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mutter-performance-source/clutter/clutter-script-private.h
Emmanuele Bassi dd8cf63a62 script: Allow connecting signal to ClutterState states
One of the uses of a ClutterState state machine along with ClutterScript
is to provide a quick way to transition from state to state in response
to signal emitted on specific instances.

Connecting a real function, in code, to a specific signal does not
improve the ease of use of ClutterScript to define scenes.

By adding a new signal definition to the current one we can have both a
simple way to define application logic in code and in the UI definition
file.

The new syntax is trivial:

  {
    "name" : <signal name>,
    "state" : <state machine script id>,
    "target-state" : <target state>
  }

The ClutterState instance is identified by its script id, and the target
state is resolved at run-time, so it can be defined both in
ClutterScript or in code. Ideally, we should find a way to associate a
default ClutterState instance to the ClutterScript one that parses the
definition; this way we would be able to remove the "state" member, or
even "style" the behaviour of an object by replacing the ClutterState
instance.

The implementation uses a signal emission hook, to avoid knowing the
signal signature; we check the emitter of the signal against the object
that defined the signal, to avoid erroneous state changes.
2011-06-13 13:47:08 +01:00

161 lines
5.2 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_SCRIPT_PRIVATE_H__
#define __CLUTTER_SCRIPT_PRIVATE_H__
#include <glib-object.h>
#include <json-glib/json-glib.h>
#include "clutter-color.h"
#include "clutter-types.h"
#include "clutter-script.h"
G_BEGIN_DECLS
#define CLUTTER_TYPE_SCRIPT_PARSER (clutter_script_parser_get_type ())
#define CLUTTER_SCRIPT_PARSER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCRIPT_PARSER, ClutterScriptParser))
#define CLUTTER_IS_SCRIPT_PARSER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCRIPT_PARSER))
typedef struct _ClutterScriptParser ClutterScriptParser;
typedef struct _JsonParserClass ClutterScriptParserClass;
struct _ClutterScriptParser
{
JsonParser parent_instance;
/* back reference */
ClutterScript *script;
};
typedef GType (* GTypeGetFunc) (void);
typedef struct {
gchar *id;
gchar *class_name;
gchar *type_func;
GList *properties;
GList *children;
GList *signals;
GType gtype;
GObject *object;
guint merge_id;
guint is_actor : 1;
guint is_stage : 1;
guint is_stage_default : 1;
guint has_unresolved : 1;
guint is_unmerged : 1;
} ObjectInfo;
void object_info_free (gpointer data);
typedef struct {
gchar *name;
JsonNode *node;
GParamSpec *pspec;
guint is_child : 1;
guint is_layout : 1;
} PropertyInfo;
typedef struct {
gchar *name;
gchar *handler;
gchar *object;
gchar *state;
gchar *target;
GConnectFlags flags;
guint is_handler : 1;
} SignalInfo;
void property_info_free (gpointer data);
GType clutter_script_parser_get_type (void) G_GNUC_CONST;
gboolean clutter_script_parse_node (ClutterScript *script,
GValue *value,
const gchar *name,
JsonNode *node,
GParamSpec *pspec);
GType clutter_script_get_type_from_symbol (const gchar *symbol);
GType clutter_script_get_type_from_class (const gchar *name);
gulong clutter_script_resolve_animation_mode (JsonNode *node);
gboolean clutter_script_enum_from_string (GType gtype,
const gchar *string,
gint *enum_value);
gboolean clutter_script_flags_from_string (GType gtype,
const gchar *string,
gint *flags_value);
gboolean clutter_script_parse_knot (ClutterScript *script,
JsonNode *node,
ClutterKnot *knot);
gboolean clutter_script_parse_geometry (ClutterScript *script,
JsonNode *node,
ClutterGeometry *geometry);
gboolean clutter_script_parse_color (ClutterScript *script,
JsonNode *node,
ClutterColor *color);
GObject *_clutter_script_parse_alpha (ClutterScript *script,
JsonNode *node);
void _clutter_script_construct_object (ClutterScript *script,
ObjectInfo *oinfo);
void _clutter_script_apply_properties (ClutterScript *script,
ObjectInfo *oinfo);
gchar *_clutter_script_generate_fake_id (ClutterScript *script);
void _clutter_script_warn_missing_attribute (ClutterScript *script,
const gchar *id,
const gchar *attribute);
void _clutter_script_warn_invalid_value (ClutterScript *script,
const gchar *attribute,
const gchar *expected,
JsonNode *node);
ObjectInfo *_clutter_script_get_object_info (ClutterScript *script,
const gchar *script_id);
guint _clutter_script_get_last_merge_id (ClutterScript *script);
void _clutter_script_add_object_info (ClutterScript *script,
ObjectInfo *oinfo);
const gchar *_clutter_script_get_id_from_node (JsonNode *node);
G_END_DECLS
#endif /* __CLUTTER_SCRIPT_PRIVATE_H__ */