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mutter-performance-source/tests/interactive/Makefile.am
Emmanuele Bassi be4746b15f Add ClutterContent
ClutterContent is an interface for creating delegate objects that handle
what an actor is going to paint.

Since they are a newly added type, they only hook into the new PaintNode
based API.

The position and size of the content is controlled in part by the
content's own preferred size, and by the ClutterContentGravity
enumeration.
2012-03-16 12:33:36 +00:00

216 lines
6.6 KiB
Makefile

include $(top_srcdir)/build/autotools/Makefile.am.silent
UNIT_TESTS = \
test-texture-slicing.c \
test-texture-async.c \
test-texture-material.c \
test-events.c \
test-scale.c \
test-actors.c \
test-shader-effects.c \
test-depth.c \
test-threads.c \
test-script.c \
test-grab.c \
test-cogl-shader-arbfp.c \
test-cogl-shader-glsl.c \
test-animator.c \
test-state.c \
test-state-animator.c \
test-fbo.c \
test-multistage.c \
test-cogl-primitives.c \
test-cogl-tex-tile.c \
test-cogl-tex-convert.c \
test-cogl-tex-foreign.c \
test-cogl-tex-getset.c \
test-cogl-offscreen.c \
test-cogl-tex-polygon.c \
test-cogl-multitexture.c \
test-stage-read-pixels.c \
test-clip.c \
test-paint-wrapper.c \
test-texture-quality.c \
test-layout.c \
test-animation.c \
test-easing.c \
test-binding-pool.c \
test-text.c \
test-text-field.c \
test-cairo-clock.c \
test-cairo-flowers.c \
test-cogl-vertex-buffer.c \
test-bin-layout.c \
test-flow-layout.c \
test-box-layout.c \
test-stage-sizing.c \
test-drag.c \
test-constraints.c \
test-scrolling.c \
test-swipe-action.c \
test-cogl-point-sprites.c \
test-table-layout.c \
test-path-constraint.c \
test-snap-constraint.c \
test-state-script.c \
test-drop.c \
test-devices.c \
test-actor.c \
test-transitions.c \
test-content.c
if X11_TESTS
UNIT_TESTS += test-pixmap.c
endif
if OS_WIN32
SHEXT =
else
SHEXT = $(EXEEXT)
endif
# For convenience, this provides a way to easily run individual unit tests:
wrappers: stamp-test-interactive $(top_builddir)/build/win32/test-interactive-clutter.bat
@true
stamp-test-interactive: Makefile
@wrapper=$(abs_builddir)/wrapper.sh ; \
chmod +x $$wrapper && \
( echo "/stamp-test-interactive" ; \
echo "/stamp-test-unit-names" ; \
echo "/test-interactive" ; \
echo "/test-unit-names.h" ; \
echo "*.o" ; \
echo ".gitignore" ) > .gitignore ; \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " GEN $$test_bin" ; \
( echo "#!/bin/sh" ; \
echo "$$wrapper $$test_bin \$$@" \
) > $$test_bin$(SHEXT) ; \
chmod +x $$test_bin$(SHEXT) ; \
echo "/$$test_bin$(SHEXT)" >> .gitignore ; \
done \
&& echo timestamp > $(@F)
$(top_builddir)/build/win32/test-interactive-clutter.bat: Makefile test-interactive$(EXEEXT)
@echo " GEN test-interactive-clutter.bat" ; \
for i in $(UNIT_TESTS); \
do \
case $$i in \
test-pixmap.c|test-devices.c) ;; \
*.c) test_bin=$${i%*.c} \
;; \
esac; \
( echo "test-interactive-clutter $$test_bin" ) > $$test_bin-clutter.bat ; \
( echo "test-interactive-clutter $$test_bin" ) >> test-interactive-clutter.bat ; \
done \
&& mv -f *.bat $(top_builddir)/build/win32/
$(top_builddir)/build/win32/test-unit-names.h: test-unit-names.h
@echo " CP "; cp test-unit-names.h $(top_builddir)/build/win32/
test-unit-names.h: stamp-test-unit-names
@true
stamp-test-unit-names: Makefile
@( echo "/* ** This file is autogenerated. Do not edit. ** */" ; \
echo "" ; \
echo "const char *test_unit_names[] = {" ) > test-unit-names.h ; \
for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " \"$$test_bin\"," >> test-unit-names.h ; \
done \
&& echo "};" >> test-unit-names.h \
&& echo timestamp > $(@F)
clean-wrappers:
@for i in $(UNIT_TESTS); \
do \
test_bin=$${i%*.c} ; \
echo " RM $$test_bin"; \
rm -f $$test_bin$(SHEXT); \
done \
&& rm -f $(top_builddir)/build/win32/*.bat \
&& rm -f stamp-test-unit-names \
&& rm -f stamp-test-interactive
.PHONY: wrappers clean-wrappers
INCLUDES = \
-I$(top_srcdir) \
-I$(top_srcdir)/clutter \
-I$(top_builddir)/clutter
common_ldadd = $(top_builddir)/clutter/libclutter-@CLUTTER_API_VERSION@.la
noinst_PROGRAMS = test-interactive
test_interactive_SOURCES = test-main.c test-unit-names.h $(UNIT_TESTS)
test_interactive_CFLAGS = $(CLUTTER_CFLAGS)
test_interactive_CPPFLAGS = \
-DTESTS_DATADIR=\""$(abs_top_srcdir)/tests/data"\" \
-DG_DISABLE_SINGLE_INCLUDES \
-DGLIB_DISABLE_DEPRECATION_WARNINGS \
-DCLUTTER_DISABLE_DEPRECATION_WARNINGS
test_interactive_LDFLAGS = -export-dynamic
test_interactive_LDADD = $(CLUTTER_LIBS) $(common_ldadd) -lm
EXTRA_DIST = \
wrapper.sh.in \
$(top_builddir)/build/win32/test-unit-names.h
DISTCLEANFILES = wrapper.sh .gitignore test-unit-names.h
BUILT_SOURCES = test-unit-names.h wrappers
dist-hook: $(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj $(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj: $(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <File RelativePath="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done > testinteractive.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs9/test-interactive-clutter.vcprojin >$@
rm -f testinteractive.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'" />' \
;; \
esac; \
done > testinteractive.vs10.sourcefiles
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxprojin >$@
rm -f testinteractive.vs10.sourcefiles
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters: $(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin
for F in $(test_interactive_SOURCES); do \
case $$F in \
test-pixmap.c|test-devices.c) ;; \
*.c) echo ' <ClCompile Include="..\..\..\tests\interactive\'$$F'"><Filter>Sources</Filter></ClCompile>' \
;; \
esac; \
done > testinteractive.vs10.sourcefiles.filters
$(CPP) -P - <$(top_srcdir)/build/win32/vs10/test-interactive-clutter.vcxproj.filtersin >$@
rm -f testinteractive.vs10.sourcefiles.filters
# Let the VS9/VS10 Project files be cleared out before they are re-expanded...
DISTCLEANFILES += \
$(top_builddir)/build/win32/test-unit-names.h \
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
EXTRA_DIST += \
$(top_builddir)/build/win32/vs9/test-interactive-clutter.vcproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj \
$(top_builddir)/build/win32/vs10/test-interactive-clutter.vcxproj.filters
clean-local: clean-wrappers