2b95ec40c6
Without an associated actor, or explicit frame clock set, in the future a timeline will not know how to progress, as there will be no singe frame clock to assume is the main one. Thus, deprecate the construction of timelines without either an actor or frame clock set. https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1285
117 lines
4 KiB
C
117 lines
4 KiB
C
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "tests/clutter-test-utils.h"
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static void
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timeline_progress_step (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterTimeline *timeline;
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timeline = clutter_timeline_new_for_actor (stage, 1000);
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if (!g_test_quiet ())
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g_print ("mode: step(3, end)\n");
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clutter_timeline_rewind (timeline);
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clutter_timeline_set_step_progress (timeline, 3, CLUTTER_STEP_MODE_END);
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g_assert_cmpint (clutter_timeline_get_progress (timeline), ==, 0);
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clutter_timeline_advance (timeline, 1000 / 3 - 1);
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g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 0);
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clutter_timeline_advance (timeline, 1000 / 3 + 1);
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g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 333);
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clutter_timeline_advance (timeline, 1000 / 3 * 2 - 1);
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g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 333);
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clutter_timeline_advance (timeline, 1000 / 3 * 2 + 1);
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g_assert_cmpint (clutter_timeline_get_progress (timeline) * 1000, ==, 666);
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clutter_timeline_rewind (timeline);
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clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_START);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 1);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 500);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 999);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 1000);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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if (!g_test_quiet ())
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g_print ("mode: step-start\n");
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clutter_timeline_rewind (timeline);
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clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_START);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 1);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 500);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 999);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_advance (timeline, 1000);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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if (!g_test_quiet ())
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g_print ("mode: step-end\n");
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clutter_timeline_rewind (timeline);
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clutter_timeline_set_progress_mode (timeline, CLUTTER_STEP_END);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 1);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 500);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 999);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 1000);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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g_object_unref (timeline);
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}
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static void
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timeline_progress_mode (void)
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{
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ClutterActor *stage = clutter_test_get_stage ();
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ClutterTimeline *timeline;
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timeline = clutter_timeline_new_for_actor (stage, 1000);
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g_assert (clutter_timeline_get_progress_mode (timeline) == CLUTTER_LINEAR);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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clutter_timeline_advance (timeline, 500);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.5);
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clutter_timeline_advance (timeline, 1000);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 1.0);
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clutter_timeline_rewind (timeline);
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g_assert_cmpfloat (clutter_timeline_get_progress (timeline), ==, 0.0);
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g_object_unref (timeline);
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}
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CLUTTER_TEST_SUITE (
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CLUTTER_TEST_UNIT ("/timeline/progress/step", timeline_progress_step);
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CLUTTER_TEST_UNIT ("/timeline/progress/mode", timeline_progress_mode)
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)
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