b398292089
The DeviceManager class should be abstract in Clutter, and implemented by each backend, as different backends will have different ways to detect, initialize and list devices; the X11 backend alone has *two* ways of dealing with devices. This commit makes DeviceManager an abstract class and delegates the device initialization and enumeration to per-backend sub-classes. The responsible for creating the device manager is, obviously, the backend singleton. The X11 and Win32 backends have been updated to the new layout; the Win32 backend has been updated blindly, so it might require additional testing.
60 lines
2.3 KiB
C
60 lines
2.3 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corp.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author: Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#ifndef __CLUTTER_DEVICE_MANAGER_WIN32_H__
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#define __CLUTTER_DEVICE_MANAGER_WIN32_H__
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#include <clutter/clutter-device-manager.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_DEVICE_MANAGER_WIN32 (clutter_device_manager_win32_get_type ())
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#define CLUTTER_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32))
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#define CLUTTER_IS_DEVICE_MANAGER_WIN32(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
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#define CLUTTER_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
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#define CLUTTER_IS_DEVICE_MANAGER_WIN32_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DEVICE_MANAGER_WIN32))
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#define CLUTTER_DEVICE_MANAGER_WIN32_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DEVICE_MANAGER_WIN32, ClutterDeviceManagerWin32Class))
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typedef struct _ClutterDeviceManagerWin32 ClutterDeviceManagerWin32;
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typedef struct _ClutterDeviceManagerWin32Class ClutterDeviceManagerWin32Class;
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struct _ClutterDeviceManagerWin32
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{
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ClutterDeviceManager parent_instance;
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GSList *devices;
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ClutterInputDevice *core_pointer;
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ClutterInputDevice *core_keyboard;
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};
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struct _ClutterDeviceManagerWin32Class
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{
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ClutterDeviceManagerClass parent_class;
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};
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GType clutter_device_manager_win32_get_type (void) G_GNUC_CONST;
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G_END_DECLS
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#endif /* __CLUTTER_DEVICE_MANAGER_WIN32_H__ */
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