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mutter-performance-source/tests/conform/test-timeline-rewind.c
Neil Roberts 9c7afe0c5b [timeline] Remove the concept of frames from timelines
Timelines no longer work in terms of a frame rate and a number of
frames but instead just have a duration in milliseconds. This better
matches the working of the master clock where if any timelines are
running it will redraw as fast as possible rather than limiting to the
lowest rated timeline.

Most applications will just create animations and expect them to
finish in a certain amount of time without caring about how many
frames are drawn. If a frame is going to be drawn it might as well
update all of the animations to some fraction of the total animation
rather than rounding to the nearest whole frame.

The 'frame_num' parameter of the new-frame signal is now 'msecs' which
is a number of milliseconds progressed along the
timeline. Applications should use clutter_timeline_get_progress
instead of the frame number.

Markers can now only be attached at a time value. The position is
stored in milliseconds rather than at a frame number.

test-timeline-smoothness and test-timeline-dup-frames have been
removed because they no longer make sense.
2009-06-04 13:21:57 +01:00

127 lines
2.9 KiB
C

#include <stdlib.h>
#include <glib.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
#define TEST_TIMELINE_DURATION 500
#define TEST_WATCHDOG_KICK_IN_SECONDS 10
typedef struct _TestState
{
ClutterTimeline *timeline;
gint rewind_count;
guint source_id;
GTimeVal prev_tick;
gulong msecs_delta;
} TestState;
static gboolean
watchdog_timeout (TestState *state)
{
g_test_message ("Watchdog timer kicking in\n");
g_test_message ("rewind_count=%i\n", state->rewind_count);
if (state->rewind_count <= 3)
{
/* The test has hung */
g_test_message ("Failed (This test shouldn't have hung!)\n");
exit (EXIT_FAILURE);
}
else
{
g_test_message ("Passed\n");
clutter_main_quit ();
}
return FALSE;
}
static void
new_frame_cb (ClutterTimeline *timeline,
gint frame_num,
TestState *state)
{
gint elapsed_time = clutter_timeline_get_elapsed_time (timeline);
if (elapsed_time == TEST_TIMELINE_DURATION)
{
g_test_message ("new-frame signal recieved (end of timeline)\n");
g_test_message ("Rewinding timeline\n");
clutter_timeline_rewind (timeline);
state->rewind_count++;
}
else
{
if (elapsed_time == 0)
{
g_test_message ("new-frame signal recieved (start of timeline)\n");
}
else
{
g_test_message ("new-frame signal recieved (mid frame)\n");
}
if (state->rewind_count >= 2)
{
g_test_message ("Sleeping for 1 second\n");
g_usleep (1000000);
}
}
}
static gboolean
frame_tick (gpointer data)
{
TestState *state = data;
GTimeVal cur_tick = { 0, };
gulong msecs;
g_get_current_time (&cur_tick);
if (state->prev_tick.tv_sec == 0)
state->prev_tick = cur_tick;
msecs = (cur_tick.tv_sec - state->prev_tick.tv_sec) * 1000
+ (cur_tick.tv_usec - state->prev_tick.tv_usec) / 1000;
if (clutter_timeline_is_playing (state->timeline))
clutter_timeline_advance_delta (state->timeline, msecs);
state->msecs_delta = msecs;
state->prev_tick = cur_tick;
return TRUE;
}
void
test_timeline_rewind (TestConformSimpleFixture *fixture,
gconstpointer data)
{
TestState state;
state.timeline =
clutter_timeline_new (TEST_TIMELINE_DURATION);
g_signal_connect (G_OBJECT(state.timeline),
"new-frame",
G_CALLBACK(new_frame_cb),
&state);
g_test_message ("Installing a watchdog timeout "
"to determine if this test hangs\n");
g_timeout_add (TEST_WATCHDOG_KICK_IN_SECONDS*1000,
(GSourceFunc)watchdog_timeout,
&state);
state.rewind_count = 0;
state.prev_tick.tv_sec = 0;
state.prev_tick.tv_usec = 0;
state.msecs_delta = 0;
state.source_id =
clutter_threads_add_frame_source (60, frame_tick, &state);
clutter_timeline_start (state.timeline);
clutter_main();
g_source_remove (state.source_id);
g_object_unref (state.timeline);
}