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mutter-performance-source/src/compositor/meta-dnd-actor.c
Robert Mader 7da34f154b compositor/dnd-actor: Take geometry scale into account on DnD-cancel
Technically this is still wrong if the source actor or dnd actor are
transformed in other ways. However geometry scale is the by far most
common case and we currently lack convenience API in Clutter to
easily compute the right values.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1683>
2021-02-05 09:51:56 +00:00

242 lines
7.1 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright 2014 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*
* Author: Carlos Garnacho <carlosg@gnome.org>
*/
/**
* SECTION:meta-dnd-actor
* @title: MetaDnDActor
* @short_description: Actor for painting the drag and drop surface
*
*/
#include "config.h"
#include "compositor/meta-dnd-actor-private.h"
#include "compositor/meta-window-actor-private.h"
#include "clutter/clutter.h"
#define DRAG_FAILED_DURATION 500
enum
{
PROP_DRAG_ORIGIN = 1,
PROP_DRAG_START_X,
PROP_DRAG_START_Y
};
struct _MetaDnDActor
{
MetaFeedbackActor parent;
ClutterActor *drag_origin;
int drag_start_x;
int drag_start_y;
};
G_DEFINE_TYPE (MetaDnDActor, meta_dnd_actor, META_TYPE_FEEDBACK_ACTOR)
static void
meta_dnd_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
MetaDnDActor *self = META_DND_ACTOR (object);
switch (prop_id)
{
case PROP_DRAG_ORIGIN:
self->drag_origin = g_value_get_object (value);
break;
case PROP_DRAG_START_X:
self->drag_start_x = g_value_get_int (value);
break;
case PROP_DRAG_START_Y:
self->drag_start_y = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_dnd_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
MetaDnDActor *self = META_DND_ACTOR (object);
switch (prop_id)
{
case PROP_DRAG_ORIGIN:
g_value_set_object (value, self->drag_origin);
break;
case PROP_DRAG_START_X:
g_value_set_int (value, self->drag_start_x);
break;
case PROP_DRAG_START_Y:
g_value_set_int (value, self->drag_start_y);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
meta_dnd_actor_class_init (MetaDnDActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec;
object_class->set_property = meta_dnd_actor_set_property;
object_class->get_property = meta_dnd_actor_get_property;
pspec = g_param_spec_object ("drag-origin",
"Drag origin",
"The origin of the DnD operation",
CLUTTER_TYPE_ACTOR,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_ORIGIN,
pspec);
pspec = g_param_spec_int ("drag-start-x",
"Drag start X",
"The X axis of the drag start point",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_START_X,
pspec);
pspec = g_param_spec_int ("drag-start-y",
"Drag start Y",
"The Y axis of the drag start point",
0, G_MAXINT, 0,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
g_object_class_install_property (object_class,
PROP_DRAG_START_Y,
pspec);
}
static void
meta_dnd_actor_init (MetaDnDActor *self)
{
}
/**
* meta_dnd_actor_new:
*
* Creates a new actor to draw the current drag and drop surface.
*
* Return value: the newly created background actor
*/
ClutterActor *
meta_dnd_actor_new (ClutterActor *drag_origin,
int drag_start_x,
int drag_start_y)
{
MetaDnDActor *self;
self = g_object_new (META_TYPE_DND_ACTOR,
"drag-origin", drag_origin,
"drag-start-x", drag_start_x,
"drag-start-y", drag_start_y,
NULL);
return CLUTTER_ACTOR (self);
}
static void
drag_failed_complete (ClutterTimeline *timeline,
gboolean is_finished,
gpointer user_data)
{
ClutterActor *self = user_data;
clutter_actor_remove_all_children (self);
clutter_actor_destroy (self);
}
void
meta_dnd_actor_drag_finish (MetaDnDActor *self,
gboolean success)
{
ClutterActor *actor;
g_return_if_fail (META_IS_DND_ACTOR (self));
actor = CLUTTER_ACTOR (self);
if (success)
{
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
clutter_actor_destroy (CLUTTER_ACTOR (self));
}
else
{
ClutterTransition *transition;
clutter_actor_save_easing_state (actor);
clutter_actor_set_easing_mode (actor, CLUTTER_EASE_OUT_CUBIC);
clutter_actor_set_easing_duration (actor, DRAG_FAILED_DURATION);
clutter_actor_set_opacity (actor, 0);
if (CLUTTER_ACTOR_IS_VISIBLE (self->drag_origin))
{
MetaWindowActor *origin_actor;
float anchor_x, anchor_y;
graphene_point_t dest;
int origin_geometry_scale;
int feedback_geometry_scale;
clutter_actor_get_transformed_position (self->drag_origin,
&dest.x, &dest.y);
origin_actor = meta_window_actor_from_actor (self->drag_origin);
g_return_if_fail (origin_actor);
origin_geometry_scale =
meta_window_actor_get_geometry_scale (origin_actor);
meta_feedback_actor_get_anchor (META_FEEDBACK_ACTOR (self),
&anchor_x, &anchor_y);
feedback_geometry_scale =
meta_feedback_actor_get_geometry_scale (META_FEEDBACK_ACTOR (self));
dest.x += ((self->drag_start_x * origin_geometry_scale) -
(anchor_x * feedback_geometry_scale));
dest.y += ((self->drag_start_y * origin_geometry_scale) -
(anchor_y * feedback_geometry_scale));
clutter_actor_set_position (actor, dest.x, dest.y);
}
transition = clutter_actor_get_transition (actor, "opacity");
g_signal_connect (transition, "stopped",
G_CALLBACK (drag_failed_complete), self);
clutter_actor_restore_easing_state (actor);
}
}