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mutter-performance-source/cogl/winsys/cogl-winsys-egl.c
Robert Bragg dc7383b714 Add a vtable of indirection to the winsys code
So that we can dynamically select what winsys backend to use at runtime
we need to have some indirection to how code accesses the winsys instead
of simply calling _cogl_winsys* functions that would collide if we
wanted to compile more than one backend into Cogl.
2011-05-05 14:46:01 +01:00

1126 lines
33 KiB
C

/*
* Cogl
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
* Copyright (C) 2007,2008,2009,2010,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see
* <http://www.gnu.org/licenses/>.
*
*
* Authors:
* Robert Bragg <robert@linux.intel.com>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "cogl.h"
#include "cogl-winsys-private.h"
#include "cogl-feature-private.h"
#include "cogl-context-private.h"
#include "cogl-framebuffer.h"
#include "cogl-swap-chain-private.h"
#include "cogl-renderer-private.h"
#include "cogl-onscreen-template-private.h"
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
#include "cogl-renderer-xlib-private.h"
#include "cogl-display-xlib-private.h"
#endif
#include "cogl-private.h"
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <glib/gi18n-lib.h>
#ifdef COGL_HAS_GLES1
#include <GLES/gl.h>
#include <GLES/egl.h>
#else
#include <EGL/egl.h>
#define NativeDisplayType EGLNativeDisplayType
#define NativeWindowType EGLNativeWindowType
#endif
#include <EGL/egl.h>
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
#include <X11/Xlib.h>
#endif
typedef struct _CoglRendererEGL
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib _parent;
#endif
EGLDisplay edpy;
EGLint egl_version_major;
EGLint egl_version_minor;
/* Function pointers for GLX specific extensions */
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
ret (APIENTRY * pf_ ## name) args;
#define COGL_WINSYS_FEATURE_END()
#include "cogl-winsys-egl-feature-functions.h"
#undef COGL_WINSYS_FEATURE_BEGIN
#undef COGL_WINSYS_FEATURE_FUNCTION
#undef COGL_WINSYS_FEATURE_END
} CoglRendererEGL;
typedef struct _CoglDisplayEGL
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib _parent;
#endif
EGLContext egl_context;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
EGLSurface dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
EGLSurface egl_surface;
int egl_surface_width;
int egl_surface_height;
gboolean have_onscreen;
#else
#error "Unknown EGL platform"
#endif
EGLConfig egl_config;
gboolean found_egl_config;
} CoglDisplayEGL;
typedef struct _CoglContextEGL
{
EGLSurface current_surface;
} CoglContextEGL;
typedef struct _CoglOnscreenXlib
{
Window xwin;
gboolean is_foreign_xwin;
} CoglOnscreenXlib;
typedef struct _CoglOnscreenEGL
{
CoglOnscreenXlib _parent;
EGLSurface egl_surface;
} CoglOnscreenEGL;
/* Define a set of arrays containing the functions required from GL
for each winsys feature */
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
static const CoglFeatureFunction \
cogl_egl_feature_ ## name ## _funcs[] = {
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
{ G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererEGL, pf_ ## name) },
#define COGL_WINSYS_FEATURE_END() \
{ NULL, 0 }, \
};
#include "cogl-winsys-egl-feature-functions.h"
/* Define an array of features */
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature) \
{ 255, 255, namespaces, extension_names, \
feature_flags, feature_flags_private, \
winsys_feature, \
cogl_egl_feature_ ## name ## _funcs },
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static const CoglFeatureData winsys_feature_data[] =
{
#include "cogl-winsys-egl-feature-functions.h"
};
static CoglFuncPtr
_cogl_winsys_get_proc_address (const char *name)
{
return (CoglFuncPtr) eglGetProcAddress (name);
}
#undef COGL_WINSYS_FEATURE_BEGIN
#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
#undef COGL_WINSYS_FEATURE_FUNCTION
#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
egl_renderer->pf_ ## name = NULL;
#undef COGL_WINSYS_FEATURE_END
#define COGL_WINSYS_FEATURE_END()
static void
initialize_function_table (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
#include "cogl-winsys-egl-feature-functions.h"
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static CoglOnscreen *
find_onscreen_for_xid (CoglContext *context, guint32 xid)
{
GList *l;
for (l = context->framebuffers; l; l = l->next)
{
CoglFramebuffer *framebuffer = l->data;
CoglOnscreenXlib *xlib_onscreen;
if (!framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
continue;
xlib_onscreen = COGL_ONSCREEN (framebuffer)->winsys;
if (xlib_onscreen->xwin == (Window)xid)
return COGL_ONSCREEN (framebuffer);
}
return NULL;
}
static CoglFilterReturn
event_filter_cb (void *event, void *data)
{
XEvent *xevent = event;
CoglContext *context = data;
if (xevent->type == ConfigureNotify)
{
CoglOnscreen *onscreen =
find_onscreen_for_xid (context, xevent->xconfigure.window);
if (onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
/* XXX: consider adding an abstraction for this... */
framebuffer->width = xevent->xconfigure.width;
framebuffer->height = xevent->xconfigure.height;
}
}
return COGL_FILTER_CONTINUE;
}
#endif /* COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT */
static void
_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
{
CoglRendererEGL *egl_renderer = renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
_cogl_renderer_xlib_disconnect (renderer);
#endif
eglTerminate (egl_renderer->edpy);
g_slice_free (CoglRendererEGL, egl_renderer);
}
static gboolean
_cogl_winsys_renderer_connect (CoglRenderer *renderer,
GError **error)
{
CoglRendererEGL *egl_renderer;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib *xlib_renderer;
#endif
EGLBoolean status;
renderer->winsys = g_slice_new0 (CoglRendererEGL);
egl_renderer = renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xlib_renderer = renderer->winsys;
if (!_cogl_renderer_xlib_connect (renderer, error))
goto error;
egl_renderer->edpy =
eglGetDisplay ((NativeDisplayType) xlib_renderer->xdpy);
status = eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor);
#else
egl_renderer->edpy = eglGetDisplay (EGL_DEFAULT_DISPLAY);
status = eglInitialize (egl_renderer->edpy,
&egl_renderer->egl_version_major,
&egl_renderer->egl_version_minor);
if (status != EGL_TRUE)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_INIT,
"Failed to initialize EGL");
goto error;
}
#endif
return TRUE;
error:
_cogl_winsys_renderer_disconnect (renderer);
return FALSE;
}
static void
update_winsys_features (CoglContext *context)
{
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
const char *egl_extensions;
int i;
g_return_if_fail (egl_display->egl_context);
_cogl_gl_update_features (context);
memset (context->winsys_features, 0, sizeof (context->winsys_features));
egl_extensions = eglQueryString (egl_renderer->edpy, EGL_EXTENSIONS);
COGL_NOTE (WINSYS, " EGL Extensions: %s", egl_extensions);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
TRUE);
#endif
initialize_function_table (context->display->renderer);
for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
if (_cogl_feature_check ("EGL", winsys_feature_data + i, 0, 0,
egl_extensions,
egl_renderer))
{
context->feature_flags |= winsys_feature_data[i].feature_flags;
if (winsys_feature_data[i].winsys_feature)
COGL_FLAGS_SET (context->winsys_features,
winsys_feature_data[i].winsys_feature,
TRUE);
}
/* FIXME: the winsys_feature_data can currently only have one
* winsys feature per extension... */
if (egl_renderer->pf_eglSwapBuffersRegion)
{
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION, TRUE);
COGL_FLAGS_SET (context->winsys_features,
COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE, TRUE);
}
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static XVisualInfo *
get_visual_info (CoglDisplay *display, EGLConfig egl_config)
{
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
XVisualInfo visinfo_template;
int template_mask = 0;
XVisualInfo *visinfo = NULL;
int visinfos_count;
EGLint visualid, red_size, green_size, blue_size, alpha_size;
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_NATIVE_VISUAL_ID, &visualid);
if (visualid != 0)
{
visinfo_template.visualid = visualid;
template_mask |= VisualIDMask;
}
else
{
/* some EGL drivers don't implement the EGL_NATIVE_VISUAL_ID
* attribute, so attempt to find the closest match. */
