1
0
Fork 0
mutter-performance-source/clutter/egl/clutter-backend-cex100.c
Damien Lespiau 24b12d626c cex100: Remove C99-ism
We were declaring a variable in the middle of the code. Blasphemy, for
non-c99 compilers.
2010-09-03 11:14:05 +01:00

369 lines
10 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Authors:
* Tao Zhao <tao.zhao@intel.com>
* Damien Lespiau <damien.lespiau@intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "clutter-debug.h"
#include "clutter-main.h"
#include "clutter-backend-cex100.h"
#include "clutter-cex100.h"
static gdl_plane_id_t gdl_plane = GDL_PLANE_ID_UPP_C;
static guint gdl_n_buffers = CLUTTER_CEX100_TRIPLE_BUFFERING;
G_DEFINE_TYPE (ClutterBackendCex100,
clutter_backend_cex100,
CLUTTER_TYPE_BACKEND_EGL)
#ifdef CLUTTER_ENABLE_DEBUG
static const gchar *
gdl_get_plane_name (gdl_plane_id_t plane)
{
switch (plane)
{
case GDL_PLANE_ID_UPP_A:
return "UPP_A";
case GDL_PLANE_ID_UPP_B:
return "UPP_B";
case GDL_PLANE_ID_UPP_C:
return "UPP_C";
case GDL_PLANE_ID_UPP_D:
return "UPP_D";
case GDL_PLANE_ID_UPP_E:
return "UPP_E";
default:
g_assert_not_reached ();
}
return NULL; /* never reached */
}
#endif
static gboolean
gdl_plane_init (gdl_display_id_t dpy,
gdl_plane_id_t plane,
gdl_pixel_format_t pixfmt)
{
gboolean ret = TRUE;
gdl_color_space_t colorSpace = GDL_COLOR_SPACE_RGB;
gdl_rectangle_t dstRect;
gdl_display_info_t display_info;
gdl_ret_t rc = GDL_SUCCESS;
if (GDL_DISPLAY_ID_0 != dpy && GDL_DISPLAY_ID_1 != dpy)
{
g_warning ("Invalid display ID, must be GDL_DISPLAY_ID_0 or "
"GDL_DISPLAY_ID_1.");
return FALSE;
}
/* Init GDL library */
rc = gdl_init (NULL);
if (rc != GDL_SUCCESS)
{
g_warning ("GDL initialize failed. %s", gdl_get_error_string (rc));
return FALSE;
}
rc = gdl_get_display_info (dpy, &display_info);
if (rc != GDL_SUCCESS)
{
g_warning ("GDL failed to get display infomation: %s",
gdl_get_error_string (rc));
gdl_close ();
return FALSE;
}
dstRect.origin.x = 0;
dstRect.origin.y = 0;
dstRect.width = display_info.tvmode.width;
dstRect.height = display_info.tvmode.height;
/* Configure the plane attribute. */
rc = gdl_plane_reset (plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_config_begin (plane);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_SRC_COLOR_SPACE, &colorSpace);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_PIXEL_FORMAT, &pixfmt);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_attr (GDL_PLANE_DST_RECT, &dstRect);
if (rc == GDL_SUCCESS)
rc = gdl_plane_set_uint (GDL_PLANE_NUM_GFX_SURFACES, gdl_n_buffers);
if (rc == GDL_SUCCESS)
rc = gdl_plane_config_end (GDL_FALSE);
else
gdl_plane_config_end (GDL_TRUE);
if (rc != GDL_SUCCESS)
{
g_warning ("GDL configuration failed: %s.", gdl_get_error_string (rc));
ret = FALSE;
}
gdl_close ();
return ret;
}
/*
* ClutterBackendEGL implementation
*/
static gboolean
clutter_backend_cex100_create_context (ClutterBackend *backend,
GError **error)
{
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (backend);
EGLConfig configs[2];
EGLint config_count;
EGLBoolean status;
NativeWindowType window;
EGLint cfg_attribs[] = {
EGL_BUFFER_SIZE, EGL_DONT_CARE,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_DEPTH_SIZE, 16,
EGL_ALPHA_SIZE, 8,
EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE,
EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE,
#ifdef HAVE_COGL_GLES2
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else /* HAVE_COGL_GLES2 */
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
#endif /* HAVE_COGL_GLES2 */
EGL_NONE
};
if (backend_egl->egl_context != EGL_NO_CONTEXT)
return TRUE;
CLUTTER_NOTE (BACKEND, "Using the %s plane", gdl_get_plane_name (gdl_plane));
/* Start by initializing the GDL plane */
if (!gdl_plane_init (GDL_DISPLAY_ID_0, gdl_plane, GDL_PF_ARGB_32))
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Could not initialize the GDL plane");
return FALSE;
}
