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mutter-performance-source/clutter/deprecated/clutter-actor.h
Emmanuele Bassi 0f39f20db6 actor: Deprecate show_all()/hide_all()
The hide_all() method is pretty much pointless, as hiding an actor will
automatically prevent its children from being painted. The show_all()
method would only be marginally useful, if actors weren't set to be
visible by default when added to another actor - which was the case when
we introduced show_all() and hide_all().
2012-01-17 16:21:54 +00:00

88 lines
3.5 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006, 2007, 2008 OpenedHand Ltd
* Copyright (C) 2009, 2010 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ACTOR_DEPRECATED_H__
#define __CLUTTER_ACTOR_DEPRECATED_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED
void clutter_actor_set_geometry (ClutterActor *self,
const ClutterGeometry *geometry);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_allocation_geometry)
void clutter_actor_get_geometry (ClutterActor *self,
ClutterGeometry *geometry);
CLUTTER_DEPRECATED
guint32 clutter_actor_get_gid (ClutterActor *self);
CLUTTER_DEPRECATED
ClutterActor * clutter_get_actor_by_gid (guint32 id_);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child() and clutter_actor_add_child())
void clutter_actor_reparent (ClutterActor *self,
ClutterActor *new_parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_actor_set_parent (ClutterActor *self,
ClutterActor *parent);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_child)
void clutter_actor_unparent (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling)
void clutter_actor_raise (ClutterActor *self,
ClutterActor *below);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling)
void clutter_actor_lower (ClutterActor *self,
ClutterActor *above);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_above_sibling() with NULL sibling)
void clutter_actor_raise_top (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_child_below_sibling() with NULL sibling)
void clutter_actor_lower_bottom (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_push_internal (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_pop_internal (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_show_all (ClutterActor *self);
CLUTTER_DEPRECATED
void clutter_actor_hide_all (ClutterActor *self);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_DEPRECATED_H__ */