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mutter-performance-source/TODO
Matthew Allum e7332a3778 2007-06-19 Matthew Allum <mallum@openedhand.com>
* TODO:
        Sync up a little.
        * clutter/clutter-main.c:
        Set a default window title based on g_prgname().

        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/egl/clutter-stage-egl.c:
        * clutter/glx/clutter-stage-glx.c:
        * clutter/sdl/clutter-stage-sdl.c:
        Alter draw_to_pixbuf to return a pixbuf

        * configure.ac:
        Only full in gdk-pixbuf-xlib as a GLX backend dep.

        * tests/test-entry.c:
        Fix a couple of warnings.
2007-06-19 14:10:25 +00:00

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TODO
====
Last updated 31/05/2007
0.4 (July 07)
==
Definetly:
- YUV texture data [DONE] premulled alpha texture data. (ma)
- Basic layout code. [DONE] (eb)
- Basic text entry [DONE] (np)
- Perspective setup [DONE] (ma)
- API doc fixups (all)
- main loop scheduling - paints vs timelimes vs events [DONE] ((ma, eb)
- ClutterProxyTexture (ma)
- event queue fixups [DONE} (eb)
- clutter_actor_get_vertices [Partly DONE?] (tf)
- fix up event queue [DONE] (eb)
Maybe:
- SDL event fixups [DONE - roughly]
- Application developers manual
- Lookat type functionality.
- Mipmaps for pango renderer to improving text scaling quality
0.6
===
Definetly:
- Fragment shader support infrastructure
- Device independant units
- XML/JSON type 'layout' files - include actors + behaviours + timeline etc.
- App developers manual.
Nice/Maybe:
- Gradient support ?
- Rectangle like props to all actors
- Glitz integration
- Some kind of focus model.
- Apple/Win native backends.