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mutter-performance-source/examples/cogland.c
Robert Bragg 890a75ab06 Create standalone public wayland client/server headers
Because the wayland-client-protocol.h header defines symbols that
collide with the wayland-server-protocol.h header we allow applications
to explicitly ensure that they are only including one at a time by
exposing corresponding <cogl/cogl-wayland-client.h> and
<cogl/cogl-wayland-server.h> headers. This also adds a missing guard to
cogl-texture-2d.h that it isn't included directly.

Reviewed-by: Neil Roberts <neil@linux.intel.com>
2012-03-20 14:26:44 +00:00

770 lines
22 KiB
C

#include <cogl/cogl.h>
#include <cogl/cogl-wayland-server.h>
#include <glib.h>
#include <stdio.h>
#include <sys/time.h>
#include <string.h>
#include <wayland-server.h>
typedef struct _CoglandCompositor CoglandCompositor;
typedef struct
{
struct wl_buffer *wayland_buffer;
CoglTexture2D *texture;
GList *surfaces_attached_to;
} CoglandBuffer;
typedef struct
{
CoglandCompositor *compositor;
struct wl_surface wayland_surface;
int x;
int y;
CoglandBuffer *buffer;
gboolean has_shell_surface;
} CoglandSurface;
typedef struct
{
CoglandSurface *surface;
struct wl_resource resource;
struct wl_listener surface_destroy_listener;
} CoglandShellSurface;
typedef struct
{
guint32 flags;
int width;
int height;
int refresh;
} CoglandMode;
typedef struct
{
struct wl_object wayland_output;
gint32 x;
gint32 y;
gint32 width_mm;
gint32 height_mm;
CoglOnscreen *onscreen;
GList *modes;
} CoglandOutput;
typedef struct
{
GSource source;
GPollFD pfd;
struct wl_event_loop *loop;
} WaylandEventSource;
struct _CoglandCompositor
{
struct wl_display *wayland_display;
struct wl_shm *wayland_shm;
struct wl_event_loop *wayland_loop;
CoglDisplay *cogl_display;
CoglContext *cogl_context;
int virtual_width;
int virtual_height;
GList *outputs;
GQueue frame_callbacks;
CoglPrimitive *triangle;
CoglPipeline *triangle_pipeline;
GSource *wayland_event_source;
GList *surfaces;
};
static guint32
get_time (void)
{
struct timeval tv;
gettimeofday (&tv, NULL);
return tv.tv_sec * 1000 + tv.tv_usec / 1000;
}
static gboolean
wayland_event_source_prepare (GSource *base, int *timeout)
{
*timeout = -1;
return FALSE;
}
static gboolean
wayland_event_source_check (GSource *base)
{
WaylandEventSource *source = (WaylandEventSource *)base;
return source->pfd.revents;
}
static gboolean
wayland_event_source_dispatch (GSource *base,
GSourceFunc callback,
void *data)
{
WaylandEventSource *source = (WaylandEventSource *)base;
wl_event_loop_dispatch (source->loop, 0);
return TRUE;
}
static GSourceFuncs wayland_event_source_funcs =
{
wayland_event_source_prepare,
wayland_event_source_check,
wayland_event_source_dispatch,
NULL
};
static GSource *
wayland_event_source_new (struct wl_event_loop *loop)
{
WaylandEventSource *source;
source = (WaylandEventSource *) g_source_new (&wayland_event_source_funcs,
sizeof (WaylandEventSource));
source->loop = loop;
source->pfd.fd = wl_event_loop_get_fd (loop);
source->pfd.events = G_IO_IN | G_IO_ERR;
g_source_add_poll (&source->source, &source->pfd);
return &source->source;
}
static CoglandBuffer *
cogland_buffer_new (struct wl_buffer *wayland_buffer)
{
CoglandBuffer *buffer = g_slice_new (CoglandBuffer);
buffer->wayland_buffer = wayland_buffer;
buffer->texture = NULL;
buffer->surfaces_attached_to = NULL;
return buffer;
}
static void
cogland_buffer_free (CoglandBuffer *buffer)
{
GList *l;
buffer->wayland_buffer->user_data = NULL;
for (l = buffer->surfaces_attached_to; l; l = l->next)
{
CoglandSurface *surface = l->data;
surface->buffer = NULL;
}
if (buffer->texture)
cogl_object_unref (buffer->texture);
