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mutter-performance-source/clutter/clutter-clone-texture.c
Emmanuele Bassi 454e493197 Fix various compiler warnings
Most of these fixes are simple symbol shadowing issues, like index and the
braindead y0 and y1 extern symbols exported by math.h on GNU libc systems.

There is a masking issue in ClutterTexture which should be checked; I ran
the tests and everything looked fine.

The rest are just unused variables.
2007-07-26 11:04:04 +00:00

416 lines
11 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:clutter-clone-texture
* @short_description: Actor for cloning existing textures in an
* efficient way.
*
* #ClutterCloneTexture allows the cloning of existing #ClutterTexture based
* actors whilst saving underlying graphics resources.
*/
#include "clutter-clone-texture.h"
#include "clutter-main.h"
#include "clutter-feature.h"
#include "clutter-actor.h"
#include "clutter-util.h"
#include "clutter-enum-types.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#include "cogl.h"
enum
{
PROP_0,
PROP_PARENT_TEXTURE
};
G_DEFINE_TYPE (ClutterCloneTexture,
clutter_clone_texture,
CLUTTER_TYPE_ACTOR);
#define CLUTTER_CLONE_TEXTURE_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), CLUTTER_TYPE_CLONE_TEXTURE, ClutterCloneTexturePrivate))
struct _ClutterCloneTexturePrivate
{
ClutterTexture *parent_texture;
};
static void
clone_texture_render_to_gl_quad (ClutterCloneTexture *ctexture,
int x_1,
int y_1,
int x_2,
int y_2)
{
gint qx1 = 0, qx2 = 0, qy1 = 0, qy2 = 0;
gint qwidth = 0, qheight = 0;
gint x, y, i = 0, lastx = 0, lasty = 0;
gint n_x_tiles, n_y_tiles;
gint pwidth, pheight;
float tx, ty;
ClutterCloneTexturePrivate *priv = ctexture->priv;
ClutterActor *parent_actor = CLUTTER_ACTOR (priv->parent_texture);
priv = ctexture->priv;
qwidth = x_2 - x_1;
qheight = y_2 - y_1;
if (!CLUTTER_ACTOR_IS_REALIZED (parent_actor))
clutter_actor_realize (parent_actor);
/* Only paint if parent is in a state to do so */
if (!clutter_texture_has_generated_tiles (priv->parent_texture))
return;
clutter_texture_get_base_size (priv->parent_texture, &pwidth, &pheight);
if (!clutter_texture_is_tiled (priv->parent_texture))
{
clutter_texture_bind_tile (priv->parent_texture, 0);
/* NPOTS textures *always* used if extension available
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE))
{
tx = (float) pwidth;
ty = (float) pheight;
}
else
{
tx = (float) pwidth / clutter_util_next_p2 (pwidth);
ty = (float) pheight / clutter_util_next_p2 (pheight);
}
cogl_texture_quad (x_1, x_2, y_1, y_2,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
return;
}
clutter_texture_get_n_tiles (priv->parent_texture, &n_x_tiles, &n_y_tiles);
for (x = 0; x < n_x_tiles; x++)
{
lasty = 0;
for (y = 0; y < n_y_tiles; y++)
{
gint actual_w, actual_h;
gint xpos, ypos, xsize, ysize, ywaste, xwaste;
clutter_texture_bind_tile (priv->parent_texture, i);
clutter_texture_get_x_tile_detail (priv->parent_texture,
x, &xpos, &xsize, &xwaste);
clutter_texture_get_y_tile_detail (priv->parent_texture,
y, &ypos, &ysize, &ywaste);
actual_w = xsize - xwaste;
actual_h = ysize - ywaste;
tx = (float) actual_w / xsize;
ty = (float) actual_h / ysize;
qx1 = x_1 + lastx;
qx2 = qx1 + ((qwidth * actual_w ) / pwidth );
qy1 = y_1 + lasty;
qy2 = qy1 + ((qheight * actual_h) / pheight );
CLUTTER_NOTE (TEXTURE,
"rendering text tile x: %i, y: %i - %ix%i",
x, y,
actual_w, actual_h);
cogl_texture_quad (qx1, qx2, qy1, qy2,
0,
0,
CLUTTER_FLOAT_TO_FIXED (tx),
CLUTTER_FLOAT_TO_FIXED (ty));
lasty += qy2 - qy1;
i++;
}
lastx += qx2 - qx1;
}
}
static void
clutter_clone_texture_paint (ClutterActor *self)
{
ClutterCloneTexturePrivate *priv;
ClutterActor *parent_texture;
gint x_1, y_1, x_2, y_2;
GLenum target_type;
ClutterColor col = { 0xff, 0xff, 0xff, 0xff };
priv = CLUTTER_CLONE_TEXTURE (self)->priv;
/* no need to paint stuff if we don't have a texture to clone */
if (!priv->parent_texture)
return;
CLUTTER_NOTE (PAINT,
"painting clone texture '%s'",
clutter_actor_get_name (self) ? clutter_actor_get_name (self)
: "unknown");
/* parent texture may have been hidden, there for need to make sure its
* realised with resources available.
*/
parent_texture = CLUTTER_ACTOR (priv->parent_texture);
if (!CLUTTER_ACTOR_IS_REALIZED (parent_texture))
clutter_actor_realize (parent_texture);
cogl_push_matrix ();
/* FIXME: figure out nicer way of getting at this info...
*/
if (clutter_feature_available (CLUTTER_FEATURE_TEXTURE_RECTANGLE) &&
clutter_texture_is_tiled (CLUTTER_TEXTURE (parent_texture)) == FALSE)
{
target_type = CGL_TEXTURE_RECTANGLE_ARB;
cogl_enable (CGL_ENABLE_TEXTURE_RECT|CGL_ENABLE_BLEND);
}
else
{
