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mutter-performance-source/cogl/cogl-primitive.c
Robert Bragg e9f721216e Add _primitive_draw to replace _framebuffer_draw_primitive
When splitting out the CoglPath api we saw that we would be left with
inconsistent drawing apis if the drawing apis in core Cogl were lumped
into the cogl_framebuffer_ api considering other Cogl sub-libraries or
that others will want to create higher level drawing apis outside of
Cogl but can't use the same namespace.

So that we can aim for a more consistent style this adds a
cogl_primitive_draw() api, comparable to cogl_path_fill() or
cogl_pango_show_layout() that's intended to replace
cogl_framebuffer_draw_primitive()

Note: the attribute and rectangle drawing apis are still in the
cogl_framebuffer_ namespace and this might potentially change but in
these cases there is no single object representing the thing being drawn
so it seems a more reasonable they they live in the framebuffer
namespace for now.

Note: the cogl_framebuffer_draw_primitive() api isn't removed by this
patch so it can more conveniently be cherry picked to the 1.16 branch so
we can mark it deprecated for a short while. Even though it's marked as
experimental api we know that there are people using the api so we'd
like to give them a chance to switch to the new api.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit 418912b93ff81a47f9b38114d05335ab76277c48)

Conflicts:
	cogl-pango/cogl-pango-display-list.c
	cogl/Makefile.am
	cogl/cogl-framebuffer.c
	cogl/cogl-pipeline-layer-state.h
	cogl/cogl2-path.c
	cogl/driver/gl/cogl-clip-stack-gl.c
2013-07-29 18:31:36 +01:00

