79acb088e7
Since using addresses that might change is something that finally the FSF acknowledge as a plausible scenario (after changing address twice), the license blurb in the source files should use the URI for getting the license in case the library did not come with it. Not that URIs cannot possibly change, but at least it's easier to set up a redirection at the same place. As a side note: this commit closes the oldes bug in Clutter's bug report tool. http://bugzilla.openedhand.com/show_bug.cgi?id=521
193 lines
5.8 KiB
C
193 lines
5.8 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Authored By Matthew Allum <mallum@openedhand.com>
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* Emmanuele Bassi <ebassi@openedhand.com>
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*
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* Copyright (C) 2006 OpenedHand
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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*/
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/**
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* SECTION:clutter-scriptable
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* @short_description: Override the UI definition parsing
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*
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* The #ClutterScriptableIface interface exposes the UI definition parsing
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* process to external classes. By implementing this interface, a class can
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* override the UI definition parsing and transform complex data types into
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* GObject properties, or allow custom properties.
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*
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* #ClutterScriptable is available since Clutter 0.6
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <stdlib.h>
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#include <glib.h>
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#include "clutter-scriptable.h"
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#include "clutter-script-private.h"
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#include "clutter-private.h"
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#include "clutter-debug.h"
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GType
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clutter_scriptable_get_type (void)
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{
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static GType scriptable_type = 0;
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if (G_UNLIKELY (scriptable_type == 0))
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{
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scriptable_type =
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g_type_register_static_simple (G_TYPE_INTERFACE,
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I_("ClutterScriptable"),
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sizeof (ClutterScriptableIface),
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NULL, 0, NULL, 0);
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}
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return scriptable_type;
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}
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/**
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* clutter_scriptable_set_id:
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* @scriptable: a #ClutterScriptable
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* @id: the #ClutterScript id of the object
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*
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* Sets @id as the unique Clutter script it for this instance of
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* #ClutterScriptableIface.
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*
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* This name can be used by user interface designer applications to
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* define a unique name for an object constructable using the UI
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* definition language parsed by #ClutterScript.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_id (ClutterScriptable *scriptable,
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const gchar *id)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (id != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_id)
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iface->set_id (scriptable, id);
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else
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g_object_set_data_full (G_OBJECT (scriptable),
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"clutter-script-id",
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g_strdup (id),
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g_free);
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}
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/**
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* clutter_scriptable_get_id:
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* @scriptable: a #ClutterScriptable
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*
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* Retrieves the id of @scriptable set using clutter_scriptable_set_id().
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*
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* Return value: the id of the object. The returned string is owned by
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* the scriptable object and should never be modified of freed
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*
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* Since: 0.6
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*/
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G_CONST_RETURN gchar *
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clutter_scriptable_get_id (ClutterScriptable *scriptable)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->get_id)
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return iface->get_id (scriptable);
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else
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return g_object_get_data (G_OBJECT (scriptable), "clutter-script-id");
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}
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/**
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* clutter_scriptable_parse_custom_node:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @value: the generic value to be set
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* @name: the name of the node
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* @node: the JSON node to be parsed
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*
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* Parses the passed JSON node. The implementation must set the type
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* of the passed #GValue pointer using g_value_init().
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*
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* Return value: %TRUE if the node was successfully parsed, %FALSE otherwise.
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*
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* Since: 0.6
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*/
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gboolean
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clutter_scriptable_parse_custom_node (ClutterScriptable *scriptable,
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ClutterScript *script,
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GValue *value,
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const gchar *name,
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JsonNode *node)
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{
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ClutterScriptableIface *iface;
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g_return_val_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable), FALSE);
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g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), FALSE);
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g_return_val_if_fail (name != NULL, FALSE);
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g_return_val_if_fail (node != NULL, FALSE);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->parse_custom_node)
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return iface->parse_custom_node (scriptable, script, value, name, node);
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return FALSE;
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}
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/**
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* clutter_scriptable_set_custom_property:
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* @scriptable: a #ClutterScriptable
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* @script: the #ClutterScript creating the scriptable instance
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* @name: the name of the property
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* @value: the value of the property
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*
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* Overrides the common properties setting. The underlying virtual
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* function should be used when implementing custom properties.
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*
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* Since: 0.6
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*/
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void
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clutter_scriptable_set_custom_property (ClutterScriptable *scriptable,
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ClutterScript *script,
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const gchar *name,
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const GValue *value)
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{
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ClutterScriptableIface *iface;
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g_return_if_fail (CLUTTER_IS_SCRIPTABLE (scriptable));
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g_return_if_fail (CLUTTER_IS_SCRIPT (script));
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g_return_if_fail (name != NULL);
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g_return_if_fail (value != NULL);
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iface = CLUTTER_SCRIPTABLE_GET_IFACE (scriptable);
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if (iface->set_custom_property)
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iface->set_custom_property (scriptable, script, name, value);
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}
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