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_RED_SIZE, &red_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_GREEN_SIZE, &green_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_BLUE_SIZE, &blue_size);
eglGetConfigAttrib (egl_renderer->edpy, egl_config,
EGL_ALPHA_SIZE, &alpha_size);
visinfo_template.depth = red_size + green_size + blue_size + alpha_size;
template_mask |= VisualDepthMask;
visinfo_template.screen = DefaultScreen (xlib_renderer->xdpy);
template_mask |= VisualScreenMask;
}
visinfo = XGetVisualInfo (xlib_renderer->xdpy,
template_mask,
&visinfo_template,
&visinfos_count);
return visinfo;
}
#endif
static gboolean
try_create_context (CoglDisplay *display,
int retry_cookie,
gboolean *try_fallback,
GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib *xlib_display = display->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
#endif
CoglRendererEGL *egl_renderer = display->renderer->winsys;
EGLDisplay edpy;
EGLConfig config;
EGLint config_count = 0;
EGLBoolean status;
EGLint cfg_attribs[] = {
/* NB: This must be the first attribute, since we may
* try and fallback to no stencil buffer */
EGL_STENCIL_SIZE, 2,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, EGL_DONT_CARE,
EGL_DEPTH_SIZE, 1,
EGL_BUFFER_SIZE, EGL_DONT_CARE,
#if defined (HAVE_COGL_GL)
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
#elif defined (HAVE_COGL_GLES2)
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
#else
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT,
#endif
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE
};
#if defined (HAVE_COGL_GLES2)
EGLint attribs[] = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE };
#else
EGLint *attribs = NULL;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
XVisualInfo *xvisinfo;
XSetWindowAttributes attrs;
#endif
const char *error_message;
edpy = egl_renderer->edpy;
#ifdef HAVE_COGL_GL
eglBindAPI (EGL_OPENGL_API);
#endif
/* Some GLES hardware can't support a stencil buffer: */
if (retry_cookie == 1)
{
g_warning ("Trying with stencil buffer disabled...");
cfg_attribs[1 /* EGL_STENCIL_SIZE */] = 0;
}
/* XXX: at this point we only have one fallback */
status = eglChooseConfig (edpy,
cfg_attribs,
&config, 1,
&config_count);
if (status != EGL_TRUE || config_count == 0)
{
error_message = "Unable to find a usable EGL configuration";
goto fail;
}
egl_display->egl_config = config;
egl_display->egl_context = eglCreateContext (edpy,
config,
EGL_NO_CONTEXT,
attribs);
if (egl_display->egl_context == EGL_NO_CONTEXT)
{
error_message = "Unable to create a suitable EGL context";
goto fail;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xvisinfo = get_visual_info (display, config);
if (xvisinfo == NULL)
{
error_message = "Unable to find suitable X visual";
goto fail;
}
attrs.override_redirect = True;
attrs.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
attrs.border_pixel = 0;
xlib_display->dummy_xwin =
XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
-100, -100, 1, 1,
0,
xvisinfo->depth,
CopyFromParent,
xvisinfo->visual,
CWOverrideRedirect |
CWColormap |
CWBorderPixel,
&attrs);
XFree (xvisinfo);
egl_display->dummy_surface =
eglCreateWindowSurface (edpy,
egl_display->egl_config,
(NativeWindowType) xlib_display->dummy_xwin,
NULL);
if (egl_display->dummy_surface == EGL_NO_SURFACE)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create an EGL surface");
goto fail;
}
if (!eglMakeCurrent (edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to eglMakeCurrent with dummy surface");
goto fail;
}
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
egl_display->egl_surface =
eglCreateWindowSurface (edpy,
config,
(NativeWindowType) NULL,
NULL);
if (egl_display->egl_surface == EGL_NO_SURFACE)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to create EGL window surface");
goto fail;
}
if (!eglMakeCurrent (egl_renderer->edpy,
egl_display->egl_surface,
egl_display->egl_surface,
egl_display->egl_context))
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"Unable to eglMakeCurrent with egl surface");
goto fail;
}
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_WIDTH,
&egl_display->egl_surface_width);
eglQuerySurface (egl_renderer->edpy,
