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mutter-performance-source/doc/reference/tmpl/clutter-texture.sgml
Emmanuele Bassi 10fbfb1659 2006-12-12 Emmanuele Bassi <ebassi@openedhand.com>
Rework part of the show/hide machinery.  Allow groups sub-classes
	and composite actors to override show_all/hide_all in order to
	decide which children they wish to show/hide.  This means that
	if an actor overrides the default show/hide virtual methods, it'll
	have to chain up to the parent class show/hide.  While we're at it,
	provide the fully recursive clutter_actor_show_all() and
	clutter_actor_hide_all() methods.

	* clutter/clutter-behaviour-path.c: Add apidoc for the ClutterKnot
	functions; add pathological equality case for clutter_knot_equal().

	* clutter/clutter-event.h:
	* clutter/clutter-feature.h:
	* clutter/clutter-behaviour.c:
	* clutter/clutter-behaviour-scale.c:Fix parameters name so that
	gtk-doc doesn't complain.

	* clutter/clutter-actor.c:
	* clutter/clutter-event.c: Add apidoc

	* clutter/clutter-actor.h:
	* clutter/clutter-actor.c: Add a clutter_actor_show_all() and a
	clutter_actor_hide_all() functions; provide a mechanism for
	groups and composited actors to programmatically select what to
	show/hide when clutter_actor_show_all() and clutter_actor_hide_all()
	are called.  If you are overriding the ClutterActor::show or
	the ClutterActor::hide virtual methods you should chain up with
	the parent class.

	* clutter/clutter-group.c: Override show_all and hide_all and
	recursively show/hide every child inside the group;
	clutter_group_show_all() and clutter_group_hide_all() remain as non
	recursive versions of clutter_actor_show_all() and
	clutter_actor_hide_all() (maybe we should rename them in order
	to avoid name clashes with the bindings).

	* clutter/clutter-stage.c:
	* clutter/clutter-texture.c: Chain up with parent class show
	and hide vfuncs.

	* clutter/clutter-clone-texture.h:
	* clutter/clutter-clone-texture.c: Provide API for changing the
	parent texture of a clone texture actor.

	* examples/behave.c:
	* examples/super-oh.c:
	* examples/test.c: Use clutter_actor_show_all() instead of
	clutter_group_show_all().
2006-12-12 20:20:04 +00:00

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Text

<!-- ##### SECTION Title ##### -->
ClutterTexture
<!-- ##### SECTION Short_Description ##### -->
<!-- ##### SECTION Long_Description ##### -->
<para>
</para>
<!-- ##### SECTION See_Also ##### -->
<para>
</para>
<!-- ##### SECTION Stability_Level ##### -->
<!-- ##### STRUCT ClutterTexture ##### -->
<para>
#ClutterTexture has no publicly available members.
</para>
<!-- ##### SIGNAL ClutterTexture::pixbuf-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
<!-- ##### SIGNAL ClutterTexture::size-change ##### -->
<para>
</para>
@cluttertexture: the object which received the signal.
@arg1:
@arg2:
<!-- ##### ARG ClutterTexture:filter-quality ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixbuf ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-format ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:pixel-type ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-x ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:repeat-y ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:sync-size ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tile-waste ##### -->
<para>
</para>
<!-- ##### ARG ClutterTexture:tiled ##### -->
<para>
</para>
<!-- ##### STRUCT ClutterTextureClass ##### -->
<para>
</para>
@parent_class:
@size_change:
@pixbuf_change:
@_clutter_texture1:
@_clutter_texture2:
@_clutter_texture3:
@_clutter_texture4:
@_clutter_texture5:
@_clutter_texture6:
<!-- ##### FUNCTION clutter_texture_new_from_pixbuf ##### -->
<para>
</para>
@pixbuf:
@Returns:
<!-- ##### FUNCTION clutter_texture_new ##### -->
<para>
</para>
@Returns:
<!-- ##### FUNCTION clutter_texture_set_from_data ##### -->
<para>
</para>
@texture:
@data:
@has_alpha:
@width:
@height:
@rowstride:
@bpp:
<!-- ##### FUNCTION clutter_texture_set_pixbuf ##### -->
<para>
</para>
@texture:
@pixbuf:
<!-- ##### FUNCTION clutter_texture_get_pixbuf ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_get_base_size ##### -->
<para>
</para>
@texture:
@width:
@height:
<!-- ##### FUNCTION clutter_texture_bind_tile ##### -->
<para>
</para>
@texture:
@index:
<!-- ##### FUNCTION clutter_texture_get_n_tiles ##### -->
<para>
</para>
@texture:
@n_x_tiles:
@n_y_tiles:
<!-- ##### FUNCTION clutter_texture_get_x_tile_detail ##### -->
<para>
</para>
@texture:
@x_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_get_y_tile_detail ##### -->
<para>
</para>
@texture:
@y_index:
@pos:
@size:
@waste:
<!-- ##### FUNCTION clutter_texture_has_generated_tiles ##### -->
<para>
</para>
@texture:
@Returns:
<!-- ##### FUNCTION clutter_texture_is_tiled ##### -->
<para>
</para>
@texture:
@Returns: