93e938e22f
The monitor texture is the final background image. It doesn't need to have any alpha channel. Cross-fades (which is the process of rendering *into* the monitor texture) still work just fine. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1665>
1018 lines
32 KiB
C
1018 lines
32 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright 2013 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, see <http://www.gnu.org/licenses/>.
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*/
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#include "config.h"
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#include "compositor/meta-background-private.h"
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#include <string.h>
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#include "backends/meta-backend-private.h"
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#include "compositor/cogl-utils.h"
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#include "meta/display.h"
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#include "meta/meta-background-image.h"
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#include "meta/meta-background.h"
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#include "meta/meta-monitor-manager.h"
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#include "meta/util.h"
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enum
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{
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CHANGED,
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LAST_SIGNAL
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};
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static guint signals[LAST_SIGNAL] = { 0 };
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typedef struct _MetaBackgroundMonitor MetaBackgroundMonitor;
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struct _MetaBackgroundMonitor
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{
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gboolean dirty;
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CoglTexture *texture;
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CoglFramebuffer *fbo;
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};
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struct _MetaBackground
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{
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GObject parent;
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MetaDisplay *display;
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MetaBackgroundMonitor *monitors;
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int n_monitors;
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GDesktopBackgroundStyle style;
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GDesktopBackgroundShading shading_direction;
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ClutterColor color;
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ClutterColor second_color;
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GFile *file1;
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MetaBackgroundImage *background_image1;
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GFile *file2;
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MetaBackgroundImage *background_image2;
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CoglTexture *color_texture;
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CoglTexture *wallpaper_texture;
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float blend_factor;
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guint wallpaper_allocation_failed : 1;
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};
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enum
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{
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PROP_META_DISPLAY = 1,
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PROP_MONITOR,
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};
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G_DEFINE_TYPE (MetaBackground, meta_background, G_TYPE_OBJECT)
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static gboolean texture_has_alpha (CoglTexture *texture);
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static GSList *all_backgrounds = NULL;
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static void
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free_fbos (MetaBackground *self)
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{
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int i;
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for (i = 0; i < self->n_monitors; i++)
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{
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MetaBackgroundMonitor *monitor = &self->monitors[i];
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g_clear_object (&monitor->fbo);
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cogl_clear_object (&monitor->texture);
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}
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}
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static void
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free_color_texture (MetaBackground *self)
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{
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cogl_clear_object (&self->color_texture);
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}
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static void
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free_wallpaper_texture (MetaBackground *self)
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{
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cogl_clear_object (&self->wallpaper_texture);
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self->wallpaper_allocation_failed = FALSE;
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}
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static void
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invalidate_monitor_backgrounds (MetaBackground *self)
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{
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free_fbos (self);
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g_clear_pointer (&self->monitors, g_free);
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self->n_monitors = 0;
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if (self->display)
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{
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int i;
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self->n_monitors = meta_display_get_n_monitors (self->display);
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self->monitors = g_new0 (MetaBackgroundMonitor, self->n_monitors);
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for (i = 0; i < self->n_monitors; i++)
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self->monitors[i].dirty = TRUE;
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}
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}
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static void
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on_monitors_changed (MetaBackground *self)
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{
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invalidate_monitor_backgrounds (self);
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}
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static void
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set_display (MetaBackground *self,
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MetaDisplay *display)
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{
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g_set_object (&self->display, display);
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invalidate_monitor_backgrounds (self);
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}
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static void
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meta_background_set_property (GObject *object,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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switch (prop_id)
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{
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case PROP_META_DISPLAY:
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set_display (META_BACKGROUND (object), g_value_get_object (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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meta_background_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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MetaBackground *self = META_BACKGROUND (object);
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switch (prop_id)
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{
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case PROP_META_DISPLAY:
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g_value_set_object (value, self->display);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static gboolean
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need_prerender (MetaBackground *self)
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{
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CoglTexture *texture1 = self->background_image1 ? meta_background_image_get_texture (self->background_image1) : NULL;
