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mutter-performance-source/src/wayland/meta-wayland-actor-surface.c
Robert Mader 77229f99b8 wayland: Implement subsurface.place_below() for parents
Flatten the subsurface actor tree, making all surface actors children
of the window actor.
Save the subsurface state in a GNode tree in MetaWaylandSurface, where
each surface holds two nodes, one branch, which can be the tree root
or be attached to a parent surfaces branch, and a leaf, which is
used to save the position relative to child branch nodes.

Each time a surface is added or reordered in the tree, unparent all
surface actors from the window actor, traverse all leaves of the
tree and readd the corresponding surface actors back to the window
actor.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/664
2019-08-27 11:31:00 +03:00

337 lines
11 KiB
C

/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include "config.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/meta-window-actor-wayland.h"
#include "compositor/region-utils.h"
#include "wayland/meta-wayland-surface.h"
#include "wayland/meta-window-wayland.h"
typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
struct _MetaWaylandActorSurfacePrivate
{
MetaSurfaceActor *actor;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
meta_wayland_actor_surface_constructed (GObject *object)
{
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
}
static void
meta_wayland_actor_surface_dispose (GObject *object)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (object));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (object));
if (priv->actor)
{
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
g_clear_object (&priv->actor);
}
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
static void
meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
meta_surface_actor_wayland_add_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor),
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
}
void
meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
MetaWaylandPendingState *pending)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaSurfaceActorWayland *surface_actor_wayland =
META_SURFACE_ACTOR_WAYLAND (priv->actor);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
}
double
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWindow *toplevel_window;
toplevel_window = meta_wayland_surface_get_toplevel_window (surface);
if (meta_is_stage_views_scaled ())
{
return 1;
}
else
{
if (!toplevel_window ||
toplevel_window->client_type == META_WINDOW_CLIENT_TYPE_X11)
return 1;
else
return meta_window_wayland_get_geometry_scale (toplevel_window);
}
}
static void
meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
MetaShapedTexture *stex;
GNode *n;
cairo_rectangle_int_t surface_rect;
int geometry_scale;
surface_actor = priv->actor;
stex = meta_surface_actor_get_texture (surface_actor);
meta_shaped_texture_set_buffer_scale (stex, surface->scale);
/* Wayland surface coordinate space -> stage coordinate space */
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
surface_rect = (cairo_rectangle_int_t) {
.width = meta_wayland_surface_get_width (surface) * geometry_scale,
.height = meta_wayland_surface_get_height (surface) * geometry_scale,
};
if (surface->input_region)
{
cairo_region_t *input_region;
input_region = cairo_region_copy (surface->input_region);
cairo_region_intersect_rectangle (input_region, &surface_rect);
meta_surface_actor_set_input_region (surface_actor, input_region);
cairo_region_destroy (input_region);
}
else
{
meta_surface_actor_set_input_region (surface_actor, NULL);
}
if (surface->opaque_region)
{
cairo_region_t *opaque_region;
opaque_region = cairo_region_copy (surface->opaque_region);
cairo_region_intersect_rectangle (opaque_region, &surface_rect);
meta_surface_actor_set_opaque_region (surface_actor, opaque_region);
cairo_region_destroy (opaque_region);
}
else
{
meta_surface_actor_set_opaque_region (surface_actor, NULL);
}
meta_surface_actor_set_transform (surface_actor, surface->buffer_transform);
if (surface->viewport.has_src_rect)
{
meta_surface_actor_set_viewport_src_rect (surface_actor,
&surface->viewport.src_rect);
}
else
{
meta_surface_actor_reset_viewport_src_rect (surface_actor);
}
if (surface->viewport.has_dst_size)
{
meta_surface_actor_set_viewport_dst_size (surface_actor,
surface->viewport.dst_width,
surface->viewport.dst_height);
}
else
{
meta_surface_actor_reset_viewport_dst_size (surface_actor);
}
for (n = g_node_first_child (surface->subsurface_branch_node);
n;
n = g_node_next_sibling (n))
{
MetaWaylandSurface *subsurface_surface = n->data;
MetaWaylandActorSurface *subsurface_actor_surface;
if (G_NODE_IS_LEAF (n))
continue;
subsurface_actor_surface =
META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_sync_actor_state (subsurface_actor_surface);
}
}
void
meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
actor_surface_class->sync_actor_state (actor_surface);
}
static void
meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
static gboolean
meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
MetaLogicalMonitor *logical_monitor)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
float x, y, width, height;
cairo_rectangle_int_t actor_rect;
cairo_region_t *region;
MetaRectangle logical_monitor_layout;
gboolean is_on_monitor;
clutter_actor_get_transformed_position (actor, &x, &y);
clutter_actor_get_transformed_size (actor, &width, &height);
actor_rect.x = (int) roundf (x);
actor_rect.y = (int) roundf (y);
actor_rect.width = (int) roundf (x + width) - actor_rect.x;
actor_rect.height = (int) roundf (y + height) - actor_rect.y;
/* Calculate the scaled surface actor region. */
region = cairo_region_create_rectangle (&actor_rect);
logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
cairo_region_intersect_rectangle (region,
&((cairo_rectangle_int_t) {
.x = logical_monitor_layout.x,
.y = logical_monitor_layout.y,
.width = logical_monitor_layout.width,
.height = logical_monitor_layout.height,
}));
is_on_monitor = !cairo_region_is_empty (region);
cairo_region_destroy (region);
return is_on_monitor;
}
static void
meta_wayland_actor_surface_init (MetaWaylandActorSurface *role)
{
}
static void
meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_wayland_actor_surface_constructed;
object_class->dispose = meta_wayland_actor_surface_dispose;
surface_role_class->assigned = meta_wayland_actor_surface_assigned;
surface_role_class->commit = meta_wayland_actor_surface_commit;
surface_role_class->is_on_logical_monitor =
meta_wayland_actor_surface_is_on_logical_monitor;
klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
}
MetaSurfaceActor *
meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
return priv->actor;
}
void
meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
if (priv->actor)
{
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
g_object_unref (priv->actor);
}
priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
g_signal_connect_swapped (priv->actor, "notify::allocation",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::position",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::mapped",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
}