00b733a85a
This adds a new public function to queue a rerun of an effect. If nothing else queues a redraw then when the effect's actor is painted the effect will be run without the CLUTTER_EFFECT_RUN_ACTOR_DIRTY flag. This allows parametrised offscreen effects to report that they need to redraw the image without having to redraw the underlying actor. This will be used to implement the 'transparency' effect of ClutterActor. If multiple redraws are queued with different effects then redrawing is started from the one that occurs last in the list of effects. Internally the function is a wrapper around the new function _clutter_actor_queue_redraw_full. This is intended to be the sole point of code for queuing redraws on an actor. It has parameters for the clip and the effect. The other two existing functions to queue a redraw (one with a clip and one without) now wrap around this function by passing a NULL effect.
130 lines
4.4 KiB
C
130 lines
4.4 KiB
C
/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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*
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* Author:
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* Emmanuele Bassi <ebassi@linux.intel.com>
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*/
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#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <clutter/clutter.h> can be included directly."
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#endif
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#ifndef __CLUTTER_EFFECT_H__
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#define __CLUTTER_EFFECT_H__
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#include <clutter/clutter-actor-meta.h>
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_EFFECT (clutter_effect_get_type ())
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#define CLUTTER_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_EFFECT, ClutterEffect))
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#define CLUTTER_IS_EFFECT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_EFFECT))
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#define CLUTTER_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_EFFECT, ClutterEffectClass))
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#define CLUTTER_IS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_EFFECT))
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#define CLUTTER_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_EFFECT, ClutterEffectClass))
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typedef struct _ClutterEffectClass ClutterEffectClass;
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/**
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* ClutterEffectRunFlags:
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* @CLUTTER_EFFECT_RUN_ACTOR_DIRTY: The actor or one of its children
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* has queued a redraw before this paint. This implies that the effect
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* should call clutter_actor_continue_paint() to chain to the next
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* effect and can not cache any results from a previous paint.
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*
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* Flags passed to the ‘run’ method of #ClutterEffect.
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*/
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typedef enum
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{
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CLUTTER_EFFECT_RUN_ACTOR_DIRTY = (1 << 0)
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} ClutterEffectRunFlags;
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/**
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* ClutterEffect:
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*
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* The #ClutterEffect structure contains only private data and should
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* be accessed using the provided API
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*
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* Since: 1.4
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*/
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struct _ClutterEffect
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{
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/*< private >*/
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ClutterActorMeta parent_instance;
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};
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/**
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* ClutterEffectClass:
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* @pre_paint: virtual function
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* @post_paint: virtual function
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* @get_paint_volume: virtual function
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* @run: virtual function
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*
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* The #ClutterEffectClass structure contains only private data
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*
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* Since: 1.4
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*/
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struct _ClutterEffectClass
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{
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/*< private >*/
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ClutterActorMetaClass parent_class;
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/*< public >*/
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gboolean (* pre_paint) (ClutterEffect *effect);
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void (* post_paint) (ClutterEffect *effect);
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gboolean (* get_paint_volume) (ClutterEffect *effect,
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ClutterPaintVolume *volume);
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void (* run) (ClutterEffect *effect,
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ClutterEffectRunFlags flags);
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/*< private >*/
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void (* _clutter_effect3) (void);
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void (* _clutter_effect4) (void);
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void (* _clutter_effect5) (void);
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void (* _clutter_effect6) (void);
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};
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GType clutter_effect_get_type (void) G_GNUC_CONST;
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void clutter_effect_queue_rerun (ClutterEffect *effect);
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/*
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* ClutterActor API
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*/
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void clutter_actor_add_effect (ClutterActor *self,
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ClutterEffect *effect);
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void clutter_actor_add_effect_with_name (ClutterActor *self,
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const gchar *name,
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ClutterEffect *effect);
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void clutter_actor_remove_effect (ClutterActor *self,
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ClutterEffect *effect);
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void clutter_actor_remove_effect_by_name (ClutterActor *self,
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const gchar *name);
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GList * clutter_actor_get_effects (ClutterActor *self);
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ClutterEffect *clutter_actor_get_effect (ClutterActor *self,
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const gchar *name);
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void clutter_actor_clear_effects (ClutterActor *self);
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G_END_DECLS
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#endif /* __CLUTTER_EFFECT_H__ */
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