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mutter-performance-source/cogl/test-fixtures/test-utils.c
Adam Jackson 7e8a864992 cogl: Remove unused cogl-gles2 API
This was introduced in:

    commit 010d16f647
    Author: Robert Bragg <robert@linux.intel.com>
    Date:   Tue Mar 6 03:21:30 2012 +0000

        Adds initial GLES2 integration support

        This makes it possible to integrate existing GLES2 code with
        applications using Cogl as the rendering api.

That's maybe a reasonable thing for a standalone cogl to want, but our
cogl has only one consumer. So if we want additional rendering out of
our cogl layer, it makes more sense to just add that to cogl rather than
support clutter or mutter or the javascript bindings creating their own
GLES contexts.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/500
2019-08-16 06:35:35 +00:00

485 lines
14 KiB
C

#include "cogl-config.h"
#include <stdlib.h>
#include "test-unit.h"
#include "test-utils.h"
#define FB_WIDTH 512
#define FB_HEIGHT 512
static gboolean cogl_test_is_verbose;
CoglContext *test_ctx;
CoglFramebuffer *test_fb;
static gboolean
check_flags (TestFlags flags,
CoglRenderer *renderer)
{
if (flags & TEST_REQUIREMENT_GL &&
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL &&
cogl_renderer_get_driver (renderer) != COGL_DRIVER_GL3)
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_TEXTURE_RG &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_TEXTURE_RG))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_POINT_SPRITE &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_POINT_SPRITE))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_PER_VERTEX_POINT_SIZE &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_PER_VERTEX_POINT_SIZE))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_MAP_WRITE &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_OFFSCREEN &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_OFFSCREEN))
{
return FALSE;
}
if (flags & TEST_REQUIREMENT_FENCE &&
!cogl_has_feature (test_ctx, COGL_FEATURE_ID_FENCE))
{
return FALSE;
}
if (flags & TEST_KNOWN_FAILURE)
{
return FALSE;
}
return TRUE;
}
static gboolean
is_boolean_env_set (const char *variable)
{
char *val = getenv (variable);
gboolean ret;
if (!val)
return FALSE;
if (g_ascii_strcasecmp (val, "1") == 0 ||
g_ascii_strcasecmp (val, "on") == 0 ||
g_ascii_strcasecmp (val, "true") == 0)
ret = TRUE;
else if (g_ascii_strcasecmp (val, "0") == 0 ||
g_ascii_strcasecmp (val, "off") == 0 ||
g_ascii_strcasecmp (val, "false") == 0)
ret = FALSE;
else
{
g_critical ("Spurious boolean environment variable value (%s=%s)",
variable, val);
ret = TRUE;
}
return ret;
}
void
test_utils_init (TestFlags requirement_flags,
TestFlags known_failure_flags)
{
static int counter = 0;
GError *error = NULL;
CoglOnscreen *onscreen = NULL;
CoglDisplay *display;
CoglRenderer *renderer;
gboolean missing_requirement;
gboolean known_failure;
if (counter != 0)
g_critical ("We don't support running more than one test at a time\n"
"in a single test run due to the state leakage that can\n"
"cause subsequent tests to fail.\n"
"\n"
"If you want to run all the tests you should run\n"
"$ make test-report");
counter++;
if (is_boolean_env_set ("COGL_TEST_VERBOSE") ||
is_boolean_env_set ("V"))
cogl_test_is_verbose = TRUE;
/* NB: This doesn't have any effect since commit 47444dac of glib
* because the environment variable is read in a magic constructor
* so it is too late to set them here */
if (g_getenv ("G_DEBUG"))
{
char *debug = g_strconcat (g_getenv ("G_DEBUG"), ",fatal-warnings", NULL);
g_setenv ("G_DEBUG", debug, TRUE);
g_free (debug);
}
else
g_setenv ("G_DEBUG", "fatal-warnings", TRUE);
g_setenv ("COGL_X11_SYNC", "1", 0);
test_ctx = cogl_context_new (NULL, &error);
if (!test_ctx)
g_critical ("Failed to create a CoglContext: %s", error->message);
