6436cd073d
This declares the interface types CoglFramebuffer, CoglBuffer, CoglTexture, CoglMetaTexture and CoglPrimitiveTexture as void when including the public cogl.h header so that users don't have to use lots of C type casts between instance types and interface types. This also removes all of the COGL_XYZ() type cast macros since they do nothing more than compile time type casting but it's less readable if you haven't seen that coding pattern before. Unlike with gobject based apis that use per-type macros for casting and performing runtime type checking we instead prefer to do our runtime type checking internally within the front-end public apis when objects are passed into Cogl. This greatly reduces the verbosity for users of the api and may help reduce the chance of excessive runtime type checking that can sometimes be a problem. (cherry picked from commit 248a76f5eac7e5ae4fb45208577f9a55360812a7) Since we can't break the 1.x api this version of the patch actually defines compatible NOP macros within deprecated/cogl-type-casts.h
232 lines
6.5 KiB
C
232 lines
6.5 KiB
C
#include <cogl/cogl.h>
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#include <cogl/cogl-xlib.h>
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#include <cogl/winsys/cogl-texture-pixmap-x11.h>
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#include <glib.h>
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/extensions/Xcomposite.h>
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#define X11_FOREIGN_EVENT_MASK \
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(KeyPressMask | \
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KeyReleaseMask | \
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ButtonPressMask | \
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ButtonReleaseMask | \
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PointerMotionMask)
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#define TFP_XWIN_WIDTH 200
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#define TFP_XWIN_HEIGHT 200
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static void
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update_cogl_x11_event_mask (CoglOnscreen *onscreen,
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uint32_t event_mask,
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void *user_data)
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{
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Display *xdpy = user_data;
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XSetWindowAttributes attrs;
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uint32_t xwin;
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attrs.event_mask = event_mask | X11_FOREIGN_EVENT_MASK;
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xwin = cogl_x11_onscreen_get_window_xid (onscreen);
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XChangeWindowAttributes (xdpy,
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(Window)xwin,
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CWEventMask,
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&attrs);
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}
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int
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main (int argc, char **argv)
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{
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Display *xdpy;
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int composite_error = 0, composite_event = 0;
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CoglRenderer *renderer;
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CoglSwapChain *chain;
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CoglOnscreenTemplate *onscreen_template;
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CoglDisplay *display;
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CoglContext *ctx;
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CoglOnscreen *onscreen;
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CoglFramebuffer *fb;
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CoglError *error = NULL;
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uint32_t visual;
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XVisualInfo template, *xvisinfo;
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int visinfos_count;
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XSetWindowAttributes xattr;
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unsigned long mask;
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Window xwin;
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int screen;
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Window tfp_xwin;
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Pixmap pixmap;
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CoglTexturePixmapX11 *tfp;
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GC gc;
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g_print ("NB: Don't use this example as a benchmark since there is "
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"no synchonization between X window updates and onscreen "
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"framebuffer updates!\n");
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/* Since we want to test external ownership of the X display,
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* connect to X manually... */
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xdpy = XOpenDisplay (NULL);
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if (!xdpy)
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{
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fprintf (stderr, "Failed to open X Display\n");
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return 1;
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}
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XSynchronize (xdpy, True);
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if (XCompositeQueryExtension (xdpy, &composite_event, &composite_error))
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{
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int major = 0, minor = 0;
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if (XCompositeQueryVersion (xdpy, &major, &minor))
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{
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if (major != 0 || minor < 3)
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g_error ("Missing XComposite extension >= 0.3");
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}
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}
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/* Conceptually choose a GPU... */
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renderer = cogl_renderer_new ();
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/* FIXME: This should conceptually be part of the configuration of
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* a renderer. */
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cogl_xlib_renderer_set_foreign_display (renderer, xdpy);
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if (!cogl_renderer_connect (renderer, &error))
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{
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fprintf (stderr, "Failed to connect to a renderer: %s\n",
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error->message);
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}
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chain = cogl_swap_chain_new ();
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cogl_swap_chain_set_has_alpha (chain, TRUE);
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/* Conceptually declare upfront the kinds of windows we anticipate
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* creating so that when we configure the display pipeline we can avoid
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* having an impedance miss-match between the format of windows and the
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* format the display pipeline expects. */
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onscreen_template = cogl_onscreen_template_new (chain);