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CoglTexture *texture2 = self->background_image2 ? meta_background_image_get_texture (self->background_image2) : NULL;
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if (texture1 == NULL && texture2 == NULL)
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return FALSE;
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if (texture2 == NULL && self->style == G_DESKTOP_BACKGROUND_STYLE_WALLPAPER)
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return FALSE;
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return TRUE;
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}
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static void
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mark_changed (MetaBackground *self)
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{
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int i;
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if (!need_prerender (self))
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free_fbos (self);
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for (i = 0; i < self->n_monitors; i++)
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self->monitors[i].dirty = TRUE;
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g_signal_emit (self, signals[CHANGED], 0);
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}
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static void
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on_background_loaded (MetaBackgroundImage *image,
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MetaBackground *self)
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{
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mark_changed (self);
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}
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static gboolean
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file_equal0 (GFile *file1,
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GFile *file2)
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{
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if (file1 == file2)
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return TRUE;
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if ((file1 == NULL) || (file2 == NULL))
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return FALSE;
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return g_file_equal (file1, file2);
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}
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static void
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set_file (MetaBackground *self,
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GFile **filep,
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MetaBackgroundImage **imagep,
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GFile *file,
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gboolean force_reload)
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{
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if (force_reload || !file_equal0 (*filep, file))
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{
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if (*imagep)
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{
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g_signal_handlers_disconnect_by_func (*imagep,
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(gpointer)on_background_loaded,
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self);
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g_clear_object (imagep);
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}
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g_set_object (filep, file);
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if (file)
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{
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MetaBackgroundImageCache *cache = meta_background_image_cache_get_default ();
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*imagep = meta_background_image_cache_load (cache, file);
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g_signal_connect (*imagep, "loaded",
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G_CALLBACK (on_background_loaded), self);
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}
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}
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}
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static void
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on_gl_video_memory_purged (MetaBackground *self)
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{
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MetaBackgroundImageCache *cache = meta_background_image_cache_get_default ();
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/* The GPU memory that just got invalidated is the texture inside
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* self->background_image1,2 and/or its mipmaps. However, to save memory the
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* original pixbuf isn't kept in RAM so we can't do a simple re-upload. The
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* only copy of the image was the one in texture memory that got invalidated.
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* So we need to do a full reload from disk.
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*/
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if (self->file1)
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{
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meta_background_image_cache_purge (cache, self->file1);
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set_file (self, &self->file1, &self->background_image1, self->file1, TRUE);
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}
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if (self->file2)
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{
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meta_background_image_cache_purge (cache, self->file2);
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set_file (self, &self->file2, &self->background_image2, self->file2, TRUE);
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}
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mark_changed (self);
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}
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static void
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meta_background_dispose (GObject *object)
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{
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MetaBackground *self = META_BACKGROUND (object);
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free_color_texture (self);
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free_wallpaper_texture (self);
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set_file (self, &self->file1, &self->background_image1, NULL, FALSE);
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set_file (self, &self->file2, &self->background_image2, NULL, FALSE);
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set_display (self, NULL);
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G_OBJECT_CLASS (meta_background_parent_class)->dispose (object);
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}
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static void
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meta_background_finalize (GObject *object)
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{
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all_backgrounds = g_slist_remove (all_backgrounds, object);
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G_OBJECT_CLASS (meta_background_parent_class)->finalize (object);
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}
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static void
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meta_background_constructed (GObject *object)
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{
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MetaBackground *self = META_BACKGROUND (object);
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MetaMonitorManager *monitor_manager = meta_monitor_manager_get ();
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G_OBJECT_CLASS (meta_background_parent_class)->constructed (object);
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g_signal_connect_object (self->display, "gl-video-memory-purged",
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G_CALLBACK (on_gl_video_memory_purged), object, G_CONNECT_SWAPPED);
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g_signal_connect_object (monitor_manager, "monitors-changed",
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G_CALLBACK (on_monitors_changed), self,
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G_CONNECT_SWAPPED);
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}
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static void
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meta_background_class_init (MetaBackgroundClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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GParamSpec *param_spec;
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object_class->dispose = meta_background_dispose;
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object_class->finalize = meta_background_finalize;
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object_class->constructed = meta_background_constructed;
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object_class->set_property = meta_background_set_property;
