bac66fcbc4
We'll soon introduce a new gesture tracking framework which heavily depends on ClutterActions seeing all events of a sequence. For this to work, a larger change to event delivery is needed: Implicit grabbing of all events for button and touch press->motion->release sequences to ensure ClutterActions continue receiving events for the whole sequence. This commit takes care of that: At the start of an event sequence we collect all the event-handling actors and actions to a GArray that lives in the PointerDeviceEntry, and then deliver all events belonging to that sequence to the same actors/actions until the sequence ends. To avoid events getting pulled from under our feet when mutters event filter returns CLUTTER_EVENT_STOP, this also introduces private API (maybe_lost_implicit_grab()) on ClutterStage so that we can't end up with stale sequences. Note that this also slightly changes behavior when it comes to event delivery to actions: Because we now store actions separated from their actors, any action returning CLUTTER_EVENT_STOP now stops event propagation immediately. That was different before, where we'd emit events to all actions of the actor and only then stop propagation. Note that this isn't handling ClutterGrabs correctly right now, this will be a little tricky, so we'll take care of that in a future commit. To handle actors getting destroyed or unmapped during a grab, listen to notify::grab on the deepmost actor in the implicit grab tree. This gives us a notification when any actor inside the tree goes unmapped. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/2342> |
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meson.build |