target_type = CGL_TEXTURE_2D;
cogl_enable (CGL_ENABLE_TEXTURE_2D|CGL_ENABLE_BLEND);
}
col.alpha = clutter_actor_get_opacity (self);
cogl_color (&col);
clutter_actor_get_coords (self, &x_1, &y_1, &x_2, &y_2);
CLUTTER_NOTE (PAINT, "paint to x1: %i, y1: %i x2: %i, y2: %i "
"opacity: %i",
x_1, y_1, x_2, y_2,
clutter_actor_get_opacity (self));
/* Parent paint translated us into position */
clone_texture_render_to_gl_quad (CLUTTER_CLONE_TEXTURE (self),
0, 0, x_2 - x_1, y_2 - y_1);
cogl_pop_matrix ();
}
static void
set_parent_texture (ClutterCloneTexture *ctexture,
ClutterTexture *texture)
{
ClutterCloneTexturePrivate *priv = ctexture->priv;
ClutterActor *actor = CLUTTER_ACTOR (ctexture);
if (priv->parent_texture)
{
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
}
clutter_actor_hide (actor);
if (texture)
{
gint width, height;
priv->parent_texture = g_object_ref (texture);
/* Sync up the size to parent texture base pixbuf size. */
clutter_texture_get_base_size (texture, &width, &height);
clutter_actor_set_size (actor, width, height);
/* queue a redraw if the cloned texture is already visible */
if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (priv->parent_texture)) &&
CLUTTER_ACTOR_IS_VISIBLE (actor))
clutter_actor_queue_redraw (actor);
}
}
static void
clutter_clone_texture_dispose (GObject *object)
{
ClutterCloneTexture *self = CLUTTER_CLONE_TEXTURE(object);
ClutterCloneTexturePrivate *priv = self->priv;
if (priv->parent_texture)
g_object_unref (priv->parent_texture);
priv->parent_texture = NULL;
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->dispose (object);
}
static void
clutter_clone_texture_finalize (GObject *object)
{
G_OBJECT_CLASS (clutter_clone_texture_parent_class)->finalize (object);
}
static void
clutter_clone_texture_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
set_parent_texture (ctexture, g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_clone_texture_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterCloneTexture *ctexture = CLUTTER_CLONE_TEXTURE (object);
switch (prop_id)
{
case PROP_PARENT_TEXTURE:
g_value_set_object (value, ctexture->priv->parent_texture);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_clone_texture_class_init (ClutterCloneTextureClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->paint = clutter_clone_texture_paint;
gobject_class->finalize = clutter_clone_texture_finalize;
gobject_class->dispose = clutter_clone_texture_dispose;
gobject_class->set_property = clutter_clone_texture_set_property;
gobject_class->get_property = clutter_clone_texture_get_property;
g_object_class_install_property (gobject_class,
PROP_PARENT_TEXTURE,
g_param_spec_object ("parent-texture",
"Parent Texture",
"The parent texture to clone",
CLUTTER_TYPE_TEXTURE,
(G_PARAM_CONSTRUCT | CLUTTER_PARAM_READWRITE)));
g_type_class_add_private (gobject_class, sizeof (ClutterCloneTexturePrivate));
}
static void
clutter_clone_texture_init (ClutterCloneTexture *self)
{
ClutterCloneTexturePrivate *priv;
self->priv = priv = CLUTTER_CLONE_TEXTURE_GET_PRIVATE (self);
priv->parent_texture = NULL;
}
/**
* clutter_clone_texture_new:
* @texture: a #ClutterTexture or %NULL
*
* Creates an efficient 'clone' of a pre-existing texture if which it
* shares the underlying pixbuf data.
*
* You can use clutter_clone_texture_set_parent_texture() to change the
* parent texture to be cloned.
*
* Return value: the newly created #ClutterCloneTexture
*/
ClutterActor *
clutter_clone_texture_new (ClutterTexture *texture)
{
g_return_val_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture), NULL);
return g_object_new (CLUTTER_TYPE_CLONE_TEXTURE,
"parent-texture", texture,
NULL);
}
/**
* clutter_clone_texture_get_parent_texture:
* @clone: a #ClutterCloneTexture
*
* Retrieves the parent #ClutterTexture used by @clone.
*
* Return value: a #ClutterTexture actor, or %NULL
*
* Since: 0.2
*/
ClutterTexture *
clutter_clone_texture_get_parent_texture (ClutterCloneTexture *clone)
{
g_return_val_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone), NULL);
return clone->priv->parent_texture;
}
/**
* clutter_clone_texture_set_parent_texture:
* @clone: a #ClutterCloneTexture
* @texture: a #ClutterTexture or %NULL
*
* Sets the parent texture cloned by the #ClutterCloneTexture.
*
* Since: 0.2
*/
void
clutter_clone_texture_set_parent_texture (ClutterCloneTexture *clone,
ClutterTexture *texture)
{
g_return_if_fail (CLUTTER_IS_CLONE_TEXTURE (clone));
g_return_if_fail (texture == NULL || CLUTTER_IS_TEXTURE (texture));
g_object_ref (clone);
set_parent_texture (clone, texture);
g_object_notify (G_OBJECT (clone), "parent-texture");
g_object_unref (clone);
}