egl_display->egl_surface,
EGL_HEIGHT,
&egl_display->egl_surface_height);
#else
#error "Unknown EGL platform"
#endif
return TRUE;
fail:
/* Currently we only have one fallback path... */
if (retry_cookie == 0)
{
*try_fallback = TRUE;
return FALSE;
}
else
{
*try_fallback = FALSE;
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_CONTEXT,
"%s", error_message);
return FALSE;
}
}
static void
cleanup_context (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
CoglRendererEGL *egl_renderer = display->renderer->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglDisplayXlib *xlib_display = display->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
#endif
if (egl_display->egl_context != EGL_NO_CONTEXT)
{
eglMakeCurrent (egl_renderer->edpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
EGL_NO_CONTEXT);
eglDestroyContext (egl_renderer->edpy, egl_display->egl_context);
egl_display->egl_context = EGL_NO_CONTEXT;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
if (egl_display->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (egl_renderer->edpy, egl_display->dummy_surface);
egl_display->dummy_surface = EGL_NO_SURFACE;
}
if (xlib_display->dummy_xwin)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_display->dummy_xwin);
xlib_display->dummy_xwin = None;
}
#endif
}
static gboolean
create_context (CoglDisplay *display, GError **error)
{
CoglDisplayEGL *egl_display = display->winsys;
gboolean support_transparent_windows;
int retry_cookie = 0;
gboolean status;
gboolean try_fallback;
GError *try_error = NULL;
g_return_val_if_fail (egl_display->egl_context == NULL, TRUE);
if (display->onscreen_template &&
display->onscreen_template->swap_chain &&
display->onscreen_template->swap_chain->has_alpha)
support_transparent_windows = TRUE;
else
support_transparent_windows = FALSE;
retry_cookie = 0;
while (!(status = try_create_context (display,
retry_cookie,
&try_fallback,
&try_error)) &&
try_fallback)
{
g_error_free (try_error);
cleanup_context (display);
try_error = NULL;
retry_cookie++;
}
if (!status)
g_propagate_error (error, try_error);
return status;
}
static void
_cogl_winsys_display_destroy (CoglDisplay *display)
{
CoglDisplayEGL *egl_display = display->winsys;
g_return_if_fail (egl_display != NULL);
cleanup_context (display);
g_slice_free (CoglDisplayEGL, display->winsys);
display->winsys = NULL;
}
static gboolean
_cogl_winsys_display_setup (CoglDisplay *display,
GError **error)
{
CoglDisplayEGL *egl_display;
g_return_val_if_fail (display->winsys == NULL, FALSE);
egl_display = g_slice_new0 (CoglDisplayEGL);
display->winsys = egl_display;
if (!create_context (display, error))
goto error;
egl_display->found_egl_config = TRUE;
return TRUE;
error:
_cogl_winsys_display_destroy (display);
return FALSE;
}
static gboolean
_cogl_winsys_context_init (CoglContext *context, GError **error)
{
context->winsys = g_new0 (CoglContextEGL, 1);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
cogl_renderer_add_native_filter (context->display->renderer,
event_filter_cb,
context);
#endif
update_winsys_features (context);
return TRUE;
}
static void
_cogl_winsys_context_deinit (CoglContext *context)
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
cogl_renderer_remove_native_filter (context->display->renderer,
event_filter_cb,
context);
#endif
g_free (context->winsys);
}
static gboolean
_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
GError **error)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
CoglDisplay *display = context->display;
CoglDisplayEGL *egl_display = display->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererEGL *egl_renderer = display->renderer->winsys;
CoglRendererXlib *xlib_renderer = display->renderer->winsys;
CoglOnscreenXlib *xlib_onscreen;
Window xwin;
#endif
CoglOnscreenEGL *egl_onscreen;
g_return_val_if_fail (egl_display->egl_context, FALSE);
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
/* FIXME: We need to explicitly Select for ConfigureNotify events.
* For foreign windows we need to be careful not to mess up any
* existing event mask.
* We need to document that for windows we create then toolkits
* must be careful not to clear event mask bits that we select.
