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mutter-performance-source/cogl/cogl/cogl-driver.h
Sebastian Wick d90c2ab2a0 cogl: Determine glReadPixels format based on framebuffer format
Which gltype and glformat are allowed for a given gl framebuffer depends
on the internal gl framebuffer format. Either the format we want to read
into matches the gltype, glformat and doesn't need CPU packing from
another format or we have to use a tmp buffer with a format that matches
the GL requirements.

Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3441>
2023-12-06 21:18:11 +01:00

261 lines
8.7 KiB
C

/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2012 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#pragma once
#include "cogl/cogl-context.h"
#include "cogl/cogl-offscreen-private.h"
#include "cogl/cogl-framebuffer-private.h"
#include "cogl/cogl-attribute-private.h"
#include "cogl/cogl-sampler-cache-private.h"
#include "cogl/cogl-texture-private.h"
typedef struct _CoglDriverVtable CoglDriverVtable;
struct _CoglDriverVtable
{
gboolean
(* context_init) (CoglContext *context);
void
(* context_deinit) (CoglContext *context);
gboolean
(* is_hardware_accelerated) (CoglContext *context);
CoglGraphicsResetStatus
(* get_graphics_reset_status) (CoglContext *context);
/* TODO: factor this out since this is OpenGL specific and
* so can be ignored by non-OpenGL drivers. */
CoglPixelFormat
(* pixel_format_to_gl) (CoglContext *context,
CoglPixelFormat format,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
CoglPixelFormat
(* get_read_pixels_format) (CoglContext *context,
CoglPixelFormat from,
CoglPixelFormat to,
GLenum *gl_format_out,
GLenum *gl_type_out);
gboolean
(* update_features) (CoglContext *context,
GError **error);
CoglFramebufferDriver *
(* create_framebuffer_driver) (CoglContext *context,
CoglFramebuffer *framebuffer,
const CoglFramebufferDriverConfig *driver_config,
GError **error);
void
(* flush_framebuffer_state) (CoglContext *context,
CoglFramebuffer *draw_buffer,
CoglFramebuffer *read_buffer,
CoglFramebufferState state);
/* Destroys any driver specific resources associated with the given
* 2D texture. */
void
(* texture_2d_free) (CoglTexture2D *tex_2d);
/* Returns TRUE if the driver can support creating a 2D texture with
* the given geometry and specified internal format.
*/
gboolean
(* texture_2d_can_create) (CoglContext *ctx,
int width,
int height,
CoglPixelFormat internal_format);
/* Initializes driver private state before allocating any specific
* storage for a 2D texture, where base texture and texture 2D
* members will already be initialized before passing control to
* the driver.
*/
void
(* texture_2d_init) (CoglTexture2D *tex_2d);
/* Allocates (uninitialized) storage for the given texture according
* to the configured size and format of the texture */
gboolean
(* texture_2d_allocate) (CoglTexture *tex,
GError **error);
/* Initialize the specified region of storage of the given texture
* with the contents of the specified framebuffer region
*/
void
(* texture_2d_copy_from_framebuffer) (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglFramebuffer *src_fb,
int dst_x,
int dst_y,
int level);
/* If the given texture has a corresponding OpenGL texture handle
* then return that.
*
* This is optional
*/
unsigned int
(* texture_2d_get_gl_handle) (CoglTexture2D *tex_2d);
/* Update all mipmap levels > 0 */
void
(* texture_2d_generate_mipmap) (CoglTexture2D *tex_2d);
/* Initialize the specified region of storage of the given texture
* with the contents of the specified bitmap region
*
* Since this may need to create the underlying storage first
* it may throw a NO_MEMORY error.
*/
gboolean
(* texture_2d_copy_from_bitmap) (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height,
CoglBitmap *bitmap,
int dst_x,
int dst_y,
int level,
GError **error);
gboolean
(* texture_2d_is_get_data_supported) (CoglTexture2D *tex_2d);
/* Reads back the full contents of the given texture and write it to
* @data in the given @format and with the given @rowstride.
*
* This is optional
*/
void
(* texture_2d_get_data) (CoglTexture2D *tex_2d,
CoglPixelFormat format,
int rowstride,
uint8_t *data);
/* Prepares for drawing by flushing the journal, framebuffer state,
* pipeline state and attribute state.
*/
void
(* flush_attributes_state) (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglFlushLayerState *layer_state,
CoglDrawFlags flags,
CoglAttribute **attributes,
int n_attributes);
/* Flushes the clip stack to the GPU using a combination of the
* stencil buffer, scissor and clip plane state.
*/
void
(* clip_stack_flush) (CoglClipStack *stack, CoglFramebuffer *framebuffer);
/* Enables the driver to create some meta data to represent a buffer
* but with no corresponding storage allocated yet.
*/
void
(* buffer_create) (CoglBuffer *buffer);
void
(* buffer_destroy) (CoglBuffer *buffer);
/* Maps a buffer into the CPU */
void *
(* buffer_map_range) (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints,
GError **error);
/* Unmaps a buffer */
void
(* buffer_unmap) (CoglBuffer *buffer);
/* Uploads data to the buffer without needing to map it necessarily
*/
gboolean
(* buffer_set_data) (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size,
GError **error);
void
(*sampler_init) (CoglContext *context,
CoglSamplerCacheEntry *entry);
void
(*sampler_free) (CoglContext *context,
CoglSamplerCacheEntry *entry);
void
(* set_uniform) (CoglContext *ctx,
GLint location,
const CoglBoxedValue *value);
CoglTimestampQuery *
(* create_timestamp_query) (CoglContext *context);
void
(* free_timestamp_query) (CoglContext *context,
CoglTimestampQuery *query);
int64_t
(* timestamp_query_get_time_ns) (CoglContext *context,
CoglTimestampQuery *query);
int64_t
(* get_gpu_time_ns) (CoglContext *context);
};
#define COGL_DRIVER_ERROR (_cogl_driver_error_quark ())
typedef enum /*< prefix=COGL_DRIVER_ERROR >*/
{
COGL_DRIVER_ERROR_UNKNOWN_VERSION,
COGL_DRIVER_ERROR_INVALID_VERSION,
COGL_DRIVER_ERROR_NO_SUITABLE_DRIVER_FOUND,
COGL_DRIVER_ERROR_FAILED_TO_LOAD_LIBRARY
} CoglDriverError;
uint32_t
_cogl_driver_error_quark (void);