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object_class->get_property = meta_background_get_property;
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signals[CHANGED] =
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g_signal_new ("changed",
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G_TYPE_FROM_CLASS (object_class),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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param_spec = g_param_spec_object ("meta-display",
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"MetaDisplay",
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"MetaDisplay",
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META_TYPE_DISPLAY,
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G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
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g_object_class_install_property (object_class,
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PROP_META_DISPLAY,
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param_spec);
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}
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static void
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meta_background_init (MetaBackground *self)
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{
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all_backgrounds = g_slist_prepend (all_backgrounds, self);
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}
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static void
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set_texture_area_from_monitor_area (cairo_rectangle_int_t *monitor_area,
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cairo_rectangle_int_t *texture_area)
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{
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texture_area->x = 0;
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texture_area->y = 0;
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texture_area->width = monitor_area->width;
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texture_area->height = monitor_area->height;
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}
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static void
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get_texture_area (MetaBackground *self,
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cairo_rectangle_int_t *monitor_rect,
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float monitor_scale,
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CoglTexture *texture,
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cairo_rectangle_int_t *texture_area)
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{
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cairo_rectangle_int_t image_area;
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int screen_width, screen_height;
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float texture_width, texture_height;
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float monitor_x_scale, monitor_y_scale;
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texture_width = cogl_texture_get_width (texture);
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texture_height = cogl_texture_get_height (texture);
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switch (self->style)
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{
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case G_DESKTOP_BACKGROUND_STYLE_STRETCHED:
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default:
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/* paint region is whole actor, and the texture
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* is scaled disproportionately to fit the actor
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*/
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set_texture_area_from_monitor_area (monitor_rect, texture_area);
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break;
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case G_DESKTOP_BACKGROUND_STYLE_WALLPAPER:
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meta_display_get_size (self->display, &screen_width, &screen_height);
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/* Start off by centering a tile in the middle of the
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* total screen area taking care of the monitor scaling.
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*/
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image_area.x = (screen_width - texture_width) / 2.0;
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image_area.y = (screen_height - texture_height) / 2.0;
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image_area.width = texture_width;
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image_area.height = texture_height;
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/* Translate into the coordinate system of the particular monitor */
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image_area.x -= monitor_rect->x;
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image_area.y -= monitor_rect->y;
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*texture_area = image_area;
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break;
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case G_DESKTOP_BACKGROUND_STYLE_CENTERED:
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/* paint region is the original image size centered in the actor,
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* and the texture is scaled to the original image size */
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image_area.width = texture_width;
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image_area.height = texture_height;
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image_area.x = monitor_rect->width / 2 - image_area.width / 2;
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image_area.y = monitor_rect->height / 2 - image_area.height / 2;
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*texture_area = image_area;
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break;
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case G_DESKTOP_BACKGROUND_STYLE_SCALED:
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case G_DESKTOP_BACKGROUND_STYLE_ZOOM:
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/* paint region is the actor size in one dimension, and centered and
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* scaled by proportional amount in the other dimension.
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*
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* SCALED forces the centered dimension to fit on screen.
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* ZOOM forces the centered dimension to grow off screen
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*/
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monitor_x_scale = monitor_rect->width / texture_width;
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monitor_y_scale = monitor_rect->height / texture_height;
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if ((self->style == G_DESKTOP_BACKGROUND_STYLE_SCALED &&
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(monitor_x_scale < monitor_y_scale)) ||
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(self->style == G_DESKTOP_BACKGROUND_STYLE_ZOOM &&
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(monitor_x_scale > monitor_y_scale)))
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{
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/* Fill image to exactly fit actor horizontally */
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image_area.width = monitor_rect->width;
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image_area.height = texture_height * monitor_x_scale;
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/* Position image centered vertically in actor */
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image_area.x = 0;
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image_area.y = monitor_rect->height / 2 - image_area.height / 2;
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}
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else
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{
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/* Scale image to exactly fit actor vertically */
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image_area.width = texture_width * monitor_y_scale;
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image_area.height = monitor_rect->height;
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/* Position image centered horizontally in actor */
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image_area.x = monitor_rect->width / 2 - image_area.width / 2;
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image_area.y = 0;
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}
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*texture_area = image_area;
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break;
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case G_DESKTOP_BACKGROUND_STYLE_SPANNED:
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{
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/* paint region is the union of all monitors, with the origin
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* of the region set to align with monitor associated with the background.