g_list_free (buffer->surfaces_attached_to);
g_slice_free (CoglandBuffer, buffer);
}
static void
shm_buffer_created (struct wl_buffer *wayland_buffer)
{
wayland_buffer->user_data = cogland_buffer_new (wayland_buffer);
}
static void
shm_buffer_damaged (struct wl_buffer *wayland_buffer,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
CoglandBuffer *buffer = wayland_buffer->user_data;
if (buffer->texture)
{
CoglPixelFormat format;
switch (wl_shm_buffer_get_format (wayland_buffer))
{
#if G_BYTE_ORDER == G_BIG_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_ARGB_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB8888:
format = COGL_PIXEL_FORMAT_ARGB_8888;
break;
#elif G_BYTE_ORDER == G_LITTLE_ENDIAN
case WL_SHM_FORMAT_ARGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888_PRE;
break;
case WL_SHM_FORMAT_XRGB8888:
format = COGL_PIXEL_FORMAT_BGRA_8888;
break;
#endif
default:
g_warn_if_reached ();
format = COGL_PIXEL_FORMAT_ARGB_8888;
}
cogl_texture_set_region (COGL_TEXTURE (buffer->texture),
x, y,
x, y,
width, height,
width, height,
format,
wl_shm_buffer_get_stride (wayland_buffer),
wl_shm_buffer_get_data (wayland_buffer));
}
}
static void
shm_buffer_destroyed (struct wl_buffer *wayland_buffer)
{
if (wayland_buffer->user_data)
cogland_buffer_free ((CoglandBuffer *)wayland_buffer->user_data);
}
const static struct wl_shm_callbacks shm_callbacks = {
shm_buffer_created,
shm_buffer_damaged,
shm_buffer_destroyed
};
static void
cogland_surface_destroy (struct wl_client *wayland_client,
struct wl_resource *wayland_resource)
{
wl_resource_destroy (wayland_resource, get_time ());
}
static void
cogland_surface_detach_buffer (CoglandSurface *surface)
{
CoglandBuffer *buffer = surface->buffer;
if (buffer)
{
buffer->surfaces_attached_to =
g_list_remove (buffer->surfaces_attached_to, surface);
if (buffer->surfaces_attached_to == NULL)
cogland_buffer_free (buffer);
surface->buffer = NULL;
}
}
static void
cogland_surface_attach_buffer (struct wl_client *wayland_client,
struct wl_resource *wayland_surface_resource,
struct wl_resource *wayland_buffer_resource,
gint32 dx, gint32 dy)
{
struct wl_buffer *wayland_buffer = wayland_buffer_resource->data;
CoglandBuffer *buffer = wayland_buffer->user_data;
CoglandSurface *surface = wayland_surface_resource->data;
CoglandCompositor *compositor = surface->compositor;
/* XXX: in the case where we are reattaching the same buffer we can
* simply bail out. Note this is important because if we don't bail
* out then the _detach_buffer will actually end up destroying the
* buffer we're trying to attach. */
if (buffer && surface->buffer == buffer)
return;
cogland_surface_detach_buffer (surface);
/* XXX: it seems like for shm buffers we will have been notified of
* the buffer already via the callbacks, but for drm buffers I guess
* this will be the first we know of them? */
if (!buffer)
{
buffer = cogland_buffer_new (wayland_buffer);
wayland_buffer->user_data = buffer;
}
g_return_if_fail (g_list_find (buffer->surfaces_attached_to, surface) == NULL);
buffer->surfaces_attached_to = g_list_prepend (buffer->surfaces_attached_to,
surface);
if (!buffer->texture)
{
GError *error = NULL;
buffer->texture =
cogl_wayland_texture_2d_new_from_buffer (compositor->cogl_context,
wayland_buffer,
&error);
if (!buffer->texture)
g_error ("Failed to create texture_2d from wayland buffer: %s",
error->message);
}
surface->buffer = buffer;
}
static void
cogland_surface_damage (struct wl_client *client,
struct wl_resource *resource,
gint32 x,
gint32 y,
gint32 width,
gint32 height)
{
}
typedef struct _CoglandFrameCallback
{
/* GList node used as an embedded list */
GList node;
/* Pointer back to the compositor */
CoglandCompositor *compositor;
