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mutter-performance-source/clutter/clutter/clutter-main.h

160 lines
6.7 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include "clutter/clutter-actor.h"
#include "clutter/clutter-stage.h"
#include <pango/pango.h>
G_BEGIN_DECLS
typedef enum
{
CLUTTER_DEBUG_MISC = 1 << 0,
CLUTTER_DEBUG_ACTOR = 1 << 1,
CLUTTER_DEBUG_TEXTURE = 1 << 2,
CLUTTER_DEBUG_EVENT = 1 << 3,
CLUTTER_DEBUG_PAINT = 1 << 4,
CLUTTER_DEBUG_PANGO = 1 << 5,
CLUTTER_DEBUG_BACKEND = 1 << 6,
CLUTTER_DEBUG_SCHEDULER = 1 << 7,
CLUTTER_DEBUG_SCRIPT = 1 << 8,
CLUTTER_DEBUG_SHADER = 1 << 9,
CLUTTER_DEBUG_MULTISTAGE = 1 << 10,
CLUTTER_DEBUG_ANIMATION = 1 << 11,
CLUTTER_DEBUG_LAYOUT = 1 << 12,
CLUTTER_DEBUG_PICK = 1 << 13,
CLUTTER_DEBUG_EVENTLOOP = 1 << 14,
CLUTTER_DEBUG_CLIPPING = 1 << 15,
CLUTTER_DEBUG_OOB_TRANSFORMS = 1 << 16,
CLUTTER_DEBUG_FRAME_TIMINGS = 1 << 17,
CLUTTER_DEBUG_DETAILED_TRACE = 1 << 18,
CLUTTER_DEBUG_GRABS = 1 << 19,
CLUTTER_DEBUG_FRAME_CLOCK = 1 << 20,
CLUTTER_DEBUG_GESTURES = 1 << 21,
} ClutterDebugFlag;
typedef enum
{
CLUTTER_DEBUG_NOP_PICKING = 1 << 0,
} ClutterPickDebugFlag;
typedef enum
{
CLUTTER_DEBUG_DISABLE_SWAP_EVENTS = 1 << 0,
CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS = 1 << 1,
CLUTTER_DEBUG_REDRAWS = 1 << 2,
CLUTTER_DEBUG_PAINT_VOLUMES = 1 << 3,
CLUTTER_DEBUG_DISABLE_CULLING = 1 << 4,
CLUTTER_DEBUG_DISABLE_OFFSCREEN_REDIRECT = 1 << 5,
CLUTTER_DEBUG_CONTINUOUS_REDRAW = 1 << 6,
CLUTTER_DEBUG_PAINT_DEFORM_TILES = 1 << 7,
CLUTTER_DEBUG_PAINT_DAMAGE_REGION = 1 << 8,
CLUTTER_DEBUG_DISABLE_DYNAMIC_MAX_RENDER_TIME = 1 << 9,
CLUTTER_DEBUG_PAINT_MAX_RENDER_TIME = 1 << 10,
} ClutterDrawDebugFlag;
/**
* CLUTTER_PRIORITY_REDRAW:
*
* Priority of the redraws. This is chosen to be lower than the GTK+
* redraw and resize priorities, because in application with both
* GTK+ and Clutter it's more likely that the Clutter part will be
* continually animating (and thus able to starve GTK+) than
* vice-versa.
*/
#define CLUTTER_PRIORITY_REDRAW (G_PRIORITY_HIGH_IDLE + 50)
typedef enum _ClutterPipelineCapability
{
CLUTTER_PIPELINE_CAPABILITY_COLOR_STATE,
} ClutterPipelineCapability;
#define CLUTTER_PIPELINE_CAPABILITY (clutter_pipeline_capability_quark ())
CLUTTER_EXPORT
GQuark clutter_pipeline_capability_quark (void);
CLUTTER_EXPORT
void clutter_stage_handle_event (ClutterStage *stage,
ClutterEvent *event);
/* Debug utility functions */
CLUTTER_EXPORT
gboolean clutter_get_accessibility_enabled (void);
/* Threading functions */
CLUTTER_EXPORT
guint clutter_threads_add_idle (GSourceFunc func,
gpointer data);
CLUTTER_EXPORT
guint clutter_threads_add_idle_full (gint priority,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
guint clutter_threads_add_timeout (guint interval,
GSourceFunc func,
gpointer data);
CLUTTER_EXPORT
guint clutter_threads_add_timeout_full (gint priority,
guint interval,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
guint clutter_threads_add_repaint_func (GSourceFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
guint clutter_threads_add_repaint_func_full (ClutterRepaintFlags flags,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_EXPORT
void clutter_threads_remove_repaint_func (guint handle_id);
CLUTTER_EXPORT
ClutterTextDirection clutter_get_default_text_direction (void);
CLUTTER_EXPORT
void clutter_add_debug_flags (ClutterDebugFlag debug_flags,
ClutterDrawDebugFlag draw_flags,
ClutterPickDebugFlag pick_flags);
CLUTTER_EXPORT
void clutter_remove_debug_flags (ClutterDebugFlag debug_flags,
ClutterDrawDebugFlag draw_flags,
ClutterPickDebugFlag pick_flags);
CLUTTER_EXPORT
void clutter_debug_set_max_render_time_constant (int max_render_time_constant_us);
CLUTTER_EXPORT
ClutterTextDirection clutter_get_text_direction (void);
G_END_DECLS