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mutter-performance-source/TODO
Matthew Allum 8fcfa9e2db 2007-07-12 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (clutter_actor_paint):
        * clutter/clutter-stage.c: (clutter_stage_get_actor_at_pos):
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl.c: (cogl_get_viewport):
        * clutter/cogl/gles/cogl.c: (cogl_get_viewport):
        Based on patch from Pan Bohui, See;
        http://bugzilla.openedhand.com/show_bug.cgi?id=390

        * TODO:
        More misc updates.
2007-07-12 10:15:19 +00:00

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TODO
====
Last updated 22/06/2007
0.4 (July 07)
==
Definetly:
- YUV texture data [DONE] premulled alpha texture data. (ma)
- Basic layout code. [DONE] (eb)
- Basic text entry [DONE] (np)
- Perspective setup [DONE] (ma)
- API doc fixups (all)
- main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb)
- ClutterProxyTexture (ma)
- event queue fixups [DONE} (eb)
- clutter_actor_get_vertices [Partly DONE?] (tf)
- fix up event queue [DONE] (eb)
Maybe:
- SDL event fixups [DONE - roughly]
- Application developers manual
- Lookat type functionality.
- Mipmaps for pango renderer to improving text scaling quality
0.6
===
Definetly:
- More ClutterUnits support, convert actor API to units.
- Fragment shader support infrastructure
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
- App developers manual.
- Events for Actors
- Add 'sensitive' property, false by default. Only pick sensitive actors
- Very simple focus model - actors have a focus flag and if set emit
key events.
- Motion events need to be explicitly enabled.
Nice/Maybe:
===========
- Improve cogl massively to be be processing like.
- Gradient support ?
- Rectangle like props to all actors
- Glitz integration
- Some kind of focus model.
- Apple/Win native backends.
- ClutterBehaviourDepth (trivial)
- ClutterTextureAnimation (trivial)
- Glitz backend over GLX (would cover above)