struct wl_resource resource;
} CoglandFrameCallback;
static void
destroy_frame_callback (struct wl_resource *callback_resource)
{
CoglandFrameCallback *callback = callback_resource->data;
g_queue_unlink (&callback->compositor->frame_callbacks,
&callback->node);
g_slice_free (CoglandFrameCallback, callback);
}
static void
cogland_surface_frame (struct wl_client *client,
struct wl_resource *surface_resource,
guint32 callback_id)
{
CoglandFrameCallback *callback;
CoglandSurface *surface = surface_resource->data;
callback = g_slice_new0 (CoglandFrameCallback);
callback->compositor = surface->compositor;
callback->node.data = callback;
callback->resource.object.interface = &wl_callback_interface;
callback->resource.object.id = callback_id;
callback->resource.destroy = destroy_frame_callback;
callback->resource.data = callback;
wl_client_add_resource (client, &callback->resource);
g_queue_push_tail_link (&surface->compositor->frame_callbacks,
&callback->node);
}
const struct wl_surface_interface cogland_surface_interface = {
cogland_surface_destroy,
cogland_surface_attach_buffer,
cogland_surface_damage,
cogland_surface_frame
};
static void
cogland_surface_free (CoglandSurface *surface)
{
CoglandCompositor *compositor = surface->compositor;
compositor->surfaces = g_list_remove (compositor->surfaces, surface);
cogland_surface_detach_buffer (surface);
g_slice_free (CoglandSurface, surface);
}
static void
cogland_surface_resource_destroy_cb (struct wl_resource *resource)
{
CoglandSurface *surface = resource->data;
cogland_surface_free (surface);
}
static void
cogland_compositor_create_surface (struct wl_client *wayland_client,
struct wl_resource *wayland_compositor_resource,
guint32 id)
{
CoglandCompositor *compositor = wayland_compositor_resource->data;
CoglandSurface *surface = g_slice_new0 (CoglandSurface);
surface->compositor = compositor;
surface->wayland_surface.resource.destroy =
cogland_surface_resource_destroy_cb;
surface->wayland_surface.resource.object.id = id;
surface->wayland_surface.resource.object.interface = &wl_surface_interface;
surface->wayland_surface.resource.object.implementation =
(void (**)(void)) &cogland_surface_interface;
surface->wayland_surface.resource.data = surface;
wl_client_add_resource (wayland_client, &surface->wayland_surface.resource);
compositor->surfaces = g_list_prepend (compositor->surfaces,
surface);
}
static void
bind_output (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
CoglandOutput *output = data;
struct wl_resource *resource =
wl_client_add_object (client, &wl_output_interface, NULL, id, data);
GList *l;
wl_resource_post_event (resource,
WL_OUTPUT_GEOMETRY,
output->x, output->y,
output->width_mm,
output->height_mm,
0, /* subpixel: unknown */
"unknown", /* make */
"unknown"); /* model */
for (l = output->modes; l; l = l->next)
{
CoglandMode *mode = l->data;
wl_resource_post_event (resource,
WL_OUTPUT_MODE,
mode->flags,
mode->width,
mode->height,
mode->refresh);
}
}
static void
cogland_compositor_create_output (CoglandCompositor *compositor,
int x,
int y,
int width_mm,
int height_mm)
{
CoglandOutput *output = g_slice_new0 (CoglandOutput);
CoglFramebuffer *fb;
GError *error = NULL;
CoglandMode *mode;
output->x = x;
output->y = y;
output->width_mm = width_mm;
output->height_mm = height_mm;
output->wayland_output.interface = &wl_output_interface;
wl_display_add_global (compositor->wayland_display,
&wl_output_interface,
output,
bind_output);
output->onscreen = cogl_onscreen_new (compositor->cogl_context,
width_mm, height_mm);
/* Eventually there will be an implicit allocate on first use so this
* will become optional... */
fb = COGL_FRAMEBUFFER (output->onscreen);
