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mutter-performance-source/clutter/clutter-behaviour.h
Matthew Allum c13b025083 2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
2006-08-13 23:55:52 +00:00

75 lines
1.8 KiB
C

#ifndef _HAVE_CLUTTER_BEHAVIOUR_H
#define _HAVE_CLUTTER_BEHAVIOUR_H
#include <glib-object.h>
#include "clutter.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_BEHAVIOUR clutter_behaviour_get_type()
#define CLUTTER_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviour))
#define CLUTTER_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
#define CLUTTER_IS_BEHAVIOUR(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_IS_BEHAVIOUR_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_BEHAVIOUR))
#define CLUTTER_BEHAVIOUR_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_BEHAVIOUR, ClutterBehaviourClass))
typedef struct _ClutterBehaviour ClutterBehaviour;
typedef struct ClutterBehaviourPrivate ClutterBehaviourPrivate;
typedef struct _ClutterBehaviourClass ClutterBehaviourClass;
struct _ClutterBehaviour
{
ClutterTimeline parent;
ClutterBehaviourPrivate *priv;
};
struct _ClutterBehaviourClass
{
ClutterTimelineClass parent_class;
};
GType clutter_behaviour_get_type (void);
ClutterBehaviour*
clutter_behaviour_new (ClutterTimeline *timeline);
void
clutter_behaviour_apply (ClutterBehaviour *behave, ClutterActor *actor);
void
clutter_behaviour_remove (ClutterBehaviour *behave, ClutterActor *actor);
void
clutter_behaviour_remove_all (ClutterBehaviour *behave);
void
clutter_behaviour_actors_foreach (ClutterBehaviour *behave,
GFunc func,
gpointer userdata);
void
clutter_behaviour_set_timelime (ClutterBehaviour *behave,
ClutterTimeline *timeline);
ClutterTimeline*
clutter_behaviour_get_timelime (ClutterBehaviour *behave);
G_END_DECLS
#endif