window = (NativeWindowType) gdl_plane;
status = eglGetConfigs (backend_egl->edpy,
configs,
2,
&config_count);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"No EGL configurations found");
return FALSE;
}
status = eglChooseConfig (backend_egl->edpy,
cfg_attribs,
configs,
G_N_ELEMENTS (configs),
&config_count);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to select a valid EGL configuration");
return FALSE;
}
CLUTTER_NOTE (BACKEND, "Got %i configs", config_count);
if (status != EGL_TRUE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to Make Current Context for NULL");
return FALSE;
}
if (G_UNLIKELY (backend_egl->egl_surface != EGL_NO_SURFACE))
{
eglDestroySurface (backend_egl->edpy, backend_egl->egl_surface);
backend_egl->egl_surface = EGL_NO_SURFACE;
}
if (G_UNLIKELY (backend_egl->egl_context != NULL))
{
eglDestroyContext (backend_egl->edpy, backend_egl->egl_context);
backend_egl->egl_context = NULL;
}
backend_egl->egl_surface = eglCreateWindowSurface (backend_egl->edpy,
configs[0],
window,
NULL);
if (backend_egl->egl_surface == EGL_NO_SURFACE)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to create EGL window surface");
return FALSE;
}
#ifdef HAVE_COGL_GLES2
{
static const EGLint attribs[3] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
configs[0],
EGL_NO_CONTEXT,
attribs);
}
#else
/* Seems some GLES implementations 1.x do not like attribs... */
backend_egl->egl_context = eglCreateContext (backend_egl->edpy,
configs[0],
EGL_NO_CONTEXT,
NULL);
#endif
if (backend_egl->egl_context == EGL_NO_CONTEXT)
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
"Unable to create a suitable EGL context");
return FALSE;
}
CLUTTER_NOTE (GL, "Created EGL Context");
CLUTTER_NOTE (BACKEND, "Setting context");
/*
* eglnative can have only one stage, so we store the EGL surface in the
* backend itself, instead of the StageWindow implementation, and we make it
* current immediately to make sure the Cogl and Clutter can query the EGL
* context for features.
*/
status = eglMakeCurrent (backend_egl->edpy,
backend_egl->egl_surface,
backend_egl->egl_surface,
backend_egl->egl_context);
eglQuerySurface (backend_egl->edpy,
backend_egl->egl_surface,
EGL_WIDTH,
&backend_egl->surface_width);
eglQuerySurface (backend_egl->edpy,
backend_egl->egl_surface,
EGL_HEIGHT,
&backend_egl->surface_height);
CLUTTER_NOTE (BACKEND, "EGL surface is %ix%i",
backend_egl->surface_width,
backend_egl->surface_height);
/*
* For EGL backend, it needs to clear all the back buffers of the window
* surface before drawing anything, otherwise the image will be blinking
* heavily. The default eglWindowSurface has 3 gdl surfaces as the back
* buffer, that's why glClear should be called 3 times.
*/
glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
glClear (GL_COLOR_BUFFER_BIT);
eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
glClear (GL_COLOR_BUFFER_BIT);
eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
glClear (GL_COLOR_BUFFER_BIT);
eglSwapBuffers (backend_egl->edpy, backend_egl->egl_surface);
return TRUE;
}
/*
* GObject implementation
*/
static void
clutter_backend_cex100_class_init (ClutterBackendCex100Class *klass)
{
ClutterBackendClass *backend_class = CLUTTER_BACKEND_CLASS (klass);
backend_class->create_context = clutter_backend_cex100_create_context;
}
static void
clutter_backend_cex100_init (ClutterBackendCex100 *self)
{
}
/* every backend must implement this function */
GType
_clutter_backend_impl_get_type (void)
{
return clutter_backend_cex100_get_type ();
}
void
clutter_cex100_set_plane (gdl_plane_id_t plane)
{
g_return_if_fail (plane >= GDL_PLANE_ID_UPP_A && plane <= GDL_PLANE_ID_UPP_E);
gdl_plane = plane;
}
void
clutter_cex100_set_buffering_mode (ClutterCex100BufferingMode mode)
{
g_return_if_fail (mode == CLUTTER_CEX100_DOUBLE_BUFFERING ||
mode == CLUTTER_CEX100_TRIPLE_BUFFERING);
gdl_n_buffers = mode;
}