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mutter-performance-source/src/wayland/meta-wayland-actor-surface.c
Robert Mader ba7af4f7d3 wayland/surface: Add support for wp_viewporter
This adds the required bits to wayland surfaces and ties them up
to the compositor parts.

It is based on and very similar in nature to buffer transforms.

From the specification:
> The global interface exposing surface cropping and scaling
> capabilities is used to instantiate an interface extension for a
> wl_surface object. This extended interface will then allow cropping
> and scaling the surface contents, effectively disconnecting the
> direct relationship between the buffer and the surface size.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/323
2019-02-06 12:24:03 +00:00

368 lines
13 KiB
C

/*
* Copyright (C) 2012,2013 Intel Corporation
* Copyright (C) 2013-2017 Red Hat, Inc.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include "config.h"
#include "wayland/meta-wayland-actor-surface.h"
#include "backends/meta-backend-private.h"
#include "backends/meta-logical-monitor.h"
#include "compositor/meta-surface-actor-wayland.h"
#include "compositor/region-utils.h"
#include "wayland/meta-wayland-surface.h"
#include "wayland/meta-window-wayland.h"
typedef struct _MetaWaylandActorSurfacePrivate MetaWaylandActorSurfacePrivate;
struct _MetaWaylandActorSurfacePrivate
{
MetaSurfaceActor *actor;
};
G_DEFINE_ABSTRACT_TYPE_WITH_PRIVATE (MetaWaylandActorSurface,
meta_wayland_actor_surface,
META_TYPE_WAYLAND_SURFACE_ROLE)
static void
meta_wayland_actor_surface_constructed (GObject *object)
{
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->constructed (object);
meta_wayland_actor_surface_reset_actor (META_WAYLAND_ACTOR_SURFACE (object));
}
static void
meta_wayland_actor_surface_dispose (GObject *object)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (object));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (object));
if (priv->actor)
{
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
clutter_actor_set_reactive (CLUTTER_ACTOR (priv->actor), FALSE);
g_clear_object (&priv->actor);
}
G_OBJECT_CLASS (meta_wayland_actor_surface_parent_class)->dispose (object);
}
static void
meta_wayland_actor_surface_assigned (MetaWaylandSurfaceRole *surface_role)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
GList *l;
meta_surface_actor_wayland_add_frame_callbacks (META_SURFACE_ACTOR_WAYLAND (priv->actor),
&surface->pending_frame_callback_list);
wl_list_init (&surface->pending_frame_callback_list);
for (l = surface->subsurfaces; l; l = l->next)
{
ClutterActor *subsurface_actor =
CLUTTER_ACTOR (meta_wayland_surface_get_actor (l->data));
clutter_actor_add_child (CLUTTER_ACTOR (priv->actor), subsurface_actor);
}
}
void
meta_wayland_actor_surface_queue_frame_callbacks (MetaWaylandActorSurface *actor_surface,
MetaWaylandPendingState *pending)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaSurfaceActorWayland *surface_actor_wayland =
META_SURFACE_ACTOR_WAYLAND (priv->actor);
meta_surface_actor_wayland_add_frame_callbacks (surface_actor_wayland,
&pending->frame_callback_list);
wl_list_init (&pending->frame_callback_list);
}
static double
meta_wayland_actor_surface_get_geometry_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWindow *toplevel_window;
toplevel_window = meta_wayland_surface_get_toplevel_window (surface);
if (meta_is_stage_views_scaled ())
{
return 1;
}
else
{
if (!toplevel_window ||
toplevel_window->client_type == META_WINDOW_CLIENT_TYPE_X11)
return 1;
else
return meta_window_wayland_get_geometry_scale (toplevel_window);
}
}
double
meta_wayland_actor_surface_calculate_scale (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
double geometry_scale;
geometry_scale =
meta_wayland_actor_surface_get_geometry_scale (actor_surface);
return geometry_scale / (double) surface->scale;
}
static void
meta_wayland_actor_surface_real_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurfaceRole *surface_role =
META_WAYLAND_SURFACE_ROLE (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaSurfaceActor *surface_actor;
MetaShapedTexture *stex;
double actor_scale;
GList *l;
cairo_rectangle_int_t surface_rect;
int geometry_scale;
surface_actor = priv->actor;
stex = meta_surface_actor_get_texture (surface_actor);
actor_scale = meta_wayland_actor_surface_calculate_scale (actor_surface);
clutter_actor_set_scale (CLUTTER_ACTOR (stex), actor_scale, actor_scale);
/* Wayland surface coordinate space -> stage coordinate space */
geometry_scale = meta_wayland_actor_surface_get_geometry_scale (actor_surface);
surface_rect = (cairo_rectangle_int_t) {
.width = meta_wayland_surface_get_width (surface) * geometry_scale,
.height = meta_wayland_surface_get_height (surface) * geometry_scale,
};
if (surface->input_region)
{
cairo_region_t *scaled_input_region;
scaled_input_region = meta_region_scale (surface->input_region,
geometry_scale);
cairo_region_intersect_rectangle (scaled_input_region, &surface_rect);
meta_surface_actor_set_input_region (surface_actor, scaled_input_region);
cairo_region_destroy (scaled_input_region);
}