if (!cogl_framebuffer_allocate (fb, &error))
g_error ("Failed to allocate framebuffer: %s\n", error->message);
cogl_onscreen_show (output->onscreen);
#if 0
cogl_framebuffer_set_viewport (fb, x, y, width, height);
#else
cogl_push_framebuffer (fb);
cogl_set_viewport (-x, -y,
compositor->virtual_width,
compositor->virtual_height);
cogl_pop_framebuffer ();
#endif
mode = g_slice_new0 (CoglandMode);
mode->flags = 0;
mode->width = width_mm;
mode->height = height_mm;
mode->refresh = 60;
output->modes = g_list_prepend (output->modes, mode);
compositor->outputs = g_list_prepend (compositor->outputs, output);
}
static gboolean
paint_cb (void *user_data)
{
CoglandCompositor *compositor = user_data;
GList *l;
for (l = compositor->outputs; l; l = l->next)
{
CoglandOutput *output = l->data;
CoglFramebuffer *fb = COGL_FRAMEBUFFER (output->onscreen);
GList *l2;
cogl_push_framebuffer (fb);
cogl_framebuffer_clear4f (fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1);
cogl_framebuffer_draw_primitive (fb, compositor->triangle_pipeline,
compositor->triangle);
for (l2 = compositor->surfaces; l2; l2 = l2->next)
{
CoglandSurface *surface = l2->data;
if (surface->buffer)
{
CoglTexture2D *texture = surface->buffer->texture;
cogl_set_source_texture (COGL_TEXTURE (texture));
cogl_rectangle (-1, 1, 1, -1);
}
}
cogl_onscreen_swap_buffers (COGL_ONSCREEN (fb));
cogl_pop_framebuffer ();
}
while (!g_queue_is_empty (&compositor->frame_callbacks))
{
CoglandFrameCallback *callback =
g_queue_peek_head (&compositor->frame_callbacks);
wl_resource_post_event (&callback->resource,
WL_CALLBACK_DONE, get_time ());
wl_resource_destroy (&callback->resource, 0);
}
return TRUE;
}
const static struct wl_compositor_interface cogland_compositor_interface =
{
cogland_compositor_create_surface,
};
static void
compositor_bind (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
CoglandCompositor *compositor = data;
wl_client_add_object (client, &wl_compositor_interface,
&cogland_compositor_interface, id, compositor);
}
static void
shell_surface_move (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *input_device,
uint32_t time)
{
}
static void
shell_surface_resize (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *input_device,
uint32_t time,
uint32_t edges)
{
}
static void
shell_surface_set_toplevel (struct wl_client *client,
struct wl_resource *resource)
{
}
static void
shell_surface_set_transient (struct wl_client *client,
struct wl_resource *resource,
struct wl_resource *parent,
int32_t x,
int32_t y,
uint32_t flags)
{
}
static void
shell_surface_set_fullscreen (struct wl_client *client,
struct wl_resource *resource)
{
}
static const struct wl_shell_surface_interface cogl_shell_surface_interface =
{
shell_surface_move,
shell_surface_resize,
shell_surface_set_toplevel,
shell_surface_set_transient,
shell_surface_set_fullscreen
};
static void
shell_handle_surface_destroy (struct wl_listener *listener,
struct wl_resource *resource,
uint32_t time)
{
CoglandShellSurface *shell_surface = container_of (listener,
CoglandShellSurface,
surface_destroy_listener);
shell_surface->surface->has_shell_surface = FALSE;
shell_surface->surface = NULL;
wl_resource_destroy (&shell_surface->resource, time);
}
static void
destroy_shell_surface (struct wl_resource *resource)
{
CoglandShellSurface *shell_surface = resource->data;
/* In case cleaning up a dead client destroys shell_surface first */
if (shell_surface->surface)
{
wl_list_remove (&shell_surface->surface_destroy_listener.link);
shell_surface->surface->has_shell_surface = FALSE;
}
g_free (shell_surface);
}
static void
get_shell_surface (struct wl_client *client,
struct wl_resource *resource,
uint32_t id,
struct wl_resource *surface_resource)
{