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*/
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meta_display_get_size (self->display, &screen_width, &screen_height);
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/* unclipped texture area is whole screen, scaled depending on monitor */
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image_area.width = screen_width * monitor_scale;
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image_area.height = screen_height * monitor_scale;
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/* But make (0,0) line up with the appropriate monitor */
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image_area.x = -monitor_rect->x;
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image_area.y = -monitor_rect->y;
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*texture_area = image_area;
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break;
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}
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}
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}
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static gboolean
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draw_texture (MetaBackground *self,
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CoglFramebuffer *framebuffer,
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CoglPipeline *pipeline,
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CoglTexture *texture,
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cairo_rectangle_int_t *monitor_area,
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float monitor_scale)
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{
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cairo_rectangle_int_t texture_area;
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gboolean bare_region_visible;
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get_texture_area (self, monitor_area, monitor_scale, texture, &texture_area);
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switch (self->style)
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{
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case G_DESKTOP_BACKGROUND_STYLE_STRETCHED:
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case G_DESKTOP_BACKGROUND_STYLE_WALLPAPER:
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case G_DESKTOP_BACKGROUND_STYLE_ZOOM:
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case G_DESKTOP_BACKGROUND_STYLE_SPANNED:
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/* Draw the entire monitor */
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cogl_framebuffer_draw_textured_rectangle (framebuffer,
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pipeline,
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0,
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0,
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monitor_area->width,
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monitor_area->height,
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- texture_area.x / (float)texture_area.width,
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- texture_area.y / (float)texture_area.height,
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(monitor_area->width - texture_area.x) / (float)texture_area.width,
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(monitor_area->height - texture_area.y) / (float)texture_area.height);
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bare_region_visible = texture_has_alpha (texture);
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/* Draw just the texture */
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break;
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case G_DESKTOP_BACKGROUND_STYLE_CENTERED:
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case G_DESKTOP_BACKGROUND_STYLE_SCALED:
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cogl_framebuffer_draw_textured_rectangle (framebuffer,
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pipeline,
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texture_area.x, texture_area.y,
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texture_area.x + texture_area.width,
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texture_area.y + texture_area.height,
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0, 0, 1.0, 1.0);
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bare_region_visible = texture_has_alpha (texture) || memcmp (&texture_area, monitor_area, sizeof (cairo_rectangle_int_t)) != 0;
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break;
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case G_DESKTOP_BACKGROUND_STYLE_NONE:
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bare_region_visible = TRUE;
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break;
|
|
default:
|
|
g_return_val_if_reached(FALSE);
|
|
}
|
|
|
|
return bare_region_visible;
|
|
}
|
|
|
|
static void
|
|
ensure_color_texture (MetaBackground *self)
|
|
{
|
|
if (self->color_texture == NULL)
|
|
{
|
|
ClutterBackend *backend = clutter_get_default_backend ();
|
|
CoglContext *ctx = clutter_backend_get_cogl_context (backend);
|
|
GError *error = NULL;
|
|
uint8_t pixels[6];
|
|
int width, height;
|
|
|
|
if (self->shading_direction == G_DESKTOP_BACKGROUND_SHADING_SOLID)
|
|
{
|
|
width = 1;
|
|
height = 1;
|
|
|
|
pixels[0] = self->color.red;
|
|
pixels[1] = self->color.green;
|
|
pixels[2] = self->color.blue;
|
|
}
|
|
else
|
|
{
|
|
switch (self->shading_direction)
|
|
{
|
|
case G_DESKTOP_BACKGROUND_SHADING_VERTICAL:
|
|
width = 1;
|
|
height = 2;
|
|
break;
|
|
case G_DESKTOP_BACKGROUND_SHADING_HORIZONTAL:
|
|
width = 2;
|
|
height = 1;
|
|
break;
|
|
default:
|
|
g_return_if_reached ();
|
|
}
|
|
|
|
pixels[0] = self->color.red;
|
|
pixels[1] = self->color.green;
|
|
pixels[2] = self->color.blue;
|
|
pixels[3] = self->second_color.red;
|
|
pixels[4] = self->second_color.green;
|
|
pixels[5] = self->second_color.blue;
|
|
}
|
|
|
|
self->color_texture = COGL_TEXTURE (cogl_texture_2d_new_from_data (ctx, width, height,
|
|
COGL_PIXEL_FORMAT_RGB_888,
|
|
width * 3,
|
|
pixels,
|
|
&error));
|
|
|
|
if (error != NULL)
|
|
{
|
|
meta_warning ("Failed to allocate color texture: %s", error->message);
|
|
g_error_free (error);
|
|
}
|
|
}
|
|
}
|
|
|
|
typedef enum
|
|
{
|
|
PIPELINE_REPLACE,
|
|
PIPELINE_ADD,
|
|
PIPELINE_OVER_REVERSE,
|
|
} PipelineType;
|
|
|
|
static CoglPipeline *
|
|
create_pipeline (PipelineType type)
|
|
{
|
|
const char * const blend_strings[3] = {
|
|
[PIPELINE_REPLACE] = "RGBA = ADD (SRC_COLOR, 0)",
|
|
[PIPELINE_ADD] = "RGBA = ADD (SRC_COLOR, DST_COLOR)",
|
|
[PIPELINE_OVER_REVERSE] = "RGBA = ADD (SRC_COLOR * (1 - DST_COLOR[A]), DST_COLOR)",
|
|
};
|
|
static CoglPipeline *templates[3];
|
|
|
|
if (templates[type] == NULL)
|
|
{
|
|
templates[type] = meta_create_texture_pipeline (NULL);
|
|
cogl_pipeline_set_blend (templates[type], blend_strings[type], NULL);
|
|
}
|
|
|
|
cogl_pipeline_set_layer_filters (templates[type],
|
|
0,
|
|
COGL_PIPELINE_FILTER_LINEAR_MIPMAP_LINEAR,
|
|
COGL_PIPELINE_FILTER_LINEAR);
|
|
|
|
return cogl_pipeline_copy (templates[type]);
|
|
}
|
|
|
|
static gboolean
|
|
texture_has_alpha (CoglTexture *texture)
|
|
{
|
|
if (!texture)
|
|
return FALSE;
|
|
|
|
switch (cogl_texture_get_components (texture))
|
|
{
|
|
case COGL_TEXTURE_COMPONENTS_A:
|
|
case COGL_TEXTURE_COMPONENTS_RGBA:
|
|
return TRUE;
|
|
case COGL_TEXTURE_COMPONENTS_RG:
|
|
case COGL_TEXTURE_COMPONENTS_RGB:
|
|
case COGL_TEXTURE_COMPONENTS_DEPTH:
|
|
return FALSE;
|
|
default:
|
|
g_assert_not_reached ();
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
ensure_wallpaper_texture (MetaBackground *self,
|
|
CoglTexture *texture)
|
|
{
|
|
if (self->wallpaper_texture == NULL && !self->wallpaper_allocation_failed)
|
|
{
|
|
int width = cogl_texture_get_width (texture);
|
|
int height = cogl_texture_get_height (texture);
|
|
CoglOffscreen *offscreen;
|
|
CoglFramebuffer *fbo;
|
|
GError *catch_error = NULL;
|
|
CoglPipeline *pipeline;
|
|
|
|
self->wallpaper_texture = meta_create_texture (width, height,
|
|
COGL_TEXTURE_COMPONENTS_RGBA,
|
|
META_TEXTURE_FLAGS_NONE);
|
|
offscreen = cogl_offscreen_new_with_texture (self->wallpaper_texture);
|
|
fbo = COGL_FRAMEBUFFER (offscreen);
|
|
|
|
if (!cogl_framebuffer_allocate (fbo, &catch_error))
|
|
{
|
|
/* This probably means that the size of the wallpapered texture is larger
|
|
* than the maximum texture size; we treat it as permanent until the
|
|
* background is changed again.
