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mutter-performance-source/cogl/cogl-matrix-stack.h
Neil Roberts c11f72fd6d cogl-matrix-stack: Convert to be a CoglObject
We will want to use ref-counting on the CoglMatrixStack so it might as
well be a CoglObject.
2010-12-13 17:28:29 +00:00

113 lines
3.4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Havoc Pennington <hp@pobox.com> for litl
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_MATRIX_STACK_H
#define __COGL_MATRIX_STACK_H
#include "cogl-matrix.h"
typedef struct _CoglMatrixStack CoglMatrixStack;
typedef enum {
COGL_MATRIX_MODELVIEW,
COGL_MATRIX_PROJECTION,
COGL_MATRIX_TEXTURE
} CoglMatrixMode;
CoglMatrixStack *
_cogl_matrix_stack_new (void);
void
_cogl_matrix_stack_push (CoglMatrixStack *stack);
void
_cogl_matrix_stack_pop (CoglMatrixStack *stack);
void
_cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
void
_cogl_matrix_stack_scale (CoglMatrixStack *stack,
float x,
float y,
float z);
void
_cogl_matrix_stack_translate (CoglMatrixStack *stack,
float x,
float y,
float z);
void
_cogl_matrix_stack_rotate (CoglMatrixStack *stack,
float angle,
float x,
float y,
float z);
void
_cogl_matrix_stack_multiply (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void
_cogl_matrix_stack_frustum (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
void
_cogl_matrix_stack_perspective (CoglMatrixStack *stack,
float fov_y,
float aspect,
float z_near,
float z_far);
void
_cogl_matrix_stack_ortho (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
gboolean
_cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
CoglMatrix *inverse);
void
_cogl_matrix_stack_get (CoglMatrixStack *stack,
CoglMatrix *matrix);
void
_cogl_matrix_stack_set (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void
_cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
CoglMatrixMode mode);
void
_cogl_matrix_stack_dirty (CoglMatrixStack *stack);
unsigned int
_cogl_matrix_stack_get_age (CoglMatrixStack *stack);
#endif /* __COGL_MATRIX_STACK_H */