*/
/* XXX: Note we ignore the user's original width/height when
* given a foreign X window. */
if (onscreen->foreign_xid)
{
Status status;
CoglXlibTrapState state;
XWindowAttributes attr;
int xerror;
xwin = onscreen->foreign_xid;
_cogl_renderer_xlib_trap_errors (display->renderer, &state);
status = XGetWindowAttributes (xlib_renderer->xdpy, xwin, &attr);
xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
if (status == 0 || xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to query geometry of foreign xid 0x%08lX: %s",
xwin, message);
return FALSE;
}
_cogl_framebuffer_winsys_update_size (framebuffer,
attr.width, attr.height);
}
else
{
int width;
int height;
CoglXlibTrapState state;
XVisualInfo *xvisinfo;
XSetWindowAttributes xattr;
unsigned long mask;
int xerror;
width = cogl_framebuffer_get_width (framebuffer);
height = cogl_framebuffer_get_height (framebuffer);
_cogl_renderer_xlib_trap_errors (display->renderer, &state);
xvisinfo = get_visual_info (display, egl_display->egl_config);
if (xvisinfo == NULL)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"Unable to retrieve the X11 visual of context's "
"fbconfig");
return FALSE;
}
/* window attributes */
xattr.background_pixel = WhitePixel (xlib_renderer->xdpy,
DefaultScreen (xlib_renderer->xdpy));
xattr.border_pixel = 0;
/* XXX: is this an X resource that we are leaking‽... */
xattr.colormap = XCreateColormap (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
xvisinfo->visual,
AllocNone);
mask = CWBorderPixel | CWColormap;
xwin = XCreateWindow (xlib_renderer->xdpy,
DefaultRootWindow (xlib_renderer->xdpy),
0, 0,
width, height,
0,
xvisinfo->depth,
InputOutput,
xvisinfo->visual,
mask, &xattr);
XFree (xvisinfo);
XMapWindow (xlib_renderer->xdpy, xwin);
XSync (xlib_renderer->xdpy, False);
xerror = _cogl_renderer_xlib_untrap_errors (display->renderer, &state);
if (xerror)
{
char message[1000];
XGetErrorText (xlib_renderer->xdpy, xerror,
message, sizeof (message));
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"X error while creating Window for CoglOnscreen: %s",
message);
return FALSE;
}
}
#endif
onscreen->winsys = g_slice_new0 (CoglOnscreenEGL);
egl_onscreen = onscreen->winsys;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
xlib_onscreen = onscreen->winsys;
xlib_onscreen->xwin = xwin;
xlib_onscreen->is_foreign_xwin = onscreen->foreign_xid ? TRUE : FALSE;
egl_onscreen->egl_surface =
eglCreateWindowSurface (egl_renderer->edpy,
egl_display->egl_config,
(NativeWindowType) xlib_onscreen->xwin,
NULL);
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
if (egl_display->have_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
COGL_WINSYS_ERROR_CREATE_ONSCREEN,
"EGL platform only supports a single onscreen window");
return FALSE;
}
egl_onscreen->egl_surface = egl_display->egl_surface;
_cogl_framebuffer_winsys_update_size (framebuffer,
egl_display->egl_surface_width,
egl_display->egl_surface_height);
egl_display->have_onscreen = TRUE;
#else
#error "Unknown EGL platform"
#endif
return TRUE;
}
static void
_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
CoglContext *context = framebuffer->context;
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
CoglRendererXlib *xlib_renderer = context->display->renderer->winsys;
CoglXlibTrapState old_state;
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
CoglDisplayEGL *egl_display = context->display->winsys;
#endif
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_onscreen->egl_surface != EGL_NO_SURFACE)
{
if (eglDestroySurface (egl_renderer->edpy, egl_onscreen->egl_surface)
== EGL_FALSE)
g_warning ("Failed to destroy EGL surface");
egl_onscreen->egl_surface = EGL_NO_SURFACE;
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT
egl_display->have_onscreen = FALSE;
#endif
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
_cogl_xlib_trap_errors (&old_state);
if (!xlib_onscreen->is_foreign_xwin && xlib_onscreen->xwin != None)
{
XDestroyWindow (xlib_renderer->xdpy, xlib_onscreen->xwin);
xlib_onscreen->xwin = None;
}
else
xlib_onscreen->xwin = None;
XSync (xlib_renderer->xdpy, False);
if (_cogl_xlib_untrap_errors (&old_state) != Success)
g_warning ("X Error while destroying X window");
#endif
}
static void
_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextEGL *egl_context = context->winsys;
CoglDisplayEGL *egl_display = context->display->winsys;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_context->current_surface == egl_onscreen->egl_surface)
