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mutter-performance-source/clutter/clutter.h
Emmanuele Bassi e2564dd265 Deprecate ClutterCairoTexture
The ClutterCanvas content implementation should be used instead, to
avoid stringing along the ClutterTexture API and implementation.

This change requires some minor surgery, as the deprecated section
already contains an header for the previously deprecated methods; plus,
we don't want to deprecate clutter_cairo_set_source_color(). This means
creating a new header to be used for Cairo-related API.
2012-04-27 12:28:49 +01:00

114 lines
3.3 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#ifndef __CLUTTER_H__
#define __CLUTTER_H__
#define __CLUTTER_H_INSIDE__
#include "clutter-config.h"
#include "clutter-types.h"
#include "clutter-action.h"
#include "clutter-actor.h"
#include "clutter-actor-meta.h"
#include "clutter-align-constraint.h"
#include "clutter-alpha.h"
#include "clutter-animatable.h"
#include "clutter-animation.h"
#include "clutter-animator.h"
#include "clutter-backend.h"
#include "clutter-bind-constraint.h"
#include "clutter-binding-pool.h"
#include "clutter-bin-layout.h"
#include "clutter-blur-effect.h"
#include "clutter-box-layout.h"
#include "clutter-brightness-contrast-effect.h"
#include "clutter-cairo.h"
#include "clutter-canvas.h"
#include "clutter-child-meta.h"
#include "clutter-click-action.h"
#include "clutter-clone.h"
#include "clutter-color.h"
#include "clutter-color-static.h"
#include "clutter-colorize-effect.h"
#include "clutter-constraint.h"
#include "clutter-container.h"
#include "clutter-content.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-device-manager.h"
#include "clutter-drag-action.h"
#include "clutter-drop-action.h"
#include "clutter-effect.h"
#include "clutter-enums.h"
#include "clutter-event.h"
#include "clutter-feature.h"
#include "clutter-fixed-layout.h"
#include "clutter-flow-layout.h"
#include "clutter-gesture-action.h"
#include "clutter-group.h"
#include "clutter-image.h"
#include "clutter-input-device.h"
#include "clutter-interval.h"
#include "clutter-keysyms.h"
#include "clutter-layout-manager.h"
#include "clutter-layout-meta.h"
#include "clutter-list-model.h"
#include "clutter-macros.h"
#include "clutter-main.h"
#include "clutter-model.h"
#include "clutter-offscreen-effect.h"
#include "clutter-page-turn-effect.h"
#include "clutter-paint-nodes.h"
#include "clutter-paint-node.h"
#include "clutter-path-constraint.h"
#include "clutter-path.h"
#include "clutter-property-transition.h"
#include "clutter-scriptable.h"
#include "clutter-script.h"
#include "clutter-settings.h"
#include "clutter-shader-effect.h"
#include "clutter-shader-types.h"
#include "clutter-swipe-action.h"
#include "clutter-snap-constraint.h"
#include "clutter-stage.h"
#include "clutter-stage-manager.h"
#include "clutter-state.h"
#include "clutter-table-layout.h"
#include "clutter-texture.h"
#include "clutter-text.h"
#include "clutter-timeline.h"
#include "clutter-transition.h"
#include "clutter-units.h"
#include "clutter-version.h"
#include "clutter-enum-types.h"
#include "clutter-deprecated.h"
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_H__ */