1
0
Fork 0
mutter-performance-source/cogl/cogl-attribute-private.h
Neil Roberts 1357c4c6a6 Preserve the CoglDrawFlags when drawing a wireframe
Previously the CoglDrawFlags passed to
_cogl_framebuffer_draw_indexed_attributes when drawing is redirected
to draw a wireframe are overriden to avoid validating the pipeline,
flushing the framebuffer state and flushing the journal. This ends up
breaking scenes that only contain models drawn from attributes in the
application because nothing will flush the matrices. It seems to make
more sense to just use whatever draw flags were passed from the
original draw command so that it will flush the matrices if the caller
was expecting it.

One problem with this is that if the wireframe causes the journal to
be flushed then it will already have temporarily disabled the
wireframe debug flag so the journal will not be drawn with wireframes.
To fix this the patch adds a CoglDrawFlag to disable the wireframe and
uses that instead of disabling the debug flag.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 283f6733e63ba65d9921f45868edaabbd9420a61)
2012-08-06 14:27:43 +01:00

113 lines
3.3 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifndef __COGL_ATTRIBUTE_PRIVATE_H
#define __COGL_ATTRIBUTE_PRIVATE_H
#include "cogl-object-private.h"
#include "cogl-attribute.h"
#include "cogl-framebuffer.h"
typedef enum
{
COGL_ATTRIBUTE_NAME_ID_POSITION_ARRAY,
COGL_ATTRIBUTE_NAME_ID_COLOR_ARRAY,
COGL_ATTRIBUTE_NAME_ID_TEXTURE_COORD_ARRAY,
COGL_ATTRIBUTE_NAME_ID_NORMAL_ARRAY,
COGL_ATTRIBUTE_NAME_ID_CUSTOM_ARRAY
} CoglAttributeNameID;
typedef struct _CoglAttributeNameState
{
char *name;
CoglAttributeNameID name_id;
int name_index;
CoglBool normalized_default;
int texture_unit;
} CoglAttributeNameState;
struct _CoglAttribute
{
CoglObject _parent;
CoglAttributeBuffer *attribute_buffer;
const CoglAttributeNameState *name_state;
size_t stride;
size_t offset;
int n_components;
CoglAttributeType type;
CoglBool normalized;
int immutable_ref;
};
typedef enum
{
COGL_DRAW_SKIP_JOURNAL_FLUSH = 1 << 0,
COGL_DRAW_SKIP_PIPELINE_VALIDATION = 1 << 1,
COGL_DRAW_SKIP_FRAMEBUFFER_FLUSH = 1 << 2,
COGL_DRAW_SKIP_LEGACY_STATE = 1 << 3,
/* By default the vertex attribute drawing code will assume that if
there is a color attribute array enabled then we can't determine
if the colors will be opaque so we need to enabling
blending. However when drawing from the journal we know what the
contents of the color array is so we can override this by passing
this flag. */
COGL_DRAW_COLOR_ATTRIBUTE_IS_OPAQUE = 1 << 4,
/* This forcibly disables the debug option to divert all drawing to
* wireframes */
COGL_DRAW_SKIP_DEBUG_WIREFRAME = 1 << 5
} CoglDrawFlags;
/* During CoglContext initialization we register the "cogl_color_in"
* attribute name so it gets a global name_index of 0. We need to know
* the name_index for "cogl_color_in" in
* _cogl_pipeline_flush_gl_state() */
#define COGL_ATTRIBUTE_COLOR_NAME_INDEX 0
CoglAttributeNameState *
_cogl_attribute_register_attribute_name (CoglContext *context,
const char *name);
CoglAttribute *
_cogl_attribute_immutable_ref (CoglAttribute *attribute);
void
_cogl_attribute_immutable_unref (CoglAttribute *attribute);
void
_cogl_attribute_disable_cached_arrays (void);
void
_cogl_flush_attributes_state (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes);
#endif /* __COGL_ATTRIBUTE_PRIVATE_H */