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mutter-performance-source/src/frame.c
2001-07-11 06:22:00 +00:00

286 lines
8.5 KiB
C

/* Metacity X window decorations */
/*
* Copyright (C) 2001 Havoc Pennington
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*/
#include "frame.h"
#include "errors.h"
#include "keybindings.h"
#define EVENT_MASK (SubstructureRedirectMask | \
StructureNotifyMask | SubstructureNotifyMask | \
ExposureMask | \
ButtonPressMask | ButtonReleaseMask | \
PointerMotionMask | PointerMotionHintMask | \
EnterWindowMask | LeaveWindowMask | \
FocusChangeMask)
void
meta_window_ensure_frame (MetaWindow *window)
{
MetaFrame *frame;
XSetWindowAttributes attrs;
g_return_if_fail (window->display->server_grab_count > 0);
if (window->frame)
return;
frame = g_new (MetaFrame, 1);
frame->window = window;
frame->xwindow = None;
frame->rect = window->rect;
frame->child_x = 0;
frame->child_y = 0;
frame->bottom_height = 0;
frame->right_width = 0;
frame->mapped = FALSE;
attrs.event_mask = EVENT_MASK;
frame->xwindow = XCreateWindow (window->display->xdisplay,
window->screen->xroot,
frame->rect.x,
frame->rect.y,
frame->rect.width,
frame->rect.height,
0,
window->depth,
InputOutput,
window->xvisual,
CWEventMask,
&attrs);
/* So our UI can find the window ID */
XFlush (window->display->xdisplay);
meta_verbose ("Frame for %s is 0x%lx\n", frame->window->desc, frame->xwindow);
meta_display_register_x_window (window->display, &frame->xwindow, window);
/* Reparent the client window; it may be destroyed,
* thus the error trap. We'll get a destroy notify later
* and free everything. Comment in FVWM source code says
* we need a server grab or the child can get its MapNotify
* before we've finished reparenting and getting the decoration
* window onscreen, so ensure_frame must be called with
* a grab.
*/
meta_error_trap_push (window->display);
window->mapped = FALSE; /* the reparent will unmap the window,
* we don't want to take that as a withdraw
*/
window->unmaps_pending += 1;
window->rect.x = 0;
window->rect.y = 0;
XReparentWindow (window->display->xdisplay,
window->xwindow,
frame->xwindow,
window->rect.x,
window->rect.y);
meta_error_trap_pop (window->display);
/* stick frame to the window */
window->frame = frame;
meta_ui_add_frame (window->screen->ui, frame->xwindow);
if (window->title)
meta_ui_set_frame_title (window->screen->ui,
window->frame->xwindow,
window->title);
/* Move keybindings to frame instead of window */
meta_window_grab_keys (window);
}
void
meta_window_destroy_frame (MetaWindow *window)
{
MetaFrame *frame;
if (window->frame == NULL)
return;
frame = window->frame;
meta_ui_remove_frame (window->screen->ui, frame->xwindow);
/* Unparent the client window; it may be destroyed,
* thus the error trap.
*/
meta_error_trap_push (window->display);
window->mapped = FALSE; /* Keep track of unmapping it, so we
* can identify a withdraw initiated
* by the client.
*/
window->unmaps_pending += 1;
XReparentWindow (window->display->xdisplay,
window->xwindow,
window->screen->xroot,
/* FIXME where to put it back depends on the gravity */
window->frame->rect.x,
window->frame->rect.y);
meta_error_trap_pop (window->display);
meta_display_unregister_x_window (window->display,
frame->xwindow);
window->frame = NULL;
/* Move keybindings to window instead of frame */
meta_window_grab_keys (window);
/* should we push an error trap? */
XDestroyWindow (window->display->xdisplay, frame->xwindow);
g_free (frame);
/* Put our state back where it should be */
meta_window_queue_calc_showing (window);
}
MetaFrameFlags
meta_frame_get_flags (MetaFrame *frame)
{
MetaFrameFlags flags;
flags = META_FRAME_ALLOWS_MENU;
if (frame->window->has_close_func)
flags |= META_FRAME_ALLOWS_DELETE;
if (frame->window->has_maximize_func)
flags |= META_FRAME_ALLOWS_MAXIMIZE;
if (frame->window->has_minimize_func)
flags |= META_FRAME_ALLOWS_MINIMIZE;
if (frame->window->has_shade_func)
flags |= META_FRAME_ALLOWS_SHADE;
if (frame->window->has_move_func)
flags |= META_FRAME_ALLOWS_MOVE;
if (frame->window->has_resize_func &&
!frame->window->maximized)
{
if (frame->window->size_hints.min_width <
frame->window->size_hints.max_width)
flags |= META_FRAME_ALLOWS_HORIZONTAL_RESIZE;
if (frame->window->size_hints.min_height <
frame->window->size_hints.max_height)
flags |= META_FRAME_ALLOWS_VERTICAL_RESIZE;
}
if (frame->window->has_focus)
flags |= META_FRAME_HAS_FOCUS;
if (frame->window->shaded)
flags |= META_FRAME_SHADED;
if (frame->window->on_all_workspaces)
flags |= META_FRAME_STUCK;
if (frame->window->maximized)
flags |= META_FRAME_MAXIMIZED;
return flags;
}
void
meta_frame_calc_geometry (MetaFrame *frame,
MetaFrameGeometry *geomp)
{
MetaFrameGeometry geom;
MetaWindow *window;
window = frame->window;
meta_ui_get_frame_geometry (window->screen->ui,
frame->xwindow,
&geom.top_height,
&geom.bottom_height,
&geom.left_width,
&geom.right_width);
*geomp = geom;
}
static void
set_background_none (MetaFrame *frame)
{
XSetWindowAttributes attrs;
attrs.background_pixmap = None;
XChangeWindowAttributes (frame->window->display->xdisplay,
frame->xwindow,
CWBackPixmap,
&attrs);
}
void
meta_frame_sync_to_window (MetaFrame *frame,
gboolean need_move,
gboolean need_resize)
{
meta_verbose ("Syncing frame geometry %d,%d %dx%d (SE: %d,%d)\n",
frame->rect.x, frame->rect.y,
frame->rect.width, frame->rect.height,
frame->rect.x + frame->rect.width,
frame->rect.y + frame->rect.height);
/* set bg to none to avoid flicker */
if (need_resize)
set_background_none (frame);
if (need_move && need_resize)
XMoveResizeWindow (frame->window->display->xdisplay,
frame->xwindow,
frame->rect.x,
frame->rect.y,
frame->rect.width,
frame->rect.height);
else if (need_move)
XMoveWindow (frame->window->display->xdisplay,
frame->xwindow,
frame->rect.x,
frame->rect.y);
else if (need_resize)
XResizeWindow (frame->window->display->xdisplay,
frame->xwindow,
frame->rect.width,
frame->rect.height);
if (need_resize)
meta_ui_reset_frame_bg (frame->window->screen->ui,
frame->xwindow);
}
void
meta_frame_queue_draw (MetaFrame *frame)
{
meta_ui_queue_frame_draw (frame->window->screen->ui,
frame->xwindow);
}