|
|
*/
|
|
g_error_free (catch_error);
|
|
|
|
cogl_clear_object (&self->wallpaper_texture);
|
|
g_object_unref (fbo);
|
|
|
|
self->wallpaper_allocation_failed = TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
cogl_framebuffer_orthographic (fbo, 0, 0,
|
|
width, height, -1., 1.);
|
|
|
|
pipeline = create_pipeline (PIPELINE_REPLACE);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, texture);
|
|
cogl_framebuffer_draw_textured_rectangle (fbo, pipeline, 0, 0, width, height,
|
|
0., 0., 1., 1.);
|
|
cogl_object_unref (pipeline);
|
|
|
|
if (texture_has_alpha (texture))
|
|
{
|
|
ensure_color_texture (self);
|
|
|
|
pipeline = create_pipeline (PIPELINE_OVER_REVERSE);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, self->color_texture);
|
|
cogl_framebuffer_draw_rectangle (fbo, pipeline, 0, 0, width, height);
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
g_object_unref (fbo);
|
|
}
|
|
|
|
return self->wallpaper_texture != NULL;
|
|
}
|
|
|
|
static CoglPipelineWrapMode
|
|
get_wrap_mode (GDesktopBackgroundStyle style)
|
|
{
|
|
switch (style)
|
|
{
|
|
case G_DESKTOP_BACKGROUND_STYLE_WALLPAPER:
|
|
return COGL_PIPELINE_WRAP_MODE_REPEAT;
|
|
case G_DESKTOP_BACKGROUND_STYLE_NONE:
|
|
case G_DESKTOP_BACKGROUND_STYLE_STRETCHED:
|
|
case G_DESKTOP_BACKGROUND_STYLE_CENTERED:
|
|
case G_DESKTOP_BACKGROUND_STYLE_SCALED:
|
|
case G_DESKTOP_BACKGROUND_STYLE_ZOOM:
|
|
case G_DESKTOP_BACKGROUND_STYLE_SPANNED:
|
|
default:
|
|
return COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
|
|
}
|
|
}
|
|
|
|
static int
|
|
get_best_mipmap_level (CoglTexture *texture,
|
|
int visible_width,
|
|
int visible_height)
|
|
{
|
|
int mipmap_width = cogl_texture_get_width (texture);
|
|
int mipmap_height = cogl_texture_get_height (texture);
|
|
int halves = 0;
|
|
|
|
while (mipmap_width >= visible_width && mipmap_height >= visible_height)
|
|
{
|
|
halves++;
|
|
mipmap_width /= 2;
|
|
mipmap_height /= 2;
|
|
}
|
|
|
|
return MAX (0, halves - 1);
|
|
}
|
|
|
|
CoglTexture *
|
|
meta_background_get_texture (MetaBackground *self,
|
|
int monitor_index,
|
|
cairo_rectangle_int_t *texture_area,
|
|
CoglPipelineWrapMode *wrap_mode)
|
|
{
|
|
MetaBackgroundMonitor *monitor;
|
|
MetaRectangle geometry;
|
|
cairo_rectangle_int_t monitor_area;
|
|
CoglTexture *texture1, *texture2;
|
|
float monitor_scale;
|
|
|
|
g_return_val_if_fail (META_IS_BACKGROUND (self), NULL);
|
|
g_return_val_if_fail (monitor_index >= 0 && monitor_index < self->n_monitors, NULL);
|
|
|
|
monitor = &self->monitors[monitor_index];
|
|
|
|
meta_display_get_monitor_geometry (self->display, monitor_index, &geometry);
|
|
monitor_scale = meta_display_get_monitor_scale (self->display, monitor_index);
|
|
monitor_area.x = geometry.x;
|
|
monitor_area.y = geometry.y;
|
|
monitor_area.width = geometry.width;
|
|
monitor_area.height = geometry.height;
|
|
|
|
texture1 = self->background_image1 ? meta_background_image_get_texture (self->background_image1) : NULL;
|
|
texture2 = self->background_image2 ? meta_background_image_get_texture (self->background_image2) : NULL;
|
|
|
|
if (texture1 == NULL && texture2 == NULL)
|
|
{
|
|
ensure_color_texture (self);
|
|
if (texture_area)
|
|
set_texture_area_from_monitor_area (&monitor_area, texture_area);
|
|
if (wrap_mode)
|
|
*wrap_mode = COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
