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mutter-performance-source/clutter/clutter-group.h
Emmanuele Bassi 27ce96150e Move depth ordering methods from ClutterGroup to ClutterContainer
Since ClutterActor directly calls ClutterGroup methods we need ClutterContainer
to provide them, so that every container actor behaves the same way.

This patch makes ::raise, ::lower and ::sort_depth_order virtual functions
of the ClutterContainer interface, implemented by ClutterGroup.

The documentation has been added and deprecation warnings have been added
as well.
2007-08-13 17:00:58 +00:00

118 lines
4 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _HAVE_CLUTTER_GROUP_H
#define _HAVE_CLUTTER_GROUP_H
#include <glib-object.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP clutter_group_get_type()
#define CLUTTER_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_CAST ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE ((obj), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_GROUP, ClutterGroupClass))
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
struct _ClutterGroup
{
ClutterActor parent_instance;
/*< private >*/
ClutterGroupPrivate *priv;
};
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
void (*add) (ClutterGroup *group,
ClutterActor *child);
void (*remove) (ClutterGroup *group,
ClutterActor *child);
/* padding for future expansion */
void (*_clutter_group_1) (void);
void (*_clutter_group_2) (void);
void (*_clutter_group_3) (void);
void (*_clutter_group_4) (void);
void (*_clutter_group_5) (void);
void (*_clutter_group_6) (void);
};
GType clutter_group_get_type (void) G_GNUC_CONST;
ClutterActor *clutter_group_new (void);
ClutterActor *clutter_group_get_nth_child (ClutterGroup *self,
gint index_);
gint clutter_group_get_n_children (ClutterGroup *self);
void clutter_group_remove_all (ClutterGroup *group);
#ifndef CLUTTER_DISABLE_DEPRECATED
void clutter_group_add (ClutterGroup *group,
ClutterActor *actor);
void clutter_group_add_many (ClutterGroup *group,
ClutterActor *first_actor,
...) G_GNUC_NULL_TERMINATED;
void clutter_group_add_many_valist (ClutterGroup *group,
ClutterActor *first_actor,
va_list var_args);
void clutter_group_remove (ClutterGroup *group,
ClutterActor *actor);
ClutterActor *clutter_group_find_child_by_id (ClutterGroup *self,
guint id);
void clutter_group_raise (ClutterGroup *self,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_group_lower (ClutterGroup *self,
ClutterActor *actor,
ClutterActor *sibling);
void clutter_group_sort_depth_order (ClutterGroup *self);
#endif /* CLUTTER_DISABLE_DEPRECATED */
G_END_DECLS
#endif