display = cogl_context_get_display (test_ctx);
renderer = cogl_display_get_renderer (display);
missing_requirement = !check_flags (requirement_flags, renderer);
known_failure = !check_flags (known_failure_flags, renderer);
if (is_boolean_env_set ("COGL_TEST_ONSCREEN"))
{
onscreen = cogl_onscreen_new (test_ctx, 640, 480);
test_fb = COGL_FRAMEBUFFER (onscreen);
}
else
{
CoglOffscreen *offscreen;
CoglTexture2D *tex = cogl_texture_2d_new_with_size (test_ctx,
FB_WIDTH, FB_HEIGHT);
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (tex));
test_fb = COGL_FRAMEBUFFER (offscreen);
}
if (!cogl_framebuffer_allocate (test_fb, &error))
g_critical ("Failed to allocate framebuffer: %s", error->message);
if (onscreen)
cogl_onscreen_show (onscreen);
cogl_framebuffer_clear4f (test_fb,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH |
COGL_BUFFER_BIT_STENCIL,
0, 0, 0, 1);
if (missing_requirement)
g_print ("WARNING: Missing required feature[s] for this test\n");
else if (known_failure)
g_print ("WARNING: Test is known to fail\n");
}
void
test_utils_fini (void)
{
if (test_fb)
cogl_object_unref (test_fb);
if (test_ctx)
cogl_object_unref (test_ctx);
}
static gboolean
compare_component (int a, int b)
{
return ABS (a - b) <= 1;
}
void
test_utils_compare_pixel_and_alpha (const uint8_t *screen_pixel,
uint32_t expected_pixel)
{
/* Compare each component with a small fuzz factor */
if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff) ||
!compare_component (screen_pixel[3], (expected_pixel >> 0) & 0xff))
{
uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
char *screen_pixel_string =
g_strdup_printf ("#%08x", screen_pixel_num);
char *expected_pixel_string =
g_strdup_printf ("#%08x", expected_pixel);
g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
g_free (screen_pixel_string);
g_free (expected_pixel_string);
}
}
void
test_utils_compare_pixel (const uint8_t *screen_pixel, uint32_t expected_pixel)
{
/* Compare each component with a small fuzz factor */
if (!compare_component (screen_pixel[0], expected_pixel >> 24) ||
!compare_component (screen_pixel[1], (expected_pixel >> 16) & 0xff) ||
!compare_component (screen_pixel[2], (expected_pixel >> 8) & 0xff))
{
uint32_t screen_pixel_num = GUINT32_FROM_BE (*(uint32_t *) screen_pixel);
char *screen_pixel_string =
g_strdup_printf ("#%06x", screen_pixel_num >> 8);
char *expected_pixel_string =
g_strdup_printf ("#%06x", expected_pixel >> 8);
g_assert_cmpstr (screen_pixel_string, ==, expected_pixel_string);
g_free (screen_pixel_string);
g_free (expected_pixel_string);
}
}
void
test_utils_check_pixel (CoglFramebuffer *test_fb,
int x, int y, uint32_t expected_pixel)
{
uint8_t pixel[4];
cogl_framebuffer_read_pixels (test_fb,
x, y, 1, 1,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
test_utils_compare_pixel (pixel, expected_pixel);
}
void
test_utils_check_pixel_and_alpha (CoglFramebuffer *test_fb,
int x, int y, uint32_t expected_pixel)
{
uint8_t pixel[4];
cogl_framebuffer_read_pixels (test_fb,
x, y, 1, 1,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
test_utils_compare_pixel_and_alpha (pixel, expected_pixel);
}
void
test_utils_check_pixel_rgb (CoglFramebuffer *test_fb,
int x, int y, int r, int g, int b)
{
test_utils_check_pixel (test_fb, x, y, (r << 24) | (g << 16) | (b << 8));
}
void
test_utils_check_region (CoglFramebuffer *test_fb,
int x, int y,
int width, int height,
uint32_t expected_rgba)
{
uint8_t *pixels, *p;
pixels = p = g_malloc (width * height * 4);
cogl_framebuffer_read_pixels (test_fb,
x,
y,
width,
height,
COGL_PIXEL_FORMAT_RGBA_8888,
p);
/* Check whether the center of each division is the right color */
for (y = 0; y < height; y++)
for (x = 0; x < width; x++)
{
test_utils_compare_pixel (p, expected_rgba);
p += 4;
}
g_free (pixels);
}
CoglTexture *
