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Emmanuele Bassi d816acd834 shader-effect: Allow creating vertex shaders
By default, ShaderEffect creates a fragment shader; in order to be able
to deprecate ClutterShader we need a way for ShaderEffect sub-classes to
create a vertex shader if needed - By using a write-only, constructor
only property.

ClutterShader has, internally, a ClutterShaderType enumeration that can
be used exactly for this. We just need to expose it and create a GObject
property for ClutterShaderEffect.
2010-06-11 14:47:48 +01:00
..
clutter shader-effect: Allow creating vertex shaders 2010-06-11 14:47:48 +01:00
cogl cogl-color: Provide setters for all the channels 2010-06-10 20:02:01 +01:00
ChangeLog 2008-12-08 Emmanuele Bassi <ebassi@linux.intel.com> 2008-12-08 14:22:39 +00:00
Makefile.am [docs] Build COGL API reference first 2009-01-21 10:58:32 +00:00