|
|
return self->color_texture;
|
|
}
|
|
|
|
if (texture2 == NULL && self->style == G_DESKTOP_BACKGROUND_STYLE_WALLPAPER &&
|
|
self->shading_direction == G_DESKTOP_BACKGROUND_SHADING_SOLID &&
|
|
ensure_wallpaper_texture (self, texture1))
|
|
{
|
|
if (texture_area)
|
|
get_texture_area (self, &monitor_area, monitor_scale,
|
|
self->wallpaper_texture, texture_area);
|
|
if (wrap_mode)
|
|
*wrap_mode = COGL_PIPELINE_WRAP_MODE_REPEAT;
|
|
return self->wallpaper_texture;
|
|
}
|
|
|
|
if (monitor->dirty)
|
|
{
|
|
GError *catch_error = NULL;
|
|
gboolean bare_region_visible = FALSE;
|
|
int texture_width, texture_height;
|
|
|
|
if (meta_is_stage_views_scaled ())
|
|
{
|
|
texture_width = monitor_area.width * monitor_scale;
|
|
texture_height = monitor_area.height * monitor_scale;
|
|
}
|
|
else
|
|
{
|
|
texture_width = monitor_area.width;
|
|
texture_height = monitor_area.height;
|
|
}
|
|
|
|
if (monitor->texture == NULL)
|
|
{
|
|
CoglOffscreen *offscreen;
|
|
|
|
monitor->texture = meta_create_texture (texture_width,
|
|
texture_height,
|
|
COGL_TEXTURE_COMPONENTS_RGB,
|
|
META_TEXTURE_FLAGS_NONE);
|
|
offscreen = cogl_offscreen_new_with_texture (monitor->texture);
|
|
monitor->fbo = COGL_FRAMEBUFFER (offscreen);
|
|
}
|
|
|
|
if (self->style != G_DESKTOP_BACKGROUND_STYLE_WALLPAPER)
|
|
{
|
|
monitor_area.x *= monitor_scale;
|
|
monitor_area.y *= monitor_scale;
|
|
monitor_area.width *= monitor_scale;
|
|
monitor_area.height *= monitor_scale;
|
|
}
|
|
|
|
if (!cogl_framebuffer_allocate (monitor->fbo, &catch_error))
|
|
{
|
|
/* Texture or framebuffer allocation failed; it's unclear why this happened;
|
|
* we'll try again the next time this is called. (MetaBackgroundActor
|
|
* caches the result, so user might be left without a background.)
|
|
*/
|
|
cogl_clear_object (&monitor->texture);
|
|
g_clear_object (&monitor->fbo);
|
|
|
|
g_error_free (catch_error);
|
|
return NULL;
|
|
}
|
|
|
|
cogl_framebuffer_orthographic (monitor->fbo, 0, 0,
|
|
monitor_area.width, monitor_area.height, -1., 1.);
|
|
|
|
if (texture2 != NULL && self->blend_factor != 0.0)
|
|
{
|
|
CoglPipeline *pipeline = create_pipeline (PIPELINE_REPLACE);
|
|
int mipmap_level;
|
|
|
|
mipmap_level = get_best_mipmap_level (texture2,
|
|
texture_width,
|
|
texture_height);
|
|
|
|
cogl_pipeline_set_color4f (pipeline,
|
|
self->blend_factor, self->blend_factor, self->blend_factor, self->blend_factor);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, texture2);
|
|
cogl_pipeline_set_layer_wrap_mode (pipeline, 0, get_wrap_mode (self->style));
|
|
cogl_pipeline_set_layer_max_mipmap_level (pipeline, 0, mipmap_level);
|
|
|
|
bare_region_visible = draw_texture (self,
|
|
monitor->fbo, pipeline,
|
|
texture2, &monitor_area,
|
|
monitor_scale);
|
|
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
else
|
|
{
|
|
cogl_framebuffer_clear4f (monitor->fbo,
|
|
COGL_BUFFER_BIT_COLOR,
|
|
0.0, 0.0, 0.0, 0.0);
|
|
}
|
|
|
|
if (texture1 != NULL && self->blend_factor != 1.0)
|
|
{
|
|
CoglPipeline *pipeline = create_pipeline (PIPELINE_ADD);
|
|
int mipmap_level;
|
|
|
|
mipmap_level = get_best_mipmap_level (texture1,
|
|
texture_width,
|
|
texture_height);
|
|
|
|
cogl_pipeline_set_color4f (pipeline,
|
|
(1 - self->blend_factor),
|
|
(1 - self->blend_factor),
|
|
(1 - self->blend_factor),
|
|