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cogl_object_unref (chain);
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/* Conceptually setup a display pipeline */
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display = cogl_display_new (renderer, onscreen_template);
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cogl_object_unref (renderer);
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if (!cogl_display_setup (display, &error))
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{
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fprintf (stderr, "Failed to setup a display pipeline: %s\n",
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error->message);
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return 1;
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}
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ctx = cogl_context_new (display, &error);
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if (!ctx)
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{
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fprintf (stderr, "Failed to create context: %s\n", error->message);
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return 1;
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}
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onscreen = cogl_onscreen_new (ctx, 640, 480);
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/* We want to test that Cogl can handle foreign X windows... */
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visual = cogl_x11_onscreen_get_visual_xid (onscreen);
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if (!visual)
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{
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fprintf (stderr, "Failed to query an X visual suitable for the "
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"configured CoglOnscreen framebuffer\n");
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return 1;
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}
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template.visualid = visual;
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xvisinfo = XGetVisualInfo (xdpy, VisualIDMask, &template, &visinfos_count);
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/* window attributes */
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xattr.background_pixel = WhitePixel (xdpy, DefaultScreen (xdpy));
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xattr.border_pixel = 0;
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xattr.colormap = XCreateColormap (xdpy,
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DefaultRootWindow (xdpy),
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xvisinfo->visual,
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AllocNone);
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mask = CWBorderPixel | CWColormap;
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xwin = XCreateWindow (xdpy,
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DefaultRootWindow (xdpy),
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0, 0,
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800, 600,
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0,
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xvisinfo->depth,
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InputOutput,
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xvisinfo->visual,
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mask, &xattr);
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XFree (xvisinfo);
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cogl_x11_onscreen_set_foreign_window_xid (onscreen, xwin,
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update_cogl_x11_event_mask,
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xdpy);
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XMapWindow (xdpy, xwin);
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XCompositeRedirectSubwindows (xdpy, xwin, CompositeRedirectManual);
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screen = DefaultScreen (xdpy);
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tfp_xwin = XCreateSimpleWindow (xdpy, xwin,
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0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT,
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0,
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WhitePixel (xdpy, screen),
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WhitePixel (xdpy, screen));
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XMapWindow (xdpy, tfp_xwin);
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gc = XCreateGC (xdpy, tfp_xwin, 0, NULL);
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pixmap = XCompositeNameWindowPixmap (xdpy, tfp_xwin);
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tfp = cogl_texture_pixmap_x11_new (ctx, pixmap, TRUE, &error);
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if (!tfp)
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{
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fprintf (stderr, "Failed to create CoglTexturePixmapX11: %s",
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error->message);
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return 1;
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}
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fb = onscreen;
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for (;;)
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{
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unsigned long pixel;
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CoglPipeline *pipeline;
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while (XPending (xdpy))
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{
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XEvent event;
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KeySym keysym;
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XNextEvent (xdpy, &event);
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switch (event.type)
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{
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case KeyRelease:
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keysym = XLookupKeysym (&event.xkey, 0);
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if (keysym == XK_q || keysym == XK_Q || keysym == XK_Escape)
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return 0;
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}
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cogl_xlib_renderer_handle_event (renderer, &event);
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}
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pixel =
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g_random_int_range (0, 255) << 24 |
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g_random_int_range (0, 255) << 16 |
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g_random_int_range (0, 255) << 8;
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g_random_int_range (0, 255);
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XSetForeground (xdpy, gc, pixel);
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XFillRectangle (xdpy, tfp_xwin, gc, 0, 0, TFP_XWIN_WIDTH, TFP_XWIN_HEIGHT);
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XFlush (xdpy);
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cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
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pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_texture (pipeline, 0, tfp);
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cogl_framebuffer_draw_rectangle (fb, pipeline, -0.8, 0.8, 0.8, -0.8);
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cogl_object_unref (pipeline);
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cogl_onscreen_swap_buffers (onscreen);
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}
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return 0;
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}
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