test_utils_create_color_texture (CoglContext *context,
uint32_t color)
{
CoglTexture2D *tex_2d;
color = GUINT32_TO_BE (color);
tex_2d = cogl_texture_2d_new_from_data (context,
1, 1, /* width/height */
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
4, /* rowstride */
(uint8_t *) &color,
NULL);
return COGL_TEXTURE (tex_2d);
}
gboolean
cogl_test_verbose (void)
{
return cogl_test_is_verbose;
}
static void
set_auto_mipmap_cb (CoglTexture *sub_texture,
const float *sub_texture_coords,
const float *meta_coords,
void *user_data)
{
cogl_primitive_texture_set_auto_mipmap (COGL_PRIMITIVE_TEXTURE (sub_texture),
FALSE);
}
CoglTexture *
test_utils_texture_new_with_size (CoglContext *ctx,
int width,
int height,
TestUtilsTextureFlags flags,
CoglTextureComponents components)
{
CoglTexture *tex;
GError *skip_error = NULL;
/* First try creating a fast-path non-sliced texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx, width, height));
cogl_texture_set_components (tex, components);
if (!cogl_texture_allocate (tex, &skip_error))
{
g_error_free (skip_error);
cogl_object_unref (tex);
tex = NULL;
}
if (!tex)
{
/* If it fails resort to sliced textures */
int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
-1 : COGL_TEXTURE_MAX_WASTE;
CoglTexture2DSliced *tex_2ds =
cogl_texture_2d_sliced_new_with_size (ctx,
width,
height,
max_waste);
tex = COGL_TEXTURE (tex_2ds);
cogl_texture_set_components (tex, components);
}
if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP)
{
/* To be able to iterate the slices of a #CoglTexture2DSliced we
* need to ensure the texture is allocated... */
cogl_texture_allocate (tex, NULL); /* don't catch exceptions */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
set_auto_mipmap_cb,
NULL); /* don't catch exceptions */
}
cogl_texture_allocate (tex, NULL);
return tex;
}
CoglTexture *
test_utils_texture_new_from_bitmap (CoglBitmap *bitmap,
TestUtilsTextureFlags flags,
gboolean premultiplied)
{
CoglAtlasTexture *atlas_tex;
CoglTexture *tex;
GError *internal_error = NULL;
if (!flags)
{
/* First try putting the texture in the atlas */
atlas_tex = cogl_atlas_texture_new_from_bitmap (bitmap);
cogl_texture_set_premultiplied (COGL_TEXTURE (atlas_tex), premultiplied);
if (cogl_texture_allocate (COGL_TEXTURE (atlas_tex), &internal_error))
return COGL_TEXTURE (atlas_tex);
cogl_object_unref (atlas_tex);
}
g_clear_error (&internal_error);
/* If that doesn't work try a fast path 2D texture */
tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap));
cogl_texture_set_premultiplied (tex, premultiplied);
if (g_error_matches (internal_error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_NO_MEMORY))
{
g_assert_not_reached ();
return NULL;
}
g_clear_error (&internal_error);
if (!tex)
{
/* Otherwise create a sliced texture */
int max_waste = flags & TEST_UTILS_TEXTURE_NO_SLICING ?
-1 : COGL_TEXTURE_MAX_WASTE;
CoglTexture2DSliced *tex_2ds =
cogl_texture_2d_sliced_new_from_bitmap (bitmap, max_waste);
tex = COGL_TEXTURE (tex_2ds);
cogl_texture_set_premultiplied (tex, premultiplied);
}
if (flags & TEST_UTILS_TEXTURE_NO_AUTO_MIPMAP)
{
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (tex),
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE,
set_auto_mipmap_cb,
NULL); /* don't catch exceptions */
}
cogl_texture_allocate (tex, NULL);
return tex;
}
CoglTexture *
test_utils_texture_new_from_data (CoglContext *ctx,
int width,
int height,
TestUtilsTextureFlags flags,
CoglPixelFormat format,
int rowstride,
const uint8_t *data)
{
CoglBitmap *bmp;
CoglTexture *tex;
g_assert_cmpint (format, !=, COGL_PIXEL_FORMAT_ANY);
g_assert (data != NULL);
/* Wrap the data into a bitmap */
bmp = cogl_bitmap_new_for_data (ctx,
width, height,
format,
rowstride,
(uint8_t *) data);
tex = test_utils_texture_new_from_bitmap (bmp, flags, TRUE);
cogl_object_unref (bmp);
return tex;
}