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mutter-performance-source/cogl/cogl-sdl.c
Neil Roberts 534e535a28 Use the Wayland embedded linked list implementation instead of BSD's
This removes cogl-queue.h and adds a copy of Wayland's embedded list
implementation. The advantage of the Wayland model is that it is much
simpler and so it is easier to follow. It also doesn't require
defining a typedef for every list type.

The downside is that there is only one list type which is a
doubly-linked list where the head has a pointer to both the beginning
and the end. The BSD implementation has many more combinations some of
which we were taking advantage of to reduce the size of critical
structs where we didn't need a pointer to the end of the list.

The corresponding changes to uses of cogl-queue.h are:

• COGL_STAILQ_* was used for onscreen the list of events and dirty
  notifications. This makes the size of the CoglContext grow by one
  pointer.

• COGL_TAILQ_* was used for fences.

• COGL_LIST_* for CoglClosures. In this case the list head now has an
  extra pointer which means CoglOnscreen will grow by the size of
  three pointers, but this doesn't seem like a particularly important
  struct to optimise for size anyway.

• COGL_LIST_* was used for the list of foreign GLES2 offscreens.

• COGL_TAILQ_* was used for the list of sub stacks in a
  CoglMemoryStack.

• COGL_LIST_* was used to track the list of layers that haven't had
  code generated yet while generating a fragment shader for a
  pipeline.

• COGL_LIST_* was used to track the pipeline hierarchy in CoglNode.

The last part is a bit more controversial because it increases the
size of CoglPipeline and CoglPipelineLayer by one pointer in order to
have the redundant tail pointer for the list head. Normally we try to
be very careful about the size of the CoglPipeline struct. Because
CoglPipeline is slice-allocated, this effectively ends up adding two
pointers to the size because GSlice rounds up to the size of two
pointers.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit 13abf613b15f571ba1fcf6d2eb831ffc6fa31324)

Conflicts:
	cogl/cogl-context-private.h
	cogl/cogl-context.c
	cogl/driver/gl/cogl-pipeline-fragend-glsl.c
	doc/reference/cogl-2.0-experimental/Makefile.am
2013-06-13 13:45:47 +01:00

105 lines
2.7 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2012, 2013 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl-sdl.h"
#include "cogl-context-private.h"
#include "cogl-renderer-private.h"
void
cogl_sdl_renderer_set_event_type (CoglRenderer *renderer, int type)
{
renderer->sdl_event_type_set = TRUE;
renderer->sdl_event_type = type;
}
int
cogl_sdl_renderer_get_event_type (CoglRenderer *renderer)
{
_COGL_RETURN_VAL_IF_FAIL (renderer->sdl_event_type_set, SDL_USEREVENT);
return renderer->sdl_event_type;
}
CoglContext *
cogl_sdl_context_new (int type, CoglError **error)
{
CoglRenderer *renderer = cogl_renderer_new ();
CoglDisplay *display;
cogl_renderer_set_winsys_id (renderer, COGL_WINSYS_ID_SDL);
cogl_sdl_renderer_set_event_type (renderer, type);
if (!cogl_renderer_connect (renderer, error))
return NULL;
display = cogl_display_new (renderer, NULL);
if (!cogl_display_setup (display, error))
return NULL;
return cogl_context_new (display, error);
}
void
cogl_sdl_handle_event (CoglContext *context, SDL_Event *event)
{
CoglRenderer *renderer;
_COGL_RETURN_IF_FAIL (cogl_is_context (context));
renderer = context->display->renderer;
_cogl_renderer_handle_native_event (renderer, event);
}
static void
_cogl_sdl_push_wakeup_event (CoglContext *context)
{
SDL_Event wakeup_event;
wakeup_event.type = context->display->renderer->sdl_event_type;
SDL_PushEvent (&wakeup_event);
}
void
cogl_sdl_idle (CoglContext *context)
{
CoglRenderer *renderer = context->display->renderer;
cogl_poll_renderer_dispatch (renderer, NULL, 0);
/* It is expected that this will be called from the application
* immediately before blocking in SDL_WaitEvent. However,
* dispatching cause more work to be queued. If that happens we need
* to make sure the blocking returns immediately. We'll post our
* dummy event to make sure that happens
*/
if (!_cogl_list_empty (&renderer->idle_closures))
_cogl_sdl_push_wakeup_event (context);
}