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mutter-performance-source/cogl/cogl-debug.h
Robert Bragg d40cdfa3e1 Moves all GLX code down from Clutter to Cogl
This migrates all the GLX window system code down from the Clutter
backend code into a Cogl winsys. Moving OpenGL window system binding
code down from Clutter into Cogl is the biggest blocker to having Cogl
become a standalone 3D graphics library, so this is an important step in
that direction.
2011-04-11 17:54:36 +01:00

133 lines
4 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __COGL_DEBUG_H__
#define __COGL_DEBUG_H__
#include "cogl-profile.h"
#include <glib.h>
G_BEGIN_DECLS
typedef enum {
COGL_DEBUG_SLICING,
COGL_DEBUG_OFFSCREEN,
COGL_DEBUG_DRAW,
COGL_DEBUG_PANGO,
COGL_DEBUG_RECTANGLES,
COGL_DEBUG_HANDLE,
COGL_DEBUG_BLEND_STRINGS,
COGL_DEBUG_DISABLE_BATCHING,
COGL_DEBUG_DISABLE_VBOS,
COGL_DEBUG_DISABLE_PBOS,
COGL_DEBUG_JOURNAL,
COGL_DEBUG_BATCHING,
COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM,
COGL_DEBUG_MATRICES,
COGL_DEBUG_ATLAS,
COGL_DEBUG_DUMP_ATLAS_IMAGE,
COGL_DEBUG_DISABLE_ATLAS,
COGL_DEBUG_OPENGL,
COGL_DEBUG_DISABLE_TEXTURING,
COGL_DEBUG_DISABLE_ARBFP,
COGL_DEBUG_DISABLE_FIXED,
COGL_DEBUG_DISABLE_GLSL,
COGL_DEBUG_SHOW_SOURCE,
COGL_DEBUG_DISABLE_BLENDING,
COGL_DEBUG_TEXTURE_PIXMAP,
COGL_DEBUG_BITMAP,
COGL_DEBUG_DISABLE_NPOT_TEXTURES,
COGL_DEBUG_WIREFRAME,
COGL_DEBUG_DISABLE_SOFTWARE_CLIP,
COGL_DEBUG_DISABLE_PROGRAM_CACHES,
COGL_DEBUG_DISABLE_FAST_READ_PIXEL,
COGL_DEBUG_CLIPPING,
COGL_DEBUG_WINSYS,
COGL_DEBUG_N_FLAGS
} CoglDebugFlags;
#ifdef COGL_ENABLE_DEBUG
#define COGL_DEBUG_N_INTS ((COGL_DEBUG_N_FLAGS + \
(sizeof (unsigned int) * 8 - 1)) \
/ (sizeof (unsigned int) * 8))
/* It would probably make sense to use unsigned long here instead
because then on 64-bit systems where it can handle 64-bits just as
easily and it can test more bits. However GDebugKey uses a guint
for the mask and we need to fit the masks into this */
extern unsigned int _cogl_debug_flags[COGL_DEBUG_N_INTS];
#define COGL_DEBUG_GET_FLAG_INDEX(flag) \
((flag) / (sizeof (unsigned int) * 8))
#define COGL_DEBUG_GET_FLAG_MASK(flag) \
(1U << ((unsigned int) (flag) & (sizeof (unsigned int) * 8 - 1)))
#define COGL_DEBUG_ENABLED(flag) \
(!!(_cogl_debug_flags[COGL_DEBUG_GET_FLAG_INDEX (flag)] & \
COGL_DEBUG_GET_FLAG_MASK (flag)))
#define COGL_DEBUG_SET_FLAG(flag) \
(_cogl_debug_flags[COGL_DEBUG_GET_FLAG_INDEX (flag)] |= \
COGL_DEBUG_GET_FLAG_MASK (flag))
#define COGL_DEBUG_CLEAR_FLAG(flag) \
(_cogl_debug_flags[COGL_DEBUG_GET_FLAG_INDEX (flag)] &= \
~COGL_DEBUG_GET_FLAG_MASK (flag))
#ifdef __GNUC__
#define COGL_NOTE(type,x,a...) G_STMT_START { \
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type))) { \
_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & " x, ##a); \
} } G_STMT_END
#else
#define COGL_NOTE(type,...) G_STMT_START { \
if (G_UNLIKELY (COGL_DEBUG_ENABLED (COGL_DEBUG_##type)) { \
char *_fmt = g_strdup_printf (__VA_ARGS__); \
_cogl_profile_trace_message ("[" #type "] " G_STRLOC " & %s", _fmt);\
g_free (_fmt); \
} } G_STMT_END
#endif /* __GNUC__ */
#else /* !COGL_ENABLE_DEBUG */
#define COGL_NOTE(type,...) G_STMT_START {} G_STMT_END
#define COGL_DEBUG_ENABLED(flag) FALSE
#define COGL_DEBUG_SET_FLAG(flag) \
G_STMT_START { } G_STMT_END
#define COGL_DEBUG_CLEAR_FLAG(flag) \
G_STMT_START { } G_STMT_END
#endif /* COGL_ENABLE_DEBUG */
G_END_DECLS
#endif /* __COGL_DEBUG_H__ */