637 lines
21 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-util.h"
#include "cogl-object-private.h"
#include "cogl-primitive.h"
#include "cogl-primitive-private.h"
#include "cogl-attribute-private.h"
#include "cogl-framebuffer-private.h"
#include <stdarg.h>
#include <string.h>
static void _cogl_primitive_free (CoglPrimitive *primitive);
COGL_OBJECT_DEFINE (Primitive, primitive);
CoglPrimitive *
cogl_primitive_new_with_attributes (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes,
int n_attributes)
{
CoglPrimitive *primitive;
int i;
primitive = g_slice_alloc (sizeof (CoglPrimitive) +
sizeof (CoglAttribute *) * (n_attributes - 1));
primitive->mode = mode;
primitive->first_vertex = 0;
primitive->n_vertices = n_vertices;
primitive->indices = NULL;
primitive->immutable_ref = 0;
primitive->n_attributes = n_attributes;
primitive->n_embedded_attributes = n_attributes;
primitive->attributes = &primitive->embedded_attribute;
for (i = 0; i < n_attributes; i++)
{
CoglAttribute *attribute = attributes[i];
cogl_object_ref (attribute);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_attribute (attribute), NULL);
primitive->attributes[i] = attribute;
}
return _cogl_primitive_object_new (primitive);
}
/* This is just an internal convenience wrapper around
new_with_attributes that also unrefs the attributes. It is just
used for the builtin struct constructors */
static CoglPrimitive *
_cogl_primitive_new_with_attributes_unref (CoglVerticesMode mode,
int n_vertices,
CoglAttribute **attributes,
int n_attributes)
{
CoglPrimitive *primitive;
int i;
primitive = cogl_primitive_new_with_attributes (mode,
n_vertices,
attributes,
n_attributes);
for (i = 0; i < n_attributes; i++)
cogl_object_unref (attributes[i]);
return primitive;
}
CoglPrimitive *
cogl_primitive_new (CoglVerticesMode mode,
int n_vertices,
...)
{
va_list ap;
int n_attributes;
CoglAttribute **attributes;
int i;
CoglAttribute *attribute;
va_start (ap, n_vertices);
for (n_attributes = 0; va_arg (ap, CoglAttribute *); n_attributes++)
;
va_end (ap);
attributes = g_alloca (sizeof (CoglAttribute *) * n_attributes);
va_start (ap, n_vertices);
for (i = 0; (attribute = va_arg (ap, CoglAttribute *)); i++)
attributes[i] = attribute;
va_end (ap);
return cogl_primitive_new_with_attributes (mode, n_vertices,
attributes,
i);
}
CoglPrimitive *
cogl_primitive_new_p2 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP2 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2), data);
CoglAttribute *attributes[1];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP2),
offsetof (CoglVertexP2, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
1);
}
CoglPrimitive *
cogl_primitive_new_p3 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP3 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3), data);
CoglAttribute *attributes[1];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP3),
offsetof (CoglVertexP3, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
1);
}
CoglPrimitive *
cogl_primitive_new_p2c4 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP2C4 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2C4), data);
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_color_in",
sizeof (CoglVertexP2C4),
offsetof (CoglVertexP2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
cogl_primitive_new_p3c4 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP3C4 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3C4), data);
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_color_in",
sizeof (CoglVertexP3C4),
offsetof (CoglVertexP3C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
cogl_primitive_new_p2t2 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP2T2 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP2T2), data);
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2),
offsetof (CoglVertexP2T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
cogl_primitive_new_p3t2 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP3T2 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx, n_vertices * sizeof (CoglVertexP3T2), data);
CoglAttribute *attributes[2];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2),
offsetof (CoglVertexP3T2, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
2);
}
CoglPrimitive *
cogl_primitive_new_p2t2c4 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP2T2C4 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx,
n_vertices * sizeof (CoglVertexP2T2C4), data);
CoglAttribute *attributes[3];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, x),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord0_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = cogl_attribute_new (attribute_buffer,
"cogl_color_in",
sizeof (CoglVertexP2T2C4),
offsetof (CoglVertexP2T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
3);
}
CoglPrimitive *
cogl_primitive_new_p3t2c4 (CoglContext *ctx,
CoglVerticesMode mode,
int n_vertices,
const CoglVertexP3T2C4 *data)
{
CoglAttributeBuffer *attribute_buffer =
cogl_attribute_buffer_new (ctx,
n_vertices * sizeof (CoglVertexP3T2C4), data);
CoglAttribute *attributes[3];
attributes[0] = cogl_attribute_new (attribute_buffer,
"cogl_position_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, x),
3,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[1] = cogl_attribute_new (attribute_buffer,
"cogl_tex_coord0_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, s),
2,
COGL_ATTRIBUTE_TYPE_FLOAT);
attributes[2] = cogl_attribute_new (attribute_buffer,
"cogl_color_in",
sizeof (CoglVertexP3T2C4),
offsetof (CoglVertexP3T2C4, r),
4,
COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE);
cogl_object_unref (attribute_buffer);
return _cogl_primitive_new_with_attributes_unref (mode, n_vertices,
attributes,
3);
}
static void
_cogl_primitive_free (CoglPrimitive *primitive)
{
int i;
for (i = 0; i < primitive->n_attributes; i++)
cogl_object_unref (primitive->attributes[i]);
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
if (primitive->indices)
cogl_object_unref (primitive->indices);
g_slice_free1 (sizeof (CoglPrimitive) +
sizeof (CoglAttribute *) *
(primitive->n_embedded_attributes - 1), primitive);
}
static void
warn_about_midscene_changes (void)
{
static CoglBool seen = FALSE;
if (!seen)
{
g_warning ("Mid-scene modification of primitives has "
"undefined results\n");
seen = TRUE;
}
}
void
cogl_primitive_set_attributes (CoglPrimitive *primitive,
CoglAttribute **attributes,
int n_attributes)
{
int i;
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
warn_about_midscene_changes ();
return;
}
/* NB: we don't unref the previous attributes before refing the new
* in case we would end up releasing the last reference for an
* attribute thats actually in the new list too. */
for (i = 0; i < n_attributes; i++)
{
_COGL_RETURN_IF_FAIL (cogl_is_attribute (attributes[i]));
cogl_object_ref (attributes[i]);
}
for (i = 0; i < primitive->n_attributes; i++)
cogl_object_unref (primitive->attributes[i]);
/* First try to use the embedded storage assocated with the
* primitive, else fallback to slice allocating separate storage for
* the attribute pointers... */
if (n_attributes <= primitive->n_embedded_attributes)
{
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
primitive->attributes = &primitive->embedded_attribute;
}
else
{
if (primitive->attributes != &primitive->embedded_attribute)
g_slice_free1 (sizeof (CoglAttribute *) * primitive->n_attributes,
primitive->attributes);
primitive->attributes =
g_slice_alloc (sizeof (CoglAttribute *) * n_attributes);
}
memcpy (primitive->attributes, attributes,
sizeof (CoglAttribute *) * n_attributes);
primitive->n_attributes = n_attributes;
}
int
cogl_primitive_get_first_vertex (CoglPrimitive *primitive)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0);
return primitive->first_vertex;
}
void
cogl_primitive_set_first_vertex (CoglPrimitive *primitive,
int first_vertex)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
warn_about_midscene_changes ();
return;
}
primitive->first_vertex = first_vertex;
}
int
cogl_primitive_get_n_vertices (CoglPrimitive *primitive)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0);
return primitive->n_vertices;
}
void
cogl_primitive_set_n_vertices (CoglPrimitive *primitive,
int n_vertices)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
primitive->n_vertices = n_vertices;
}
CoglVerticesMode
cogl_primitive_get_mode (CoglPrimitive *primitive)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), 0);
return primitive->mode;
}
void
cogl_primitive_set_mode (CoglPrimitive *primitive,
CoglVerticesMode mode)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
warn_about_midscene_changes ();
return;
}
primitive->mode = mode;
}
void
cogl_primitive_set_indices (CoglPrimitive *primitive,
CoglIndices *indices,
int n_indices)
{
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
if (G_UNLIKELY (primitive->immutable_ref))
{
warn_about_midscene_changes ();
return;
}
if (indices)
cogl_object_ref (indices);
if (primitive->indices)
cogl_object_unref (primitive->indices);
primitive->indices = indices;
primitive->n_vertices = n_indices;
}
CoglIndices *
cogl_primitive_get_indices (CoglPrimitive *primitive)
{
return primitive->indices;
}
CoglPrimitive *
cogl_primitive_copy (CoglPrimitive *primitive)
{
CoglPrimitive *copy;
copy = cogl_primitive_new_with_attributes (primitive->mode,
primitive->n_vertices,
primitive->attributes,
primitive->n_attributes);
cogl_primitive_set_indices (copy, primitive->indices, primitive->n_vertices);
cogl_primitive_set_first_vertex (copy, primitive->first_vertex);
return copy;
}
CoglPrimitive *
_cogl_primitive_immutable_ref (CoglPrimitive *primitive)
{
int i;
_COGL_RETURN_VAL_IF_FAIL (cogl_is_primitive (primitive), NULL);
primitive->immutable_ref++;
for (i = 0; i < primitive->n_attributes; i++)
_cogl_attribute_immutable_ref (primitive->attributes[i]);
return primitive;
}
void
_cogl_primitive_immutable_unref (CoglPrimitive *primitive)
{
int i;
_COGL_RETURN_IF_FAIL (cogl_is_primitive (primitive));
_COGL_RETURN_IF_FAIL (primitive->immutable_ref > 0);
primitive->immutable_ref--;
for (i = 0; i < primitive->n_attributes; i++)
_cogl_attribute_immutable_unref (primitive->attributes[i]);
}
void
cogl_primitive_foreach_attribute (CoglPrimitive *primitive,
CoglPrimitiveAttributeCallback callback,
void *user_data)
{
int i;
for (i = 0; i < primitive->n_attributes; i++)
if (!callback (primitive, primitive->attributes[i], user_data))
break;
}
void
_cogl_primitive_draw (CoglPrimitive *primitive,
CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglDrawFlags flags)
{
if (primitive->indices)
_cogl_framebuffer_draw_indexed_attributes (framebuffer,
pipeline,
primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->indices,
primitive->attributes,
primitive->n_attributes,
flags);
else
_cogl_framebuffer_draw_attributes (framebuffer,
pipeline,
primitive->mode,
primitive->first_vertex,
primitive->n_vertices,
primitive->attributes,
primitive->n_attributes,
flags);
}
void
cogl_primitive_draw (CoglPrimitive *primitive,
CoglFramebuffer *framebuffer,
CoglPipeline *pipeline)
{
_cogl_primitive_draw (primitive, framebuffer, pipeline, 0 /* flags */);
}