 and %1.0
* @alpha: value of the alpha channel, between 0 and %1.0
*
* Sets the source color using normalized values for each component.
* This color will be used for any subsequent drawing operation.
*
* The value for each component is a fixed point number in the range
* between 0 and %1.0. If the values passed in are outside that
* range, they will be clamped.
*
* Since: 1.0
*/
void cogl_set_source_color4f (float red,
float green,
float blue,
float alpha);
G_END_DECLS
#endif /* __COGL_COLOR_H__ */