1
0
Fork 0
mutter-performance-source/cogl/cogl-matrix-stack.h
Emmanuele Bassi ade4e5839d build: Move CoglMatrixMode to cogl-matrix-stack.h
This avoids a redeclaration of _cogl_matrix_stack_flush_to_gl() from
using GLenum to CoglMatrixMode.

http://bugzilla.openedhand.com/show_bug.cgi?id=1928
2010-01-04 11:58:32 +00:00

90 lines
4.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
* Authors:
* Havoc Pennington <hp@pobox.com> for litl
*/
#ifndef __COGL_MATRIX_STACK_H
#define __COGL_MATRIX_STACK_H
#include "cogl-matrix.h"
typedef struct _CoglMatrixStack CoglMatrixStack;
typedef enum {
COGL_MATRIX_MODELVIEW,
COGL_MATRIX_PROJECTION,
COGL_MATRIX_TEXTURE
} CoglMatrixMode;
CoglMatrixStack* _cogl_matrix_stack_new (void);
void _cogl_matrix_stack_destroy (CoglMatrixStack *stack);
void _cogl_matrix_stack_push (CoglMatrixStack *stack);
void _cogl_matrix_stack_pop (CoglMatrixStack *stack);
void _cogl_matrix_stack_load_identity (CoglMatrixStack *stack);
void _cogl_matrix_stack_scale (CoglMatrixStack *stack,
float x,
float y,
float z);
void _cogl_matrix_stack_translate (CoglMatrixStack *stack,
float x,
float y,
float z);
void _cogl_matrix_stack_rotate (CoglMatrixStack *stack,
float angle,
float x,
float y,
float z);
void _cogl_matrix_stack_multiply (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void _cogl_matrix_stack_frustum (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
void _cogl_matrix_stack_perspective (CoglMatrixStack *stack,
float fov_y,
float aspect,
float z_near,
float z_far);
void _cogl_matrix_stack_ortho (CoglMatrixStack *stack,
float left,
float right,
float bottom,
float top,
float z_near,
float z_far);
gboolean _cogl_matrix_stack_get_inverse (CoglMatrixStack *stack,
CoglMatrix *inverse);
void _cogl_matrix_stack_get (CoglMatrixStack *stack,
CoglMatrix *matrix);
void _cogl_matrix_stack_set (CoglMatrixStack *stack,
const CoglMatrix *matrix);
void _cogl_matrix_stack_flush_to_gl (CoglMatrixStack *stack,
CoglMatrixMode mode);
void _cogl_matrix_stack_dirty (CoglMatrixStack *stack);
#endif /* __COGL_MATRIX_STACK_H */