c5e9f028b2
We still use GLSL 100 syntax which means `varying`, `attribute` and `gl_FragColor` but GLSL 140 wants us to use `in` and `out`. This provides some simple `#define`s to make it still look like the GLSL 100 syntax is supported. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3907> |
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cogl | ||
cogl-pango | ||
meson.build |