(1 - self->blend_factor));
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, texture1);
|
|
cogl_pipeline_set_layer_wrap_mode (pipeline, 0, get_wrap_mode (self->style));
|
|
cogl_pipeline_set_layer_max_mipmap_level (pipeline, 0, mipmap_level);
|
|
|
|
bare_region_visible = bare_region_visible || draw_texture (self,
|
|
monitor->fbo, pipeline,
|
|
texture1, &monitor_area,
|
|
monitor_scale);
|
|
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
if (bare_region_visible)
|
|
{
|
|
CoglPipeline *pipeline = create_pipeline (PIPELINE_OVER_REVERSE);
|
|
|
|
ensure_color_texture (self);
|
|
cogl_pipeline_set_layer_texture (pipeline, 0, self->color_texture);
|
|
cogl_framebuffer_draw_rectangle (monitor->fbo,
|
|
pipeline,
|
|
0, 0,
|
|
monitor_area.width, monitor_area.height);
|
|
cogl_object_unref (pipeline);
|
|
}
|
|
|
|
monitor->dirty = FALSE;
|
|
}
|
|
|
|
if (texture_area)
|
|
set_texture_area_from_monitor_area (&geometry, texture_area);
|
|
|
|
if (wrap_mode)
|
|
*wrap_mode = COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE;
|
|
return monitor->texture;
|
|
}
|
|
|
|
MetaBackground *
|
|
meta_background_new (MetaDisplay *display)
|
|
{
|
|
return g_object_new (META_TYPE_BACKGROUND,
|
|
"meta-display", display,
|
|
NULL);
|
|
}
|
|
|
|
void
|
|
meta_background_set_color (MetaBackground *self,
|
|
ClutterColor *color)
|
|
{
|
|
ClutterColor dummy = { 0 };
|
|
|
|
g_return_if_fail (META_IS_BACKGROUND (self));
|
|
g_return_if_fail (color != NULL);
|
|
|
|
meta_background_set_gradient (self,
|
|
G_DESKTOP_BACKGROUND_SHADING_SOLID,
|
|
color, &dummy);
|
|
}
|
|
|
|
void
|
|
meta_background_set_gradient (MetaBackground *self,
|
|
GDesktopBackgroundShading shading_direction,
|
|
ClutterColor *color,
|
|
ClutterColor *second_color)
|
|
{
|
|
g_return_if_fail (META_IS_BACKGROUND (self));
|
|
g_return_if_fail (color != NULL);
|
|
g_return_if_fail (second_color != NULL);
|
|
|
|
self->shading_direction = shading_direction;
|
|
self->color = *color;
|
|
self->second_color = *second_color;
|
|
|
|
free_color_texture (self);
|
|
free_wallpaper_texture (self);
|
|
mark_changed (self);
|
|
}
|
|
|
|
/**
|
|
* meta_background_set_file:
|
|
* @self: a #MetaBackground
|
|
* @file: (nullable): a #GFile representing the background file
|
|
* @style: the background style to apply
|
|
*
|
|
* Set the background to @file
|
|
*/
|
|
void
|
|
meta_background_set_file (MetaBackground *self,
|
|
GFile *file,
|
|
GDesktopBackgroundStyle style)
|
|
{
|
|
g_return_if_fail (META_IS_BACKGROUND (self));
|
|
|
|
meta_background_set_blend (self, file, NULL, 0.0, style);
|
|
}
|
|
|
|
void
|
|
meta_background_set_blend (MetaBackground *self,
|
|
GFile *file1,
|
|
GFile *file2,
|
|
double blend_factor,
|
|
GDesktopBackgroundStyle style)
|
|
{
|
|
g_return_if_fail (META_IS_BACKGROUND (self));
|
|
g_return_if_fail (blend_factor >= 0.0 && blend_factor <= 1.0);
|
|
|
|
set_file (self, &self->file1, &self->background_image1, file1, FALSE);
|
|
set_file (self, &self->file2, &self->background_image2, file2, FALSE);
|
|
|
|
self->blend_factor = blend_factor;
|
|
self->style = style;
|
|
|
|
free_wallpaper_texture (self);
|
|
mark_changed (self);
|
|
}
|
|
|
|
void
|
|
meta_background_refresh_all (void)
|
|
{
|
|
GSList *l;
|
|
|
|
for (l = all_backgrounds; l; l = l->next)
|
|
mark_changed (l->data);
|
|
}
|