else
{
meta_surface_actor_set_input_region (surface_actor, NULL);
}
if (surface->opaque_region)
{
cairo_region_t *scaled_opaque_region;
/* Wayland surface coordinate space -> stage coordinate space */
scaled_opaque_region = meta_region_scale (surface->opaque_region,
geometry_scale);
cairo_region_intersect_rectangle (scaled_opaque_region, &surface_rect);
meta_surface_actor_set_opaque_region (surface_actor,
scaled_opaque_region);
cairo_region_destroy (scaled_opaque_region);
}
else
{
meta_surface_actor_set_opaque_region (surface_actor, NULL);
}
meta_surface_actor_set_transform (surface_actor, surface->buffer_transform);
if (surface->viewport.has_src_rect)
{
meta_surface_actor_set_viewport_src_rect (surface_actor,
&surface->viewport.src_rect);
}
else
{
meta_surface_actor_reset_viewport_src_rect (surface_actor);
}
if (surface->viewport.has_dst_size)
{
meta_surface_actor_set_viewport_dst_size (surface_actor,
surface->viewport.dst_width,
surface->viewport.dst_height);
}
else
{
meta_surface_actor_reset_viewport_dst_size (surface_actor);
}
for (l = surface->subsurfaces; l; l = l->next)
{
MetaWaylandSurface *subsurface_surface = l->data;
MetaWaylandActorSurface *subsurface_actor_surface =
META_WAYLAND_ACTOR_SURFACE (subsurface_surface->role);
meta_wayland_actor_surface_sync_actor_state (subsurface_actor_surface);
}
}
void
meta_wayland_actor_surface_sync_actor_state (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfaceClass *actor_surface_class =
META_WAYLAND_ACTOR_SURFACE_GET_CLASS (actor_surface);
actor_surface_class->sync_actor_state (actor_surface);
}
static void
meta_wayland_actor_surface_commit (MetaWaylandSurfaceRole *surface_role,
MetaWaylandPendingState *pending)
{
MetaWaylandActorSurface *actor_surface =
META_WAYLAND_ACTOR_SURFACE (surface_role);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (surface_role);
MetaWaylandSurface *toplevel_surface;
meta_wayland_actor_surface_queue_frame_callbacks (actor_surface, pending);
toplevel_surface = meta_wayland_surface_get_toplevel (surface);
if (!toplevel_surface || !toplevel_surface->window)
return;
meta_wayland_actor_surface_sync_actor_state (actor_surface);
}
static gboolean
meta_wayland_actor_surface_is_on_logical_monitor (MetaWaylandSurfaceRole *surface_role,
MetaLogicalMonitor *logical_monitor)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (META_WAYLAND_ACTOR_SURFACE (surface_role));
ClutterActor *actor = CLUTTER_ACTOR (priv->actor);
float x, y, width, height;
cairo_rectangle_int_t actor_rect;
cairo_region_t *region;
MetaRectangle logical_monitor_layout;
gboolean is_on_monitor;
clutter_actor_get_transformed_position (actor, &x, &y);
clutter_actor_get_transformed_size (actor, &width, &height);
actor_rect.x = (int) roundf (x);
actor_rect.y = (int) roundf (y);
actor_rect.width = (int) roundf (x + width) - actor_rect.x;
actor_rect.height = (int) roundf (y + height) - actor_rect.y;
/* Calculate the scaled surface actor region. */
region = cairo_region_create_rectangle (&actor_rect);
logical_monitor_layout = meta_logical_monitor_get_layout (logical_monitor);
cairo_region_intersect_rectangle (region,
&((cairo_rectangle_int_t) {
.x = logical_monitor_layout.x,
.y = logical_monitor_layout.y,
.width = logical_monitor_layout.width,
.height = logical_monitor_layout.height,
}));
is_on_monitor = !cairo_region_is_empty (region);
cairo_region_destroy (region);
return is_on_monitor;
}
static void
meta_wayland_actor_surface_init (MetaWaylandActorSurface *role)
{
}
static void
meta_wayland_actor_surface_class_init (MetaWaylandActorSurfaceClass *klass)
{
MetaWaylandSurfaceRoleClass *surface_role_class =
META_WAYLAND_SURFACE_ROLE_CLASS (klass);
GObjectClass *object_class = G_OBJECT_CLASS (klass);
object_class->constructed = meta_wayland_actor_surface_constructed;
object_class->dispose = meta_wayland_actor_surface_dispose;
surface_role_class->assigned = meta_wayland_actor_surface_assigned;
surface_role_class->commit = meta_wayland_actor_surface_commit;
surface_role_class->is_on_logical_monitor =
meta_wayland_actor_surface_is_on_logical_monitor;
klass->sync_actor_state = meta_wayland_actor_surface_real_sync_actor_state;
}
MetaSurfaceActor *
meta_wayland_actor_surface_get_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
return priv->actor;
}
void
meta_wayland_actor_surface_reset_actor (MetaWaylandActorSurface *actor_surface)
{
MetaWaylandActorSurfacePrivate *priv =
meta_wayland_actor_surface_get_instance_private (actor_surface);
MetaWaylandSurface *surface =
meta_wayland_surface_role_get_surface (META_WAYLAND_SURFACE_ROLE (actor_surface));
if (priv->actor)
{
g_signal_handlers_disconnect_by_func (priv->actor,
meta_wayland_surface_notify_geometry_changed,
surface);
g_object_unref (priv->actor);
}
priv->actor = g_object_ref_sink (meta_surface_actor_wayland_new (surface));
g_signal_connect_swapped (priv->actor, "notify::allocation",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::position",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
g_signal_connect_swapped (priv->actor, "notify::mapped",
G_CALLBACK (meta_wayland_surface_notify_geometry_changed),
surface);
}