CoglandSurface *surface = surface_resource->data;
CoglandShellSurface *shell_surface = g_new0 (CoglandShellSurface, 1);
if (surface->has_shell_surface)
{
wl_resource_post_error (surface_resource,
WL_DISPLAY_ERROR_INVALID_OBJECT,
"wl_shell::get_shell_surface already requested");
return;
}
shell_surface->resource.destroy = destroy_shell_surface;
shell_surface->resource.object.id = id;
shell_surface->resource.object.interface = &wl_shell_surface_interface;
shell_surface->resource.object.implementation =
(void (**) (void)) &cogl_shell_surface_interface;
shell_surface->resource.data = shell_surface;
shell_surface->surface = surface;
shell_surface->surface_destroy_listener.func = shell_handle_surface_destroy;
wl_list_insert (surface->wayland_surface.resource.destroy_listener_list.prev,
&shell_surface->surface_destroy_listener.link);
surface->has_shell_surface = TRUE;
wl_client_add_resource (client, &shell_surface->resource);
}
static const struct wl_shell_interface cogland_shell_interface =
{
get_shell_surface
};
static void
bind_shell (struct wl_client *client,
void *data,
guint32 version,
guint32 id)
{
wl_client_add_object (client, &wl_shell_interface,
&cogland_shell_interface, id, data);
}
int
main (int argc, char **argv)
{
CoglandCompositor compositor;
GMainLoop *loop;
GError *error = NULL;
CoglVertexP2C4 triangle_vertices[] = {
{0, 0.7, 0xff, 0x00, 0x00, 0x80},
{-0.7, -0.7, 0x00, 0xff, 0x00, 0xff},
{0.7, -0.7, 0x00, 0x00, 0xff, 0xff}
};
GSource *cogl_source;
memset (&compositor, 0, sizeof (compositor));
compositor.wayland_display = wl_display_create ();
if (compositor.wayland_display == NULL)
g_error ("failed to create wayland display");
g_queue_init (&compositor.frame_callbacks);
if (!wl_display_add_global (compositor.wayland_display,
&wl_compositor_interface,
&compositor,
compositor_bind))
g_error ("Failed to register wayland compositor object");
compositor.wayland_shm = wl_shm_init (compositor.wayland_display,
&shm_callbacks);
if (!compositor.wayland_shm)
g_error ("Failed to allocate setup wayland shm callbacks");
loop = g_main_loop_new (NULL, FALSE);
compositor.wayland_loop =
wl_display_get_event_loop (compositor.wayland_display);
compositor.wayland_event_source =
wayland_event_source_new (compositor.wayland_loop);
g_source_attach (compositor.wayland_event_source, NULL);
compositor.cogl_display = cogl_display_new (NULL, NULL);
cogl_wayland_display_set_compositor_display (compositor.cogl_display,
compositor.wayland_display);
compositor.cogl_context = cogl_context_new (compositor.cogl_display, &error);
if (!compositor.cogl_context)
g_error ("Failed to create a Cogl context: %s\n", error->message);
compositor.virtual_width = 640;
compositor.virtual_height = 480;
/* Emulate compositing with multiple monitors... */
cogland_compositor_create_output (&compositor, 0, 0, 320, 240);
cogland_compositor_create_output (&compositor, 320, 0, 320, 240);
cogland_compositor_create_output (&compositor, 0, 240, 320, 240);
cogland_compositor_create_output (&compositor, 320, 240, 320, 240);
if (wl_display_add_global (compositor.wayland_display, &wl_shell_interface,
&compositor, bind_shell) == NULL)
g_error ("Failed to register a global shell object");
if (wl_display_add_socket (compositor.wayland_display, "wayland-0"))
g_error ("Failed to create socket");
compositor.triangle = cogl_primitive_new_p2c4 (compositor.cogl_context,
COGL_VERTICES_MODE_TRIANGLES,
3, triangle_vertices);
compositor.triangle_pipeline = cogl_pipeline_new (compositor.cogl_context);
g_timeout_add (16, paint_cb, &compositor);
cogl_source = cogl_glib_source_new (compositor.cogl_context,
G_PRIORITY_DEFAULT);
g_source_attach (cogl_source, NULL);
g_main_loop_run (loop);
return 0;
}