return;
if (G_UNLIKELY (!onscreen))
{
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
eglMakeCurrent (egl_renderer->edpy,
egl_display->dummy_surface,
egl_display->dummy_surface,
egl_display->egl_context);
egl_context->current_surface = egl_display->dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
return;
#else
#error "Unknown EGL platform"
#endif
}
else
{
eglMakeCurrent (egl_renderer->edpy,
egl_onscreen->egl_surface,
egl_onscreen->egl_surface,
egl_display->egl_context);
egl_context->current_surface = egl_onscreen->egl_surface;
}
if (onscreen->swap_throttled)
eglSwapInterval (egl_renderer->edpy, 1);
else
eglSwapInterval (egl_renderer->edpy, 0);
}
static void
_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
int *rectangles,
int n_rectangles)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_renderer->pf_eglSwapBuffersRegion (egl_renderer->edpy,
egl_onscreen->egl_surface,
n_rectangles,
rectangles) == EGL_FALSE)
g_warning ("Error reported by eglSwapBuffersRegion");
}
static guint32
_cogl_winsys_get_vsync_counter (void)
{
/* Unsupported feature */
return 0;
}
static void
_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
eglSwapBuffers (egl_renderer->edpy, egl_onscreen->egl_surface);
}
static guint32
_cogl_winsys_onscreen_x11_get_window_xid (CoglOnscreen *onscreen)
{
CoglOnscreenXlib *xlib_onscreen = onscreen->winsys;
return xlib_onscreen->xwin;
}
static unsigned int
_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
CoglSwapBuffersNotify callback,
void *user_data)
{
/* Unsupported feature */
return 0;
}
static void
_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id)
{
/* Unsupported feature */
}
static void
_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
{
CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
CoglContextEGL *egl_context = context->winsys;
CoglOnscreenEGL *egl_onscreen = onscreen->winsys;
if (egl_context->current_surface != egl_onscreen->egl_surface)
return;
egl_context->current_surface = EGL_NO_SURFACE;
_cogl_winsys_onscreen_bind (onscreen);
}
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
/* XXX: This is a particularly hacky _cogl_winsys interface... */
static XVisualInfo *
_cogl_winsys_xlib_get_visual_info (void)
{
CoglDisplayEGL *egl_display;
_COGL_GET_CONTEXT (ctx, NULL);
g_return_val_if_fail (ctx->display->winsys, FALSE);
egl_display = ctx->display->winsys;
if (!egl_display->found_egl_config)
return NULL;
return get_visual_info (ctx->display, egl_display->egl_config);
}
#endif
static EGLDisplay
_cogl_winsys_context_egl_get_egl_display (CoglContext *context)
{
CoglRendererEGL *egl_renderer = context->display->renderer->winsys;
return egl_renderer->edpy;
}
static CoglWinsysVtable _cogl_winsys_vtable =
{
.get_proc_address = _cogl_winsys_get_proc_address,
.renderer_connect = _cogl_winsys_renderer_connect,
.renderer_disconnect = _cogl_winsys_renderer_disconnect,
.display_setup = _cogl_winsys_display_setup,
.display_destroy = _cogl_winsys_display_destroy,
.context_init = _cogl_winsys_context_init,
.context_deinit = _cogl_winsys_context_deinit,
.context_egl_get_egl_display =
_cogl_winsys_context_egl_get_egl_display,
#ifdef COGL_HAS_XLIB_SUPPORT
.xlib_get_visual_info = _cogl_winsys_xlib_get_visual_info,
#endif
.onscreen_init = _cogl_winsys_onscreen_init,
.onscreen_deinit = _cogl_winsys_onscreen_deinit,
.onscreen_bind = _cogl_winsys_onscreen_bind,
.onscreen_swap_buffers = _cogl_winsys_onscreen_swap_buffers,
.onscreen_swap_region = _cogl_winsys_onscreen_swap_region,
.onscreen_update_swap_throttled =
_cogl_winsys_onscreen_update_swap_throttled,
.onscreen_x11_get_window_xid =
_cogl_winsys_onscreen_x11_get_window_xid,
.onscreen_add_swap_buffers_callback =
_cogl_winsys_onscreen_add_swap_buffers_callback,
.onscreen_remove_swap_buffers_callback =
_cogl_winsys_onscreen_remove_swap_buffers_callback,
.get_vsync_counter = _cogl_winsys_get_vsync_counter
};
/* XXX: we use a function because no doubt someone will complain
* about using c99 member initializers because they aren't portable
* to windows. We want to avoid having to rigidly follow the real
* order of members since some members are #ifdefd and we'd have
* to mirror the #ifdefing to add padding etc. For any winsys that
* can assume the platform has a sane compiler then we can just use
* c99 initializers for insane platforms they can initialize
* the members by name in a function.
*/
const CoglWinsysVtable *
_cogl_winsys_egl_get_vtable (void)
{
return &_cogl_winsys_vtable;
}