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mutter-performance-source/tests/conform/test-conform-main.c
Neil Roberts 2a09a04c2a Add a conformance test for the offscreen-redirect property
This adds a conformance test for redirecting offscreen. It verifies
that the redirected actor has the right paint opacity, that it gets
redrawn only when the image cache needs to be invalidated and that it
ends up with the right appearance.
2011-05-13 01:46:32 +01:00

250 lines
10 KiB
C

#include "config.h"
#include <clutter/clutter.h>
#include <glib.h>
#include <locale.h>
#include <stdlib.h>
#include "test-conform-common.h"
static void
test_conform_skip_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
/* void */
}
static void
test_conform_todo_test (TestConformSimpleFixture *fixture,
gconstpointer data)
{
#ifdef G_OS_UNIX
const TestConformTodo *todo = data;
if (g_test_trap_fork (0, G_TEST_TRAP_SILENCE_STDOUT | G_TEST_TRAP_SILENCE_STDERR))
{
todo->func (fixture, NULL);
exit (0);
}
g_test_trap_assert_failed ();
#endif
}
void
verify_failure (TestConformSimpleFixture *fixture,
gconstpointer data)
{
g_assert (FALSE);
}
static TestConformSharedState *shared_state = NULL;
/* This is a bit of sugar for adding new conformance tests:
*
* - It adds an extern function definition just to save maintaining a header
* that lists test entry points.
* - It sets up callbacks for a fixture, which lets us share initialization
* *code* between tests. (see test-conform-common.c)
* - It passes in a shared *data* pointer that is initialised once in main(),
* that gets passed to the fixture setup and test functions. (See the
* definition in test-conform-common.h)
*/
#define TEST_CONFORM_SIMPLE(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
g_test_add ("/conform" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
FUNC, \
test_conform_simple_fixture_teardown); } G_STMT_END
/* this is a macro that conditionally executes a test if CONDITION
* evaluates to TRUE; otherwise, it will put the test under the
* "/skip" namespace and execute a dummy function that will always
* pass.
*/
#define TEST_CONFORM_SKIP(CONDITION, NAMESPACE, FUNC) G_STMT_START { \
if (CONDITION) { \
g_test_add ("/skipped" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
shared_state, /* data argument for test */ \
test_conform_simple_fixture_setup, \
test_conform_skip_test, \
test_conform_simple_fixture_teardown); \
} else { TEST_CONFORM_SIMPLE (NAMESPACE, FUNC); } } G_STMT_END
#define TEST_CONFORM_TODO(NAMESPACE, FUNC) G_STMT_START { \
extern void FUNC (TestConformSimpleFixture *, gconstpointer); \
TestConformTodo *_clos = g_new0 (TestConformTodo, 1); \
_clos->name = g_strdup ( #FUNC ); \
_clos->func = FUNC; \
g_test_add ("/todo" NAMESPACE "/" #FUNC, \
TestConformSimpleFixture, \
_clos, \
test_conform_simple_fixture_setup, \
test_conform_todo_test, \
test_conform_simple_fixture_teardown); } G_STMT_END
gchar *
clutter_test_get_data_file (const gchar *filename)
{
return g_build_filename (TESTS_DATADIR, filename, NULL);
}
static void
clutter_test_init (gint *argc,
gchar ***argv)
{
/* Turning of sync-to-vblank removes a dependency on the specifics of the
* test environment. It also means that the timeline-only tests are
* throttled to a reasonable frame rate rather than running in tight
* infinite loop.
*/
g_setenv ("CLUTTER_VBLANK", "none", FALSE);
g_test_init (argc, argv, NULL);
g_test_bug_base ("http://bugzilla.openedhand.com/show_bug.cgi?id=%s");
/* Initialise the state you need to share with everything.
*/
shared_state = g_new0 (TestConformSharedState, 1);
shared_state->argc_addr = argc;
shared_state->argv_addr = argv;
}
int
main (int argc, char **argv)
{
clutter_test_init (&argc, &argv);
/* This file is run through a sed script during the make step so the
lines containing the tests need to be formatted on a single line
each. To comment out a test use the SKIP or TODO macros. Using
#if 0 would break the script. */
/* sanity check for the test suite itself */
TEST_CONFORM_TODO ("/suite", verify_failure);
TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
TEST_CONFORM_SIMPLE ("/actor", actor_picking);
TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
TEST_CONFORM_SIMPLE ("/invariants", test_initial_state);
TEST_CONFORM_SIMPLE ("/invariants", test_shown_not_parented);
TEST_CONFORM_SIMPLE ("/invariants", test_realized);
TEST_CONFORM_SIMPLE ("/invariants", test_realize_not_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_map_recursive);
TEST_CONFORM_SIMPLE ("/invariants", test_mapped);
TEST_CONFORM_SIMPLE ("/invariants", test_show_on_set_parent);
TEST_CONFORM_SIMPLE ("/invariants", test_clone_no_map);
TEST_CONFORM_SIMPLE ("/invariants", test_contains);
TEST_CONFORM_SIMPLE ("/opacity", test_label_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_rectangle_opacity);
TEST_CONFORM_SIMPLE ("/opacity", test_paint_opacity);
TEST_CONFORM_SIMPLE ("/text", text_utf8_validation);
TEST_CONFORM_SIMPLE ("/text", text_set_empty);
TEST_CONFORM_SIMPLE ("/text", text_set_text);
TEST_CONFORM_SIMPLE ("/text", text_append_some);
TEST_CONFORM_SIMPLE ("/text", text_prepend_some);
TEST_CONFORM_SIMPLE ("/text", text_insert);
TEST_CONFORM_SIMPLE ("/text", text_delete_chars);
TEST_CONFORM_SIMPLE ("/text", text_delete_text);
TEST_CONFORM_SIMPLE ("/text", text_cursor);
TEST_CONFORM_SIMPLE ("/text", text_event);
TEST_CONFORM_SIMPLE ("/text", text_get_chars);
TEST_CONFORM_SIMPLE ("/text", text_cache);
TEST_CONFORM_SIMPLE ("/text", text_password_char);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_size);
TEST_CONFORM_SIMPLE ("/rectangle", test_rect_set_color);
TEST_CONFORM_SIMPLE ("/texture", test_texture_pick_with_alpha);
TEST_CONFORM_SIMPLE ("/texture", test_texture_fbo);
TEST_CONFORM_SIMPLE ("/texture/cairo", test_clutter_cairo_texture);
TEST_CONFORM_SIMPLE ("/path", test_path);
TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_filter);
TEST_CONFORM_SIMPLE ("/model", test_list_model_from_script);
TEST_CONFORM_SIMPLE ("/color", test_color_from_string);
TEST_CONFORM_SIMPLE ("/color", test_color_to_string);
TEST_CONFORM_SIMPLE ("/color", test_color_hls_roundtrip);
TEST_CONFORM_SIMPLE ("/color", test_color_operators);
TEST_CONFORM_SIMPLE ("/units", test_units_constructors);
TEST_CONFORM_SIMPLE ("/units", test_units_string);
TEST_CONFORM_SIMPLE ("/units", test_units_cache);
TEST_CONFORM_SIMPLE ("/group", test_group_depth_sorting);
TEST_CONFORM_SIMPLE ("/script", test_script_single);
TEST_CONFORM_SIMPLE ("/script", test_script_child);
TEST_CONFORM_SIMPLE ("/script", test_script_implicit_alpha);
TEST_CONFORM_SIMPLE ("/script", test_script_object_property);
TEST_CONFORM_SIMPLE ("/script", test_script_animation);
TEST_CONFORM_SIMPLE ("/script", test_script_named_object);
TEST_CONFORM_SIMPLE ("/script", test_animator_base);
TEST_CONFORM_SIMPLE ("/script", test_animator_properties);
TEST_CONFORM_SIMPLE ("/script", test_animator_multi_properties);
TEST_CONFORM_SIMPLE ("/script", test_state_base);
TEST_CONFORM_SIMPLE ("/script", test_script_layout_property);
TEST_CONFORM_SIMPLE ("/timeline", test_timeline);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_interpolation);
TEST_CONFORM_SKIP (!g_test_slow (), "/timeline", timeline_rewind);
TEST_CONFORM_SIMPLE ("/score", test_score);
TEST_CONFORM_SIMPLE ("/behaviours", test_behaviours);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_object);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_fixed);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_backface_culling);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_materials);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_pipeline_user_matrix);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_blend_strings);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_premult);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_readpixels);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_path);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_depth_test);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_npot_texture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_multitexture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_mipmaps);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_sub_texture);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_pixel_array);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_rectangle);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_3d);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_wrap_modes);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_pixmap_x11);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_texture_get_set_data);
TEST_CONFORM_SIMPLE ("/cogl/texture", test_cogl_atlas_migration);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_contiguous);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
TEST_CONFORM_SIMPLE ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
TEST_CONFORM_SIMPLE ("/cogl/vertex-array", test_cogl_primitive);
TEST_CONFORM_SIMPLE ("/cogl/shaders", test_cogl_just_vertex_shader);
/* left to the end because they aren't currently very orthogonal and tend to
* break subsequent tests! */
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_viewport);
TEST_CONFORM_SIMPLE ("/cogl", test_cogl_